Terimus Posted February 7, 2018 Share Posted February 7, 2018 So I'm playing as an Assault Marine in a Rogue Trader campaign, and I'm about to be able to select a new talent/feat or whatever you want to call them. So far, I have weapon master, giving my opponents disadvantage in close combat against me, and as well I have parry, allowing for me to strike when they miss me. I'm trying to decide what would be most useful now. My first thoughts are maybe something like dual weapon fighting or something, but I'm open to ideas. What Talents have you guys found useful? Link to comment https://bolterandchainsword.com/topic/344214-rogue-trader-feats/ Share on other sites More sharing options...
spiros14 Posted February 7, 2018 Share Posted February 7, 2018 The Dodge Skill maybe? you can't parry bullets (but given how OP Space Marines are in the FFG RPGs you could probably eat the ammunition and come out fine) talking to the GM about options may also be a good shout, they're there to help you too. Link to comment https://bolterandchainsword.com/topic/344214-rogue-trader-feats/#findComment-5005557 Share on other sites More sharing options...
Andrés Pacheco Posted February 7, 2018 Share Posted February 7, 2018 Maybe Wall of Steel, to get an extra parry each round. Combines well with Combat Master and Counter Attack. Terimus 1 Back to top Link to comment https://bolterandchainsword.com/topic/344214-rogue-trader-feats/#findComment-5005561 Share on other sites More sharing options...
Slave to Darkness Posted March 3, 2018 Share Posted March 3, 2018 Something that compliments the 'flavour' and fighting style of your chapter?? Link to comment https://bolterandchainsword.com/topic/344214-rogue-trader-feats/#findComment-5024071 Share on other sites More sharing options...
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