Vulkan81 Posted February 15, 2018 Share Posted February 15, 2018 Good afternoon!! Has anyone played against generic primaris marines? I have a game this weekend and will be facing them, my buddy will be using them as "Ultramarines". Anyone have any advice on how to give him a good beating? 2000 points is going to be the size of the game. Link to comment Share on other sites More sharing options...
Panzer Posted February 15, 2018 Share Posted February 15, 2018 Well.....take Plasma Inceptors or Hellblaster and overcharge the hell out of them? :D Also they are hopelessly inferior in melee compared to us so take our beloved Captain with whatever weapon and the +1 damage trait (if the weapon has only D1) and rock his world. ^^ Link to comment Share on other sites More sharing options...
Pendent Posted February 15, 2018 Share Posted February 15, 2018 Assuming you mean your oponnent is taking pure Primaris you should honestly have a pretty good chance with any reasonable list from our rulebook. The combination of speed and assault capability that our codex gave us means Blood Angels are very well suited indeed for killing vanilla Primaris. I'd expect literally any list I've written in the past few months to have a better than even chance of winning and this includes gimmicky terminator heavy lists and the like. That being said if you want to optimize your list a bit anything that deals multiple damage is going to be particularly brutal. Sanguinary Guard are probably the best jump infantry option due to everything they have dealing d3 damage and mostly negating their saves. Mainstays like captain smash or Mephiston will get some work done as well. For shooting you'll want plasma. I'm particularly fond of plasma Inceptors due to their combination of massive firepower and ability to deepstrike. Heavy bolter equivalents like the assault bolters for Inceptors or Onslaught Gattling Gun on Redepmptors/Repulsors will do some pretty decent work as well. Link to comment Share on other sites More sharing options...
Dont-Be-Haten Posted February 15, 2018 Share Posted February 15, 2018 This is actually one of the reasons I've been going back to the Grav-Bomb. Not only is Grav excellent against Primaris centric armies, it doubles against custodes if those get allied in. I just wish they were a bit cheaper. However, something I really think is a great counter to primaris is as follows. To Taste: 2x Devastators squad(s) in a drop pod. 4x Grav-Cannon 1x combi-grav/(x) or 1x squad, same load out, acommpanied by Mephiston + Generic Captain/Tycho or Corbulo/priest followed by 3 company vets with weapon of choice. Link to comment Share on other sites More sharing options...
Vulkan81 Posted February 15, 2018 Author Share Posted February 15, 2018 I've got the captain with relic jump pack and artisan of war trait so I feel like that will dish him some nastiness on turn 2!! Link to comment Share on other sites More sharing options...
Panzer Posted February 15, 2018 Share Posted February 15, 2018 Also don't get distracted by Intercessors. They are pretty durable for how cheap they are if you don't hit them with multi-damage weapons. Better concentrate on taking out Inceptors, Hellblaster, Repulsor tanks and I guess Aggressors. Pendent 1 Back to top Link to comment Share on other sites More sharing options...
Indefragable Posted February 15, 2018 Share Posted February 15, 2018 (edited) Repulsors are a :cuss -ing fire magnet...as they should be! That’s like 1/4 of his entire army if you can knock one put early. Captain Blender (see other thread) is especially dirty against Primaris if you use Artisan of War. Sang Guard with plasma are brutal too. Company Vets with jump packs and plasma guns are a poor man’s inceptors. Edited February 15, 2018 by Indefragable Link to comment Share on other sites More sharing options...
Bonzi Posted February 15, 2018 Share Posted February 15, 2018 Primaris are crippled by low mobility. In a mixed army they are amazing, but Primaris only is a pretty limited bag of tricks. Everything they do is hampered by the lack of mobility in their characters. No captain aura for DSing Inceptors to rely on for overheat. No front beatsticks. Expect a gunline backed by buffing characters. Harassing Inceptors and maybe Reivers but they don't really have enough options to bring Frontline pressure. Link to comment Share on other sites More sharing options...
Pendent Posted February 15, 2018 Share Posted February 15, 2018 I've been thinking about it a bunch and I honestly don't think there's a single style of army in this game that I find less threatening than a full Primaris force from the Vanilla codex. Pure Primaris lists have a number of weaknesses but at the end of the day the poor mobility is the one thing that absolutely cripples them. Reivers and Inceptors don't even come close to being enough. Link to comment Share on other sites More sharing options...
Ornithologist Posted February 16, 2018 Share Posted February 16, 2018 Blender Captain with the extra damage would be frightening. Death Co should be good with all the attacks they put out. Link to comment Share on other sites More sharing options...
Vulkan81 Posted February 19, 2018 Author Share Posted February 19, 2018 Well my buddy did end up and bring his primaris marines, I was on part of a team with another new Blood Angels player. We each had 1000 points against his 2000. I had Captain Hammersmash who worked exactly as I had hoped. He took on a redemptor dread and got it down to 4 wounds at the end of the first fight phase. My chaplain also did work against his captain on the first charge as well. Sadly thought my partner on my team got sick and had to leave early so I never got to finish the game but I was actually kicking ass yesterday instead of getting it kicked. Brother Aether 1 Back to top Link to comment Share on other sites More sharing options...
Brother Aether Posted February 20, 2018 Share Posted February 20, 2018 Well my buddy did end up and bring his primaris marines, I was on part of a team with another new Blood Angels player. We each had 1000 points against his 2000. I had Captain Hammersmash who worked exactly as I had hoped. He took on a redemptor dread and got it down to 4 wounds at the end of the first fight phase. My chaplain also did work against his captain on the first charge as well. Sadly thought my partner on my team got sick and had to leave early so I never got to finish the game but I was actually kicking ass yesterday instead of getting it kicked. Glad that you had fun, Vulkan81 – maybe a rematch soon? Link to comment Share on other sites More sharing options...
Vulkan81 Posted February 21, 2018 Author Share Posted February 21, 2018 I hope so, the way it looked I was going to finish off the dread, captain, and the hellblaster squad. After that I would have charged his next dread and a squad of intercessors. He didn't bring any vehicles other than a predator, seems most people in my group shy away from anything bigger than that. Brother Aether 1 Back to top Link to comment Share on other sites More sharing options...
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