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Greetings!

Some how I got lost from the Black templar and Imperial fist forum and ended up here... Anyway while i am here I tough maybe I should start a new army for this edition instead of just adding to my old ones. Pick up some new grey spruces and some resin and paint it all red instead! But before I dive headlong into this project I like to hear your thoughts on it all. For what I read here, people seams to be kinda happy with the new codex and I would like to play with jumppacks and terminators, as both was close to unusable last edition. I like to play good but "fluffy" list, so no crazy min/max but a good all around list with good looking models. So Blood Anges seam to fight quite right in... So question is, to build or not to build, a blood angels army with:

The plan was to build a "true scale" army using the new range of primaris marines, I did two test models with a tactical and a DC, that should work, or?

med_gallery_82196_14224_168889.jpgmed_gallery_82196_14224_421650.jpg

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The ide would be something like:

Captain in terminator armor
Captain with jumppack

Lemartes

Sanguinary Priest

2 scout squads

1 Tactical with lascannon

Large squad of DC with jumppack

Sanguinary guard

Tataros Terminator squad

Dreadnought with lascannon

Knight Crusader (or 2 Sicaran battle tanks if the internet screams that the knight is :censored:)

-------

So what do the rest of you say, should I just find my way back to the templar forum or continue with this project! :teehee:

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https://bolterandchainsword.com/topic/344539-to-build-or-not-to-build/
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First off, you test models look fantastic; it would be great to see a whole army of them painted up :wub:

 

I assume you've got a jump pack on the Priest and the Scouts are one squad of snipers and one squad of combat weapons? You seem to have the basis of a good collection and army list. Knight Crusader should be fine too, but make sure you have the points for the carapace weapon imo.

 

In the end, it's up to you. Just because something works for us doesn't mean it's for everyone. If you like Blood Angels - and you're certainly interested otherwise you wouldn't be here - then you'll give them a go :)

First off, you test models look fantastic; it would be great to see a whole army of them painted up :wub:

 

I assume you've got a jump pack on the Priest and the Scouts are one squad of snipers and one squad of combat weapons? You seem to have the basis of a good collection and army list. Knight Crusader should be fine too, but make sure you have the points for the carapace weapon imo.

 

In the end, it's up to you. Just because something works for us doesn't mean it's for everyone. If you like Blood Angels - and you're certainly interested otherwise you wouldn't be here - then you'll give them a go :smile.:

 

Thanks! 

 

Yes, jump pack on the priest, both scout squads will have bolters and a heavy bolter, but that´s all up for discussion. That way I have 3 squads for camping objectives that should be left alone for some time but can still add some shots over a longer distance. And if needed I can screen with the scouts, they are kinda cheep. About 50/50 in reservs and on the bord, a lot of targets for the enemy if so needed, or I can spread out if needed as well. I just hope that the knight will survive the first turn as I guess that will be the main objective for anti-armor... well well.. 

 

I might start a building thread as well if I go ahead with this.. the odds is in blood angels favour right now :) we will see!

Good question, where to start...
 
The main objective is to build a semi-true-scale army, with low amount of tanks as my previous army has been kinda mechanised. With all the jump pack units I will get a fast moving army in contrasty to my slow moving Imperial Fist. 
 
Lets start with the tacticals, they should form a small squad for a home objective and with the lascannon still do some damage, they will be joined by the dread together with the jump pack captain for the reroll as well as some melee counter if needed. With the jump pack the captain can also  move around quickly. They will be placed in some cover if possible to increase their change of surviving. 
 
 
The scouts will either screen the my lines against an alfa-strike or get some bord control and hopefully camp some objectives. 
 
The knight should form a good distraction and either soak up enemy fire or having a fun day killing stuff midfield. As I'm kinda low on range anti-armor and guns overall, so I plan for the Thermal cannon and gatling cannon. 
 
DC will be armed with bolters along with something like 2 PF and will deepstike with Lemartes with a good chance for a charge the same turn. This gives me some good tactical choices when and where I deploy them. 
 
Terminators, sanguinary guard together with the captain in TA (warlord for the SG's special rule) and the priest will form a 2nd wave assault and will focus on range damage the turn they deep-strike. Again, I can group them all up if needed or I can spred them out if I need bord control or take objectives. 
 
This should give me a flexible army with both range and melee power, I can stay back if needed and I can go all out attack too, and something between. That's what I hope at least..  

So that my idea!

Sounds good overall but I'd probably use the Terminators and probably Sanguinary Guard as first wave assault and DC as second wave assault rather than the other way around since DC are way more squishy than those two and some shooting before dropping in the choppy guys helps to get through bubble wrapping.

  • 3 weeks later...

Some progress at least... thought I take a picture of them before I start painting. As seen, I have stolen some DC bits for already basecoated modells :rolleyes:

Another 4 Tactical, one with a lascannon

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And another 4 death company

gallery_82196_14224_384256.jpg

To be continue...

Great work so far!

How big are primaris marines going to be?

Terminators?

Thanks! slow progress, but some at least :)

There will be no primaris marines in the army, so that will be a no-problem. The terminators I'm not sure yet, I will go for Tartaros and I do not know their exact size. I have a few Cataphractii and they are just a bit too short, so I think it should work out by increasing their body. The main problem, I see, will be the Sanguinary guards, so any suggestion will be welcome!

gallery_82196_14224_134424.jpg

Aggressors are probably a solid choice for a larger Tartaros base. They already have the Mk4 style helm, and cowling. You just need to build up the back a bit to make them hunched, and shave the bolters from the powerfists.

 

Inceptors are also in gravis armour, and the right arm with assault bolter would probably work well as a true scale storm bolter attached to an aggressor. 

Inceptors are a good call - their hoods from the jump packs might make excellent Tartaros terminators hoods. But Aggressors are natural choice. Combinig them would be costly of course :P
For the SG... maaaaybe their torsos could be matched with the Intercessors ones? Definitely not a perfect fit, but might just work. Intercessors kneepads can be sculpted into the likeness od SG ones easily enough. The greaves.... a bit more tough, but maybe.... Shoulderpads can be used the same, as can the jump packs and heads of course.

Edited by Majkhel
Putting primaris torsos together and regular marine torsos together are a completely different process, and legs too for that matter... not saying it’s impossible, but it would require some serious sculpting skills that are certainly beyond my meager skill. If you’re up for it, than go for it!

Inceptors are a good call - their hoods from the jump packs might make excellent Tartaros terminators hoods. But Aggressors are natural choice. Combinig them would be costly of course :tongue.:

For the SG... maaaaybe their torsos could be matched with the Intercessors ones? Definitely not a perfect fit, but might just work. Intercessors kneepads can be sculpted into the likeness od SG ones easily enough. The greaves.... a bit more tough, but maybe.... Shoulderpads can be used the same, as can the jump packs and heads of course.

Greaves are pretty easy, you can just sculpt the raised bit in the middle to the same effect then sand it back a bit. I think for this guy I made a GS rectangle on the shin, let it cure for a while, then cut it to shape with a knife.

gallery_58096_11797_402234.jpg

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