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Not overwatch. Normal attack roll with appropriate modifiers. That's how it worked at Las Vegas Open as per the Glacial Geek

 

Phil is entertaining, and usually either is (1) right about the rules, or (2) mentions any corrections to previously posted material in the comments or in future videos.

I think it’s intended, I mean they took care of the wording on the other ancient so they work around their model and they write down « any » on the company one.

I really like it because I alway prefered 4+ shoot to rerolling 1 to wound in fight phase. However my company ancient look a bit out of place in the middle of the golden host.

Now my aggressors will have their primaris banner and my guard will have a proper sanguinary bannerman.

Hm I dont really see what’s so great about combining banners? Ancients aren’t cheap, I don’t see myself bringing all of them along, do you?

The point is to give the Ancients who don't have the 4+ shooting rule that rule via the Company Ancient. Totally fine with 2-3 Ancients in your army imo (I'd probably opt to 2 tho).

 

 

Hm I dont really see what’s so great about combining banners? Ancients aren’t cheap, I don’t see myself bringing all of them along, do you?

The point is to give the Ancients who don't have the 4+ shooting rule that rule via the Company Ancient. Totally fine with 2-3 Ancients in your army imo (I'd probably opt to 2 tho).
Alright but do they have such great shooting attacks? Plus don’t they all have different roles and movement (Servo Armor, Terminator, Jump Pack)?

 

I’ve only used the 4+ one and the Sanguinary G Ancient but would never think to keep them together just so the SG Ancient has a 50% chance to shoot again if he dies?

 

Seems kinda awkward and painstakingly constructed to me.

Edited by Blackcadian

 

 

Hm I dont really see what’s so great about combining banners? Ancients aren’t cheap, I don’t see myself bringing all of them along, do you?

The point is to give the Ancients who don't have the 4+ shooting rule that rule via the Company Ancient. Totally fine with 2-3 Ancients in your army imo (I'd probably opt to 2 tho).
Alright but do they have such great shooting attacks? Plus don’t they all have different roles and movement (Servo Armor, Terminator, Jump Pack)?

 

I’ve only used the 4+ one and the Sanguinary G Ancient but would never think to keep them together just so the SG Ancient has a 50% chance to shoot again if he dies?

 

Seems kinda awkward and painstakingly constructed to me.

 

It's not about letting the Ancient shoot on death. It's about letting the Ancient let others shoot on death.

 

 

 

 

Hm I dont really see what’s so great about combining banners? Ancients aren’t cheap, I don’t see myself bringing all of them along, do you?

The point is to give the Ancients who don't have the 4+ shooting rule that rule via the Company Ancient. Totally fine with 2-3 Ancients in your army imo (I'd probably opt to 2 tho).
Alright but do they have such great shooting attacks? Plus don’t they all have different roles and movement (Servo Armor, Terminator, Jump Pack)?

 

I’ve only used the 4+ one and the Sanguinary G Ancient but would never think to keep them together just so the SG Ancient has a 50% chance to shoot again if he dies?

 

Seems kinda awkward and painstakingly constructed to me.

It's not about letting the Ancient shoot on death. It's about letting the Ancient let others shoot on death.

Hahaha thanks! After reading the original post 3 more times I get it now!

 

The idea is that the aura (not the effect, as I read it first) is transferred to ALL ancients in the board (RAW). Very interesting. Not sure if RAI but will use against Eldar :D

 

 

 

 

 

Hm I dont really see what’s so great about combining banners? Ancients aren’t cheap, I don’t see myself bringing all of them along, do you?

The point is to give the Ancients who don't have the 4+ shooting rule that rule via the Company Ancient. Totally fine with 2-3 Ancients in your army imo (I'd probably opt to 2 tho).
Alright but do they have such great shooting attacks? Plus don’t they all have different roles and movement (Servo Armor, Terminator, Jump Pack)?

 

I’ve only used the 4+ one and the Sanguinary G Ancient but would never think to keep them together just so the SG Ancient has a 50% chance to shoot again if he dies?

 

Seems kinda awkward and painstakingly constructed to me.

It's not about letting the Ancient shoot on death. It's about letting the Ancient let others shoot on death.
Hahaha thanks! After reading the original post 3 more times I get it now!

 

The idea is that the aura (not the effect, as I read it first) is transferred to ALL ancients in the board (RAW). Very interesting. Not sure if RAI but will use against Eldar :D

It took me a while to grasp that last night, and once I figured out what was going on I went and got my codex thinking that’s just not possible......... but there it is plain to see.

 

Personally I think it’s a typing error and totally not intended. But I can’t argue what the words on the page

 

It took me a while to grasp that last night, and once I figured out what was going on I went and got my codex thinking that’s just not possible......... but there it is plain to see.

 

Personally I think it’s a typing error and totally not intended. But I can’t argue what the words on the page

 

Exact same reaction I had. ^^

I think when I get home I'm going to check the german Codex as well but I don't think it's worded differently there.

I believe a "close combat attack" constitutes your full # of attacks with all weapon and other modifiers.

The standard specifies "make a single attack as if it were the fight phase." So it is only one attack, regardless of the units A characteristic.

 

 

I believe a "close combat attack" constitutes your full # of attacks with all weapon and other modifiers.

The standard specifies "make a single attack as if it were the fight phase." So it is only one attack, regardless of the units A characteristic.

When during the fight phase do you not get to use your attack stat?

 

 

 

I believe a "close combat attack" constitutes your full # of attacks with all weapon and other modifiers.

The standard specifies "make a single attack as if it were the fight phase." So it is only one attack, regardless of the units A characteristic.
When during the fight phase do you not get to use your attack stat?

You definitely get only 1 attack with the banner.

 

In the fight phase the selected model makes a number of attacks equal to attack characteristic.

 

With the banner you make a single attack.

 

 

 

 

I believe a "close combat attack" constitutes your full # of attacks with all weapon and other modifiers.

The standard specifies "make a single attack as if it were the fight phase." So it is only one attack, regardless of the units A characteristic.
When during the fight phase do you not get to use your attack stat?
You definitely get only 1 attack with the banner.

 

In the fight phase the selected model makes a number of attacks equal to attack characteristic.

 

With the banner you make a single attack.

Guess I play against dirty ultramarine players who look for any advantage. Had a marine lieutenant killed by Mephiston smash him down with thunder hammer post death recently. Filthy blue heretics

I just love how this innocent noob question thread uncovered a hidden gem of the codex.

That’s what happens when someone pushes us to actually read all the data card.

 

I wonder if Mark’s list at LVO was using this trick: it did include 2 ancients. Someone else must have found out when the codex came too.

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