Quixus Posted February 24, 2018 Share Posted February 24, 2018 Basically what it says in the title, do you have to reserve points for the units you may summon with Daemonic Ritual in Matched Play? Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/ Share on other sites More sharing options...
CrystalSeer Posted February 24, 2018 Share Posted February 24, 2018 Yes Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5018419 Share on other sites More sharing options...
Quixus Posted February 24, 2018 Author Share Posted February 24, 2018 Where can I find that rule? Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5018436 Share on other sites More sharing options...
Ultrabear Posted February 24, 2018 Share Posted February 24, 2018 Its described in the rulebook under Reinforcement points in Matched play Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5018469 Share on other sites More sharing options...
Quixus Posted February 24, 2018 Author Share Posted February 24, 2018 (edited) That's just silly. Thread can be closed. Edited February 24, 2018 by Quixus Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5018489 Share on other sites More sharing options...
Claws and Effect Posted February 24, 2018 Share Posted February 24, 2018 That's just silly. Thread can be closed. It's not silly at all. It's to stop games from ending up being 2000 points of something versus 2000 points plus 1500 points in daemons. It isn't fair to end up with twice the points worth of units without paying for them. Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5018499 Share on other sites More sharing options...
Quixus Posted February 24, 2018 Author Share Posted February 24, 2018 If they give a unit such an ability they should calculate the "summoning" units cost accordingly, after all the summoning isn't guaranteed at all and poses a threat to the summoning unit. Do you have to set power points aside in open and narrative play as well? Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5018515 Share on other sites More sharing options...
Ultrabear Posted February 24, 2018 Share Posted February 24, 2018 The restriction is only for matched play i belive, so you don't need to set aside power points in narrative and open play games for summoning. Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5018539 Share on other sites More sharing options...
Gentlemanloser Posted February 24, 2018 Share Posted February 24, 2018 Can i jump in here with a question about Tervigons? Does thier ability to generate 10 gants cost points as well? Does it differ if they are reinforcing an existing squad, to crafting a new unit if 10? Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5018728 Share on other sites More sharing options...
BluejayJunior Posted February 25, 2018 Share Posted February 25, 2018 I could be wrong. But I believe the general rule is that everything that adds a new unit costs reinforcement points, unless otherwise stated in the rule. Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5018767 Share on other sites More sharing options...
Eddie Orlock Posted February 25, 2018 Share Posted February 25, 2018 Does it differ if they are reinforcing an existing squad, to crafting a new unit if 10?I recall that is does matter. Only new units need to be paid for per pg 214. I wonder if this raises an implication about dynamic combat squadding and that one custodes strat and if they're viewed as new units, should they be paid for? Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5018825 Share on other sites More sharing options...
Gentlemanloser Posted February 25, 2018 Share Posted February 25, 2018 (edited) Yeah reinforcement costs are so ill defined. Especially as some abilities outright state they do or do not cost. While others are silent on the matter. Perhaps combat squads and the AC get around it because the number of minis stay the same. You're not putting anything more down to what you started with. Edited February 25, 2018 by Gentlemanloser Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5018910 Share on other sites More sharing options...
Gentlemanloser Posted February 25, 2018 Share Posted February 25, 2018 Next tervigon question. If we rule that a new unit of 10 costs reinforcement points, but replacing up to 10 in an existing unit doesn't. Does The replacement take original unit size into account? For example. Termagants come as min 10 max 30. If; 1. You have a unit of 10 on your roster can a Terivgon replace another 10 to take it to 20? 1. You have a unit of gants that were originally size 10 but are now 8 due to casualties. Can a Tervigon only replace the 2 lost? Can it take the unit up to 18? Would any of the options above cost reinforcement points? Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5019202 Share on other sites More sharing options...
McElMcNinja Posted February 25, 2018 Share Posted February 25, 2018 I think it can replace up to 10 models lost earlier. Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5019219 Share on other sites More sharing options...
Gentlemanloser Posted February 25, 2018 Share Posted February 25, 2018 Can that take the unit over it's initial size if it remains under the maximum size? Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5019252 Share on other sites More sharing options...
Oxydo Posted February 25, 2018 Share Posted February 25, 2018 Can that take the unit over it's initial size if it remains under the maximum size? The rules states: Alternatively, you can replace up to 10 models lost earlier in the battle in an existing unit of Termagants from your army that is within 6" of the Tervigon. Models placed in this way must be within 6" of the Tervigon and more than 1" from the enemy. You can only replace models armed with fleshborers. If you cannot place some of the models the excess is discarded. I would say you can't take a unit over it's initial size due to the whole "replace" wording. Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5019325 Share on other sites More sharing options...
Tyriks Posted February 26, 2018 Share Posted February 26, 2018 Since it specifies they must have been lost earlier in the battle, it's for sure not able to take the unit over initial size. Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5019476 Share on other sites More sharing options...
Gentlemanloser Posted February 26, 2018 Share Posted February 26, 2018 Following on. You have a unit of 20. Turn 1, they lose 7 (dropping to 13). You replace 7 (Now 20 again). Turn 2, they lose 4 (dropping to 16). They have "lost" 11 gants so far, earlier in the battle. Can the Tervigon replace 10 of the lost 11, and take the unit to 26? Quixus 1 Back to top Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5019633 Share on other sites More sharing options...
Lord_Caerolion Posted February 26, 2018 Share Posted February 26, 2018 I would argue they can't, as some of those "lost" models have already been "found". You can't bring an already revived model back to life again. Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5020200 Share on other sites More sharing options...
Plasmablasts Posted March 1, 2018 Share Posted March 1, 2018 I would argue they can't, as some of those "lost" models have already been "found". You can't bring an already revived model back to life again. I don’t think that argument would stand, as the total number of models lost is lower than the starting number, so the second wave of replacements in this example could still be “original” models. Plus, I don’t think anything in the wording implies that a model can’t be replaced more than once. For what it’s worth, the rule as quoted does not state “once per turn” or anything similar, so that suggests the maximum is per game. However, I might be missing a relevant phrase from the wording that presumably preceeds “Alternatively”. Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5023164 Share on other sites More sharing options...
Lord_Caerolion Posted March 2, 2018 Share Posted March 2, 2018 I would argue they can't, as some of those "lost" models have already been "found". You can't bring an already revived model back to life again. I don’t think that argument would stand, as the total number of models lost is lower than the starting number, so the second wave of replacements in this example could still be “original” models. Plus, I don’t think anything in the wording implies that a model can’t be replaced more than once. For what it’s worth, the rule as quoted does not state “once per turn” or anything similar, so that suggests the maximum is per game. However, I might be missing a relevant phrase from the wording that presumably preceeds “Alternatively”. That's not what the question was, though. This is talking about a unit that has a starting size of 20, having taken 11 casualties over the battle, but due to replacements currently has 16 models. You can only "replace" another 4, to bring it back up to the original starting size of 20. You can only replace something once, unless GW is using a different definition. When you replace the casualty, it no longer exists, as there's now a "living" model in its place. I can't replace a broken item more than once, as when I do it the first time, the broken item is no longer there to be replaced again. TheWolfLord 1 Back to top Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5023304 Share on other sites More sharing options...
Gentlemanloser Posted March 2, 2018 Share Posted March 2, 2018 How many minis has that unit lost over the course of the battle? 11 or 4? Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5023677 Share on other sites More sharing options...
Brother Casman Posted March 2, 2018 Share Posted March 2, 2018 Why are we discussing whether a Tervigon can take a unit over it's starting size in a thread about reinforcement costs? Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5023733 Share on other sites More sharing options...
Tyriks Posted March 2, 2018 Share Posted March 2, 2018 They lost 11, but only 4 are still lost. Replaced models aren't lost at the time the rule checks to see how many it can spawn. Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5023735 Share on other sites More sharing options...
Eddie Orlock Posted March 2, 2018 Share Posted March 2, 2018 Why are we discussing whether a Tervigon can take a unit over it's starting size in a thread about reinforcement costs?Because the thread scope has been interpreted as encompassing some more general inquiries about placing rule generated models on the table; no-one has yet argued circularly, though this condition is perilously close; and the users seem to have remained relatively polite to one another about it. Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/#findComment-5023773 Share on other sites More sharing options...
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