Gentlemanloser Posted March 29, 2018 Share Posted March 29, 2018 (edited) Sadly that's not the rules. You *have* to pay reinforcement costs unless specifically told you do not have to. Not the other way round. The FAQ makes that clear. Let's take Tervigons again. The Nid player has a squad of 30 gants. They lose 15. Next turn, the Tervigon spawns another 10 gants. If the Player chooses to add these new 10 to the existing unit, there is no cost. However if the player chooses to create a new unit of 10, there is a cost. The overall number of minis doesn't change, an extra 10 models are being placed on the board. Just the creation of a new unit that was not originally on your army roster. Edit: The Tervigon rules don't mention Reinforcements, nor paying (or not) for these units. Edit2: The FAQs; Q: If a rule creates a new unit during the battle in a matched play game and adds them to my army, must I pay for the unit with my reinforcement points? A: Yes (unless the rule itself says otherwise). If you don’t have enough reinforcement points, you cannot add that unit to your army. Q: What about rules that transform one model into another model – such as turning an enemy Character into a Chaos Spawn; do I still need to pay reinforcement points to add the Chaos Spawn to my army? A: Again, yes (unless the rule itself says otherwise). Q: What about rules that add models to existing units; do I need to pay reinforcement points for those models? A: No (unless the rule itself says otherwise). Both Combat Squads and Unleash the Lions create new units. As neither rules specify they do not cost reinforcement points, we have to pay for them. Yes it's a massive stupid oversight, and no one *would* play like that. But the RAW is clear. Edited March 29, 2018 by Gentlemanloser Quixus 1 Back to top Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/page/3/#findComment-5043351 Share on other sites More sharing options...
Claws and Effect Posted March 29, 2018 Share Posted March 29, 2018 (edited) If anyone tells me I have to pay the points again for a combat squadded unit, I'm packing up my models. That defies anything even resembling common sense. And I'm pretty sure the Tervigon rules do say you must pay for any newly created units. I'll check the Codex when I get home. And just so we're clear, you're saying that a 130 point Tactical squad with zero upgrades will cost a total of 260 points if you want to combat squad It? According to the rules? Edited March 29, 2018 by Claws and Effect Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/page/3/#findComment-5043425 Share on other sites More sharing options...
Gentlemanloser Posted March 29, 2018 Share Posted March 29, 2018 (edited) Yup. Stupid oversight is stupid. And I checked both the Index and the Codex, the Tervigon rules don't mention costs at all. Edit: Especially as the fix is simple. The stratagems should state they don't cost reinforcement points. Or you errata the main book rules to amend the reinforcements rule so that existing units broken down into multiple smaller units don't ever cost reinforcement points. Edited March 29, 2018 by Gentlemanloser Quixus 1 Back to top Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/page/3/#findComment-5043430 Share on other sites More sharing options...
Claws and Effect Posted March 29, 2018 Share Posted March 29, 2018 Perhaps it wasn't an oversight at all. Perhaps GW just had enough faith in the players to assume that no one in their right mind would interpret it like that and saw no reason to be overly specific about it. Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/page/3/#findComment-5043434 Share on other sites More sharing options...
Gentlemanloser Posted March 29, 2018 Share Posted March 29, 2018 It's not about interpretation though. Our nid player is *adamant* that he can spawn new units of gants from Tervigons at no cost. We all need a robust common ruleset to play by. And when we're told all new units must be paid for (unless specified otherwise) then we have to pay for all new units... As stupid as that oversight is (and no I'd never enforce that in game, but it *is* a failure of the written rules that GW should correct). Quixus 1 Back to top Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/page/3/#findComment-5043442 Share on other sites More sharing options...
Claws and Effect Posted March 29, 2018 Share Posted March 29, 2018 It's not about interpretation though. Our nid player is *adamant* that he can spawn new units of gants from Tervigons at no cost. Did you show him the FAQ you quoted in the post above that says, in no uncertain terms, that he is wrong? Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/page/3/#findComment-5043456 Share on other sites More sharing options...
Gentlemanloser Posted March 29, 2018 Share Posted March 29, 2018 Yup. And he's still adamant that because his Codex (which in his words came out after the rulebook) doesn't specify a cost, he doesn't have to pay. Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/page/3/#findComment-5043458 Share on other sites More sharing options...
Tyriks Posted March 29, 2018 Share Posted March 29, 2018 One distinction is that splitting a unit is different than bringing in reinforcements, but I agree that GW should clarify this. Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/page/3/#findComment-5043469 Share on other sites More sharing options...
Claws and Effect Posted March 29, 2018 Share Posted March 29, 2018 Yup. And he's still adamant that because his Codex (which in his words came out after the rulebook) doesn't specify a cost, he doesn't have to pay. It's actually kind of sad that GW needs to be THAT specific to curtail people abusing things. What that guy is insisting he can do is exactly the reason the Reinforcements rule was created in the first place. It's to stop people like him from bringing 8 Tervigons and spawning 80 Termagants every turn. He'd never get a game against me. It also flies in the face of their stated position that you can use the rules however you want. Still not changing my position that Combat Squad and Unleash the Lions don't cost points to use, based on common sense and logic. Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/page/3/#findComment-5043471 Share on other sites More sharing options...
Gentlemanloser Posted March 29, 2018 Share Posted March 29, 2018 Totally don't disagree! Sadly common sense isn't RAW. Like the ability to charge through a wall and be immune to overwatch as you're out of line of sight... Ugh. Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/page/3/#findComment-5043488 Share on other sites More sharing options...
Quixus Posted March 29, 2018 Author Share Posted March 29, 2018 It also flies in the face of their stated position that you can use the rules however you want. Does GW actually say that? AFAIK they only say if rules conflict, find a solution or roll off. So 50% of the time he can spawn the Gaunts. Your only option to prevent him from doing that is to not play him. Sadly common sense isn't RAW. More importantly common sense is neither common nor unambiguous. Like the ability to charge through a wall and be immune to overwatch as you're out of line of sight... Ugh. It is an abstraction for simplicity of the rules and melee needs any buff it can get. But, yes it is silly. Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/page/3/#findComment-5043503 Share on other sites More sharing options...
Claws and Effect Posted March 29, 2018 Share Posted March 29, 2018 (edited) Totally don't disagree! Sadly common sense isn't RAW. Like the ability to charge through a wall and be immune to overwatch as you're out of line of sight... Ugh. I normally give RAW more credence than this. But RAI is seldom this blatantly obvious. It makes zero sense to write a rule that doubles the cost of a squad when you use it while actually making it weaker than 2 squads half the size that cost the same points. It would be worse than useless. Edited March 29, 2018 by Claws and Effect Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/page/3/#findComment-5043556 Share on other sites More sharing options...
Quixus Posted March 29, 2018 Author Share Posted March 29, 2018 We all agree with you, but it does not change what GW wrote. Unfortunately as written it cannot be interpreted otherwise, anything else is a houserule albeit a sensible one Gentlemanloser 1 Back to top Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/page/3/#findComment-5043595 Share on other sites More sharing options...
Res Ipsa Loquitur Posted March 30, 2018 Share Posted March 30, 2018 Cool, so I'm going to pay for a Spawn and keep it off the table on the off-chance that a Character gets turned. Good job, guys. Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/page/3/#findComment-5044311 Share on other sites More sharing options...
Gentlemanloser Posted March 30, 2018 Share Posted March 30, 2018 Or simply dont play matched, and this is all a non event. Quixus 1 Back to top Link to comment https://bolterandchainsword.com/topic/344726-daemonic-ritual-cost/page/3/#findComment-5044478 Share on other sites More sharing options...
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