Jump to content

Recommended Posts

Went up against a new guy playing all Primaris Space Marines, it was only at like 800 points so it was just a couple of patrol detachments, but I figure I'll mention it here.

 

 

Me

 

1 GMNDK w/hammer, psylincer, incinerator

 

2 5x Strike Squads with falchions, sgt hammer, and psilencer

 

1 5x Terminator with falchions, sgt hammer, and psilencer

 

 

Him

 

1 Primaris Captain in Gravis Armor

 

3 Primaris Lts

 

1 3x Inceptors

 

1 5x Hellblaster

 

1 5x Intercessor

 

1 Primaris Ancient

 

 

It was a scenario where you divide your forces by 3 and only start with one of them on the table. I ended up with just my terminators and he had his ancient and intercessor squad. At the end of your first turn you roll for each other unit and on a 3+ it comes in. End of movement turn 2 everything comes in.

3x objectives worth 3 points at the end of the game, 1vp for slay warlord, linebreaker, and first blood

 

 

Turn 1: I have bad feelings about the first reinforcement phase, so my Terminators hide in cover. On the Primaris turn he begins to move his 1 group onto the middle objective. I fail all reinforcement rolls, he gets all his reinforcement rolls. They come in on his deployment zone cept for his Inceptors who hang out in reserves. No shooting or charging is managed.

 

 

Turn 2: All my dudes show up. Primaris isn't terribly experienced, so his Captain is exposed from behind. GMNDK+Strikes show up behind him. Other Strikes appear on an isolated objective scoring unit. Terminators GoI at this same unit.

Psychic phase sees 1 mortal wound from a successful Vortex, but that's it.

Shooting sees 1 dead Intercessor and 2 wounds on the Capt from the GMNDK

Strike squad manages to charge isolated Intercessor squad, kills 2, loses 1.

 

 

Turn 3: He retreats his men into the building and opens up all the Plasma Incinerators on the GMNDK, complete with Capt rerolling 1's to hit, and Lt. rerolling 1's to wound. Miraculously deals 0 damage even though I didn't have Sanctuary on. He drops the Inceptors on the Terminators and dings 1 for 1 damage.

No psychics or charges made

Fight phase has an Lt. join the Strikes vs Inceptors fight, and after alls said and done the only ones left are the Sgts from both squads.

 

 

Turn 4: Terminators move into position to charge Intercessors, Strikes run toward building full of Capt and Hellblasters. GMNDK moves around to flank.

Psychic phase sees the glory of a natural 11+ on a Hellblaster that hits the Capt as well, resulting in 4 Mortal wounds to both and killing the Warlord

Sgt in the 1v1 smites and removes a wound. Terminators smite Inceptors.

Shooting phase injures an Inceptor and puts a couple of wounds on the Ancient from the GMNDK.

GMNDK charges ancient and kicks his head in. Sgt 1v1 does nothing either way. Terminators charge Inceptors and kill all but 1.

 

Turn 5 in summary: Sgt in the 1v1 smites last Intercessor, claims objective. GMNDK rampages through the remains of his core and kills everything, using fist on Hellblasters and Hammer on last remaining LT. Terminators gun down/smite last Inceptor.

 

 

I gotta say Psilencers really didn't do me so good this game, hitting on 4+ and wounding on 4+ with no AP really doesn't leave much room for wounds. Gatling Psilencer in particular was bleh since it has the same problem but more numbers. Incinerator with D2 pulled its weight surprisingly well, but we all know how fickle that gets. Falchions are suuuper good obviously, +1 attack -2AP d3 damage? Cannot argue with that sweet piece of weapon. Getting a happenstance Super Vortex is just so damn exciting.

 

Come March, I seriously believe a rebalancing will come to see Terminators get just a liiiiittle bit cheaper, and GMNDK get a loooot more expensive. But maybe we'll get our Psibolts down to 1 CP, which will be ALL I spend it on!

 

Link to comment
https://bolterandchainsword.com/topic/344738-mini-batrep/
Share on other sites

Just one point. He couldn't have kept his inceptors in reserves.

 

If he rolled a 3+ for them they have to deploy.

 

They could use thier deep strike to deploy outside your dz though.

 

And i hate this mission. Lol. For the exact senario you found yourself in.

Link to comment
https://bolterandchainsword.com/topic/344738-mini-batrep/#findComment-5018908
Share on other sites

So I just had a game this weekend with my Grey Knights against Thousand Sons.  1500 pts each..

 

We had the RECON scenario also.

 

I had 9 total units which broke down into 3 groups evenly.  I broke my units down to these 3 groups:   I put my 3 strike squads as group one,  Paladin's, Vouldos and Apothacary in 2nd group.  2 Dreadknights (not GMDK) & GM in 3 group.   From there it went downhill..... I roll a 1 on selection of groups to deploy - so 3 strike squads in deployment.

 

His Thousand Sons had 4 units in in first group.  

 

He got first deployment.

 

I finished first (3 units to his 4 units)

 

Roll off for first turn - he wins...

 

He moves and then rolls for all the rest of his units per RECON rules.  EVERY THING came in.

 

And the end of his turn -- he managed to table me.  I think I made 2 saves (even in cover),  Failed leadership on 2 squads.  Failed 2 Deny the Witch.   Brutal...

 

GAME OVER MAN!

 

15 minute game that took us longer to setup and read the rules.

 

Not a shining moment for Grey Knights...

Edited by Glute
Link to comment
https://bolterandchainsword.com/topic/344738-mini-batrep/#findComment-5019829
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.