Jackalwolf Posted February 25, 2018 Share Posted February 25, 2018 So just a little of an update to help out any fellow VI fans who are planning to buy and convert the Varagyr: ch Key learnings: It is possible to remove the heads but it does require for sure a Dremel and some precision, would be impossible or too long without it due to the amount of resin to take away in a very awkward placing to reach with conventional tools Even when successfully removing the heads, the braided beards are a massive problem and must be carved out very carefully with an X-acto knife, some of the sculpts will need some rebuilding of the studs in the collar since they´ll be impossible to save To re-sculpt the fur, first flat out the area by cutting the horrible fur, otherwise it´ll be too prominent I´ve found it extremely hard to sculpt fur accurately since the area is hard to access and the fang charms in the middle get in the way for the smooth downwards motions required to do good fur So unhappy with fur sculpting that will finish this since fur sculpting needs several layers for it to work and if I don´t like will proceed to clip out and replace with 3rd party fur loincloths Any Cataphractii arms work well with the kit Checkmate, Gorgoff, 1ncarnadine and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/ Share on other sites More sharing options...
Huggtand Posted February 26, 2018 Share Posted February 26, 2018 Thank you for the update, especially regarding removing the head! I have a torso from eBay just for test but honestly I'm probably just going to keep the legs (with 3rd party fur) and plop on a normal Cataphractii upper torso. Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/#findComment-5019619 Share on other sites More sharing options...
Jackalwolf Posted February 26, 2018 Author Share Posted February 26, 2018 Pleasure mate. How do you intend to work around the fur? It's the one item I'm still not happy with. Also the torsos look really cool and unique whilst still maintaining the cataphractii feel once heads are removed but as mentioned, Dremel is essential. Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/#findComment-5019639 Share on other sites More sharing options...
Huggtand Posted February 26, 2018 Share Posted February 26, 2018 I planning to remove the "fur" completely and use the Spellcrow fur tabards. They are great since they all are difference shape and nicely fit different leg positions (I already done it on 20 standard Cataphractii legs ) . Then just model or replace the other trimmings on top of the fur. The upper torso is not bad overall but I'm not so fond of the lack of a real gorget/bevor in front of the face. If I do keep the torso I have to both remove the head and build up a gorget/bevor from scratch. The upside of that is that i can tailor the front to a bearded head but it's a lot more work. Haven't decided yet though. I'm also planning to extend the stomach a bit for more true scale size so regardless the upper part have to come off.. Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/#findComment-5019654 Share on other sites More sharing options...
Jackalwolf Posted February 26, 2018 Author Share Posted February 26, 2018 So wasn´t happy with green stuff, too hard to sculpt in these awkward angles so ultimate fix: -"Ragnaaaar" - Rollo Turns off adding some good pelts goes a long way to making the Varagyr something awesome. Gorgoff, Checkmate, SickSix and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/#findComment-5020259 Share on other sites More sharing options...
Memento Of Prospero Posted February 27, 2018 Share Posted February 27, 2018 At the risk of throwing napalm unto an already sky reaching inferno of hate, but are these actual forgeworld models? Because if so, Emperor's blue balls the sculpts are of poor quality! SickSix 1 Back to top Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/#findComment-5020420 Share on other sites More sharing options...
quinnwolf Posted February 27, 2018 Share Posted February 27, 2018 I hadn't bashed them too hard so far and in fact the varagyr kit was even growing on me but these close ups are just showing off how weird the legs are. They also seem low detail, I've been working with resin mkIII armour recently and the sculpting and definition is so so good by comparison to these. Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/#findComment-5020637 Share on other sites More sharing options...
Jackalwolf Posted February 27, 2018 Author Share Posted February 27, 2018 Legs are what I like most of the kit actually! They're very dynamic and reminiscent of Russ armour. If you don't like the legs though really skip this purchase though! The torsos are cool too but you'll be limited to 5 unless you're ready to do a lot of modification. Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/#findComment-5020657 Share on other sites More sharing options...
Gorgoff Posted February 27, 2018 Share Posted February 27, 2018 The legs I like but the pelts... I love. ;) Great job. Jackalwolf 1 Back to top Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/#findComment-5020681 Share on other sites More sharing options...
quinnwolf Posted February 27, 2018 Share Posted February 27, 2018 Legs are what I like most of the kit actually! They're very dynamic and reminiscent of Russ armour. If you don't like the legs though really skip this purchase though! The torsos are cool too but you'll be limited to 5 unless you're ready to do a lot of modification. I like the style just not the proportions. They are just not quite good enough to be a "must have" under my current budget. Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/#findComment-5020806 Share on other sites More sharing options...
Jackalwolf Posted February 27, 2018 Author Share Posted February 27, 2018 The legs I like but the pelts... I love. ;) Great job. Lmao got me there for a sec. Thanks mate, kf studio pelts are incredible!! Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/#findComment-5020882 Share on other sites More sharing options...
Fenbain Posted February 27, 2018 Share Posted February 27, 2018 (edited) You've done a good job of improving the Varagyr Grieux. I was gonna say if you were struggling to sculpt around the fetishs then you could simply remove them and replace them with plastic ones from the GW SW kits after you've sculpted the new fur. The third party pelts work just as well though :-) Even with the replacement and removal of the offending fur, the proportions are still very off (primarily of the legs, with their knees being in the wrong place, though the head and torso height are still not ideal) but I doubt there's much you can do about that at this point. They really should have never made it through quality control. You've made the best of them though! What are you planning for the frost weapons? Edited February 27, 2018 by Fenbain Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/#findComment-5021029 Share on other sites More sharing options...
Jackalwolf Posted February 27, 2018 Author Share Posted February 27, 2018 My favourite combo visually: 3 with frost claw and power fist, 1 with autocannon and chainfist and the Thegn with Combi melta and Thunder hammer! Fenbain 1 Back to top Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/#findComment-5021052 Share on other sites More sharing options...
Huggtand Posted February 28, 2018 Share Posted February 28, 2018 There are many things I can say about the Varagyr But proportionally it's actually one of the best terminators FW has done. If we check against the trusted Vitruvian man we see that the knees, hips, shoulders and head are in the right place. gizur 1 Back to top Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/#findComment-5021643 Share on other sites More sharing options...
Jackalwolf Posted February 28, 2018 Author Share Posted February 28, 2018 Yep agree. Most minis have shins longer than their femurs but Varagyr are great in that regard, plus poses are dynamic. Lord Commander Eidolon 1 Back to top Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/#findComment-5021725 Share on other sites More sharing options...
Lord Commander Eidolon Posted March 1, 2018 Share Posted March 1, 2018 If there was going to be anyone that could save these dudes it'd be you! Great work mate. Using normal arms is working a treat! Removing the awful fur immediately makes the models look presentable. I think had the originals been traditionally sculpted the fur would have been much more natural looking. FW really should have made the heads separate as it does limit individuality. Really happy to see Rollo finally get a body.... Jackalwolf 1 Back to top Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/#findComment-5023010 Share on other sites More sharing options...
SickSix Posted March 2, 2018 Share Posted March 2, 2018 (edited) Is it just me or is the detail on the knees really soft? Great job cutting off and replacing that horrible fur. Edited March 2, 2018 by SickSix Jackalwolf 1 Back to top Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/#findComment-5023314 Share on other sites More sharing options...
Jackalwolf Posted March 2, 2018 Author Share Posted March 2, 2018 If there was going to be anyone that could save these dudes it'd be you! Great work mate. Using normal arms is working a treat! Removing the awful fur immediately makes the models look presentable. I think had the originals been traditionally sculpted the fur would have been much more natural looking. FW really should have made the heads separate as it does limit individuality. Really happy to see Rollo finally get a body.... Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/#findComment-5023455 Share on other sites More sharing options...
Huggtand Posted March 2, 2018 Share Posted March 2, 2018 Is it just me or is the detail on the knees really soft? Yes, unfortunately it does look more like patterns made in wet clay than etchings in ceramite. I'm visualizing that it's a leather facing over the knee pad to make it look better in my head Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/#findComment-5023476 Share on other sites More sharing options...
Marshal Rohr Posted March 2, 2018 Share Posted March 2, 2018 Is it just me or is the detail on the knees really soft? Yes, unfortunately it does look more like patterns made in wet clay than etchings in ceramite. I'm visualizing that it's a leather facing over the knee pad to make it look better in my head Bats a function of the silicone mold. Take a piece of hard metal, but not a modeling knife, like a probe or sculpting tool and carefully drag it through the design. It’ll sharpen up. Huggtand 1 Back to top Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/#findComment-5023520 Share on other sites More sharing options...
Huggtand Posted March 2, 2018 Share Posted March 2, 2018 Cheers, thanks for the advise Marshal Rohr 1 Back to top Link to comment https://bolterandchainsword.com/topic/344769-varagyr-modification-learnings/#findComment-5023639 Share on other sites More sharing options...
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