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I have a Lightning claw bit and I want to use it but I don't know who to give it to. Crusader? Sword brother sarg? Vanguard? And is it worth it to give then just the one?

Edited by +Chaplain Matthias+

Well, a regular Crusader can't take it.  Aside from that...dunno.  I really never consider Lightning Claws without taking a pair.  Then again, I have occasionally considered Vanguard with Claws and Shields, though.

Edited by Firepower

Lightning claw actually being able to benefit from taking two, it kinda makes sense to take two. In 6th/7th I sometimes took a claw with a fist or hammer so I could choose which attack to use, but of course that's pointless in a wasteful kind of way now in 8th. Anyway, claws can be pretty good against numerous 4+/5+ enemies, although the price does add up especially if you were to use it on a single-wound model that therefore dies easily. And of course if you only have a single one, well... still anything with as many attacks as possible, I guess. HQs, elite unit sergeants? Which gives me an idea of a Company Veteran Bike Sergeant posed so that his lightning claw is scraping the ground as he approaches the enemy with murder in his eyes! I really ought to assemble my marine bikes. Maybe I'll assemble at least the one to try that out!

Lightning claws already reroll failed wounds don't they? They're really nasty in large groups when you have rerolls to hit making them now reroll hits and wounds.

 

Their weakness is t5+ troops and especially t8, but if you're running Helbrecht or a Chaplain Dread, they become even nastier vs almost anything 3+ save or worse. Vs 2+ saves, the -2 rend won't do as much unless it's a unit with a 3 or 4+ inv, in which case they are better than most other weapons.

 

I could see taking a single claw if you are running a sword brother or a character with a combi. Shield/claw is not a terrible idea either if you are having trouble with power weapon wielding meqs or don't expect to be able to strike first. Otherwise the double claw feels like a better buy as you get a discount on the second claw and lightning claws like their weight of attacks.

 

Combine those claw rerolls with Grimaldus and it starts to get zealous really fast!

Edited by Ebon Hand

Ebon, I never thought of combining Helbrecht and a Chaplain Dread (which I have the itch to refer to as Chappie from now on :teehee:).

 

God I wish I could afford another Dread! :tongue.:

Edited by Firepower

Just imagine the Chaplain next to Helbrecht. Just Chappie alone would be str 8, with the powerfist making him S16. How's that for keeping it gangster? Bonus points if you call Helbrecht Ninja and Grimaldus Yolandi.

 

We're talking levels of righteous anger not seen since Dorn himself challenged the hiding coward Peturabo in the iron cage. Chappie will make pretty much anything t8 or lower go to sleep.

 

Seriously though, s5 is a magic number for many power weapons for both strength doubling and in the case of lightning claws, getting that +1 on the wounding rolls vs t5 and t8, which seem to be more and more prevalent in my area.

 

Things like Death Guard, Custodes or bike mounted marines can be a serious pita for lightning claws, which is why I run a few thunderhammers in my lightning claw Terminators.

Edited by Ebon Hand

So in that regard, Lightning Claws and Swords need a buff, but Axes, Mauls and Lances (which Bikes, even the Sergeant, no longer have access to, because :censored: me) are already golden?  Just in regards to economics.  Can't afford to go giving everyone Hammers after all.

Edited by Firepower
Swords are good for killing MeQ. Because -3 has less variance on saves and makes Killy non Shield Terminators. Axes by math I believe are best statistical weapon but don’t quote me on that. Mauls best aspect is wounding T3 on 2’s

Oh no, axes are better than swords in general? Dammit swords are sexy so I put them on everything lol. I have more sword brethren to make so I'll make a few with axes too. This is why I can't ask questions that could lead to mathhammer. They make me question myself too much. I just want to +burn witches+ and +cleave heretics!+

In my opinion, against most targets axes are better than swords until you add +1 str and/or rerolls to wound. Then Power swords are better generally speaking.

 

With +1 str axes still come in handy vs t6 heavy infantry like Wraithguard. Mauls are nice too for the same reason.

 

@Firepower Biker sergeants can take axes and mauls. No lances, but lances have the same stats as power mauls anyway. They can do some decent cc vs shooting units.

Edited by Ebon Hand

@Firepower Biker sergeants can take axes and mauls. No lances, but lances have the same stats as power mauls anyway. They can do some decent cc vs shooting units.

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Ahh, the golden days...

Case in point, these were the days before I embraced magnets. And each of those arms is like 3 parts, so I'm not too keen to go snapping them off to change that :tongue.:

In my opinion, against most targets axes are better than swords until you add +1 str and/or rerolls to wound. Then Power swords are better generally speaking.

 

With +1 str axes still come in handy vs t6 heavy infantry like Wraithguard. Mauls are nice too for the same reason.

 

@Firepower Biker sergeants can take axes and mauls. No lances, but lances have the same stats as power mauls anyway. They can do some decent cc vs shooting units.

 

 

Ohh ok so in general, swords if they're going to roll with Helbrecht or a Castellan. Axes otherwise

My KR multicase is inclined to snap them off for me (it already broke off the tail lantern on one).  Those things don't leave much room for dynamic posing, and tearing out enough space was a pain. :tongue.:

 

If only we still had melee bike squads, you could stick the Lightning Claw on that :sad.:

 

Anyway, at the end of the day choosing a single power weapon generally* won't make a huge difference.  Taking them in bulk (i.e. all swords, all axes) is when the difference piles up.

 

*This changes depending on how many attacks the model has, which off the top of my head will only ever be 2 with non-HQ models, and barring special rules that give extra attacks.  A Marshal's choice of weapon is relatively significant compared to a single Sword Brother.

Edited by Firepower

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