Diagramdude Posted February 27, 2018 Share Posted February 27, 2018 If you have fewer drops than your opponent and get the +1 to your roll to go first, you have a 61.8% chance to win first turn. 1 2 3 4 5 6 1 L T W W W W 2 L L T W W W 3 L L L T W W 4 L L L L T W 5 L L L L L T 6 L L L L L L Based on this table we can see the player with the +1 advantage will win 21/36 rolls, tie 5/36, and lose 10/36. It gets tricky with the rerolling of ties, so I simulated one million rolls: Roll 1: 583333 138889 277778 Roll 2 takes the 138,889 ties and puts them through the same probabilities: 81019 19290 38581 And so on: Roll 3 11253 2679 5358 Roll 4 1563 372 744 Roll 5 217 52 103 I stopped after 5 rolls because there were only 52 ties out of a million. So after 5 rolls, the player with the advantage wins 677,384 and loses 322,564. All that remains is the Seize roll. For the 677,384 wins, one sixth of them will be losses due to Seize. So of the 677,384 winning rolls, 112,897 will get Seized on. However, of the 322,564 losses, the advantage player will Seize 53,761 of them. So out of one million games, ignoring the 52 ties still remaining after 5 iterations, the final amount of wins for the advantage player will be 677,384 + 53,761 - 112,897 = 618,248 wins And the losses will be 322,564 + 112,897 - 53,761 = 381702 losses. So the player with the +1 advantage has a 61.8% chance to go first. 9x19 Parabellum, Acebaur and Remtek 3 Back to top Link to comment Share on other sites More sharing options...
9x19 Parabellum Posted February 27, 2018 Share Posted February 27, 2018 We need a new Imperial faction; Ordo Arithmatica, and Diagramdude shall be the founding chapter master. Link to comment Share on other sites More sharing options...
brother_b Posted February 27, 2018 Share Posted February 27, 2018 All hail the Diagramnassiah! Link to comment Share on other sites More sharing options...
Karhedron Posted February 27, 2018 Share Posted February 27, 2018 But then your opponent has a 16.67% chance to go first if he siezes the initiative. So if you take that into account, you only have a 51.6% chance of going first, even if you finish deploying first. This means the benefit of reducing your deployment count is minimal. Link to comment Share on other sites More sharing options...
Diagramdude Posted February 27, 2018 Author Share Posted February 27, 2018 Karhedronuk, no, I accounted for the Seize. For the 677,384 wins, one sixth of them will be losses due to Seize. So of the 677,384 winning rolls, 112,897 will get Seized on. However, of the 322,564 losses, the advantage player will Seize 53,761 of them. So out of one million games, ignoring the 52 ties still remaining after 5 iterations, the final amount of wins for the advantage player will be 677,384 + 53,761 - 112,897 = 618,248 wins And the losses will be 322,564 + 112,897 - 53,761 = 381702 losses. So the player with the +1 advantage has a 61.8% chance to go first. Karhedron 1 Back to top Link to comment Share on other sites More sharing options...
9x19 Parabellum Posted February 27, 2018 Share Posted February 27, 2018 Karhedronuk, did you really just question the Chapter Master of the Ordo Arithmatica? Bad move, bro. Karhedron 1 Back to top Link to comment Share on other sites More sharing options...
Karhedron Posted February 27, 2018 Share Posted February 27, 2018 Karhedronuk, did you really just question the Chapter Master of the Ordo Arithmatica? Bad move, bro. My humble apologies. I shall report for one hour of penitential calculus at my nearest Officio Arithmatica. brother_b 1 Back to top Link to comment Share on other sites More sharing options...
9x19 Parabellum Posted February 27, 2018 Share Posted February 27, 2018 Karhedronuk, did you really just question the Chapter Master of the Ordo Arithmatica? Bad move, bro. My humble apologies. I shall report for one hour of penitential calculus at my nearest Officio Arithmatica. Penitential Calculus. Now THAT is a punishment, if I ever heard of one. Karhedron, Kallas and Diagramdude 3 Back to top Link to comment Share on other sites More sharing options...
Halandaar Posted February 27, 2018 Share Posted February 27, 2018 Is this fundamentally different from the thread you started in this forum 2 weeks ago where a figure of around 60% was already arrived at? Kallas and Panzer 2 Back to top Link to comment Share on other sites More sharing options...
Panzer Posted February 27, 2018 Share Posted February 27, 2018 Is this fundamentally different from the thread you started in this forum 2 weeks ago where a figure of around 60% was already arrived at? I knew we had such a thread already! lol Halandaar 1 Back to top Link to comment Share on other sites More sharing options...
Diagramdude Posted February 27, 2018 Author Share Posted February 27, 2018 Yes I should have just continued in that thread. In that thread though the 60% was a guesstimate, this thread is, what I believe, is the actual math. Link to comment Share on other sites More sharing options...
Arkhanist Posted February 27, 2018 Share Posted February 27, 2018 (edited) I believe there is a simpler way to calculate this - we ignore ties. We don't care how many times a tie is rolled, as it has no effect on the re-roll to break it - we throw away the original result, just as if we started over due to a cocked roll. So, we take the original odds table, throw away the 5 ties, thus going from ... in 36 to .... in 31. That means 21/31 rolls will win, and 10/31 will lose (when you have a +1). We then factor in the seize chance - 5/6 out of times you won't be seized when you win the roll off, and 1/6 times you will seize when you lose the roll off. So that makes the final winning chance as the player with the +1 = (21/31 * 5/6) + (10/31 * 1/6) Applying rules for fraction multiplication, that becomes win chance = (105/186) + (10/186) = 115/186. 115/186 ~= 0.618279 So your odds of going first with a +1, including the seize roll is 115/186, or ~ 61.8%. Which is close to the result gained experimentally with a simulated million rolls (0.618248), which is nice Edited February 27, 2018 by Arkhanist Diagramdude 1 Back to top Link to comment Share on other sites More sharing options...
Montoya Posted February 28, 2018 Share Posted February 28, 2018 Arkhanist has it right. If you roll a tie, it basically just nullifies the roll as it has no impact on the subsequent roll that you need to make (it is as if the first roll never happened.) Link to comment Share on other sites More sharing options...
Diagramdude Posted February 28, 2018 Author Share Posted February 28, 2018 Elegant solution! The end results agree. I would say a 61.8% chance to go first is a significant incentive to influence list building. Link to comment Share on other sites More sharing options...
Calistarius Posted February 28, 2018 Share Posted February 28, 2018 For sure, if you’re playing standard mission rules. Other formats favor going second. Especially, if the format uses progressive objective scoring. I’m likely in the minority here, but I like to see what my opponent is doing and then respond with a hammer blow. It’s cool to see this from a math standpoint though! tedzilla and Panzer 2 Back to top Link to comment Share on other sites More sharing options...
Xhris the Unpronounceable Posted March 1, 2018 Share Posted March 1, 2018 You can’t argue with math. Well you can, but you’d be wrong... Link to comment Share on other sites More sharing options...
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