STTAB Posted March 5, 2018 Share Posted March 5, 2018 I've settled on Dark Angels as an ally to Grey Knights... Well it more the other way around as they are hogging the points now. I was looking for a survivable ally for the drops that would be able to keep up with deepstriking GK. So a few thoughts and would be interested in your experiences. Scouts, natrually for the infiltrate to place hold for deep strike. The chapter tactics with the re-roll ones and only one loss to morale is nice and makes them want to take a heavy bolter if it fits (HB has mortal wound stratagem too) Plasma Inceptors so you can have some serious anti armour firepower deepstriking with the GK screening. Weapons of The Dark age give plus one damage to plasma. At 2d3 shots per dude , that's 4 shots average at 3 damage overcharged (Rhino primaris is in list for +1 to hit) The Dark Talon has me really excited. GK want to deep strike. Dark Talons can do mortal wounds in the movement phase. If you start with 3 or 4 on the table, you could use stasis bombs to decimate a screen in the movement phase (with a little luck), opening up a gap for the GK to deep strike closer to the juicy stuff and placing the rift canons close to back line armour and 2 hurricane bolter with rapid fire 6 each since they are close anyway. if the screen bunch up to stop this then inceptors probably have range (18") on the backline stuff. Sammael and/or talonmaster for some superfast, tough hq who can start on the board and join the fun turn 1. If you can't get the darktalons to fly over then Sammael can keep up with them (just about) to have them rereolling all hits. Stick a dark talon (-1 to hit 6" bubble) with Sam and 3 dark talons then you have survivable drops who can assist with alpha strike badness. Seems like a top ally to a deep strike alpha army. Link to comment https://bolterandchainsword.com/topic/345013-dark-angels-best-ally/ Share on other sites More sharing options...
STTAB Posted March 5, 2018 Author Share Posted March 5, 2018 *last one was Dark shroud. Too much darkness. Link to comment https://bolterandchainsword.com/topic/345013-dark-angels-best-ally/#findComment-5025781 Share on other sites More sharing options...
Helycon Posted March 5, 2018 Share Posted March 5, 2018 A Dark Talon needs to move over models AND land (it's base needs to fit somewhere, and it's a big oval), so it's not as easy as a turn one stasis bombing run, if your opponent knows the rules. Link to comment https://bolterandchainsword.com/topic/345013-dark-angels-best-ally/#findComment-5025809 Share on other sites More sharing options...
STTAB Posted March 6, 2018 Author Share Posted March 6, 2018 I'm thinking in terms of synergy with deep striking GK Infantry and inceptors. If there is no space behind the screen to land then the screens will be closer together with more more stuff within the 18" range of the rift canon, plasma exterminators. And Sam moving 16+d6 turn 1 for rerolls on them. The idea is to influence your opponent's deployment so that any decision is a bad decision With the whole army in your opponents face turn 1, their target priority becomes a big issue and you've nullified tax your opponent spent on long range shooting and You are only paying for mid range high output. Link to comment https://bolterandchainsword.com/topic/345013-dark-angels-best-ally/#findComment-5026027 Share on other sites More sharing options...
STTAB Posted March 6, 2018 Author Share Posted March 6, 2018 Also, for drops, you can have 3 dark talons surrounding Sam and darksroud with a GK unit with gate (psychic denial). If you don't get turn 1 then the darktalons are -2 to hit, 24 bolter shots and rift canon on overwatch, reroing all failed hits and can only be charged by units with the fly keyword. Link to comment https://bolterandchainsword.com/topic/345013-dark-angels-best-ally/#findComment-5026039 Share on other sites More sharing options...
Reclusiarch Darius Posted March 8, 2018 Share Posted March 8, 2018 Yeah DA Inceptors are pretty legit. They will die pretty fast, but they output a lot of high damage plasma shots. Link to comment https://bolterandchainsword.com/topic/345013-dark-angels-best-ally/#findComment-5027538 Share on other sites More sharing options...
STTAB Posted March 25, 2018 Author Share Posted March 25, 2018 So, doing some painting on my DA/GK dudes. Had an idea. GK wanna deep strike but nasty screens, and inflitrating things can make it impossible for your stabby shooty guys to get close to the stuff they really want to shoot and stab. Already covered that the DA dark talon can do damage *in the movement phase* by flying over a unit and doing a mortal wound per model on a 4+ (up to 10). Deathwing terminators have a stratagem that allows them to shoot, *in the movement phase*, as they deploy. I read that this happens before auspex scan style stratagems. First turn. So you have your Dark Talons flying over a screen doing mortal wounds. Deathwing terminators DS first and shoot to finish off the screen. So a big gap in the opponent's screening is opened up and you drop your GK guys closer to the stuff they want to stab and shoot. An opponent with a few scouts/rangers/nurglings/scout sentinels can lock you out from getting anywhere near your opponent's deployment. This could really help. Also. A DA army with Sam, Talonmaster, Darksroud, 8(!!!) Dark Talons and 2 assasins made it to the last 8 at adepticon... The spam was undone by a deathguard/nurgle list. The chaos didn't look like it could hurt the flyer list much but probably bet it by having lots of survivable bodies on objectives. Link to comment https://bolterandchainsword.com/topic/345013-dark-angels-best-ally/#findComment-5039919 Share on other sites More sharing options...
Reclusiarch Darius Posted March 26, 2018 Share Posted March 26, 2018 Flyer spam is lame and yeah an army that has better ground coverage will quickly screen you out of viable flight paths. DA probably work better pure tbh. GK want a lot of points, they chew through nearly 1k pretty fast with the basics. Link to comment https://bolterandchainsword.com/topic/345013-dark-angels-best-ally/#findComment-5040684 Share on other sites More sharing options...
STTAB Posted March 26, 2018 Author Share Posted March 26, 2018 So. Continuing my thoughts on clearing DS denial screens before the end of the movement phase... Sisters act of faith takes place at the begining of your turn before the movement phase. A squad of 10 retributors can fire 9 heavy bolters at the start of your turn, before the movement phase. Probably would be too many points for it but you could have sisters fire 27 HB shots at the start of your turn, then the dark talons fly of with stasis bombs for mortal wounds in the movement phase, then deathwing knights drop and shoot... Then You drop your GK in hole that's been dug. Would certainly be fun. Link to comment https://bolterandchainsword.com/topic/345013-dark-angels-best-ally/#findComment-5040814 Share on other sites More sharing options...
Corvus Fortis Posted March 26, 2018 Share Posted March 26, 2018 Then You drop your GK in hole that's been dug. And that is a lone strike squad you have points left for. Seriously, with allies GK very quickly become more a support force. And then you start to think why are you taking GK instead of something better. And then why to play GK at all. Danarc 1 Back to top Link to comment https://bolterandchainsword.com/topic/345013-dark-angels-best-ally/#findComment-5040842 Share on other sites More sharing options...
Gentlemanloser Posted March 26, 2018 Share Posted March 26, 2018 Because GMNDK! :P Link to comment https://bolterandchainsword.com/topic/345013-dark-angels-best-ally/#findComment-5040858 Share on other sites More sharing options...
Danarc Posted March 26, 2018 Share Posted March 26, 2018 (edited) Then You drop your GK in hole that's been dug. And that is a lone strike squad you have points left for. Seriously, with allies GK very quickly become more a support force. And then you start to think why are you taking GK instead of something better. And then why to play GK at all. THIS is the question. How much sadness. Every time I try to find some ally for my GK to fix our weaknesses at the end I give up because I have to use too many points for non gk side of the army. Edited March 26, 2018 by Danarc Link to comment https://bolterandchainsword.com/topic/345013-dark-angels-best-ally/#findComment-5040910 Share on other sites More sharing options...
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