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I think it was in 5th edition when some Gue'vesa background was released (around 2009).

 

I think the first Gue'vesa units were founded with the imperial troops that were left behind in the Damocles Gulf Crusade. They were captured and surrended by O'Shova. He gave them two options: Join or die.

 

So I suppose FarSight has the biggest forces.

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You could always make up your own Sept or colony world.

 

I've been idly sketching out some fluff about a Tau world which was intended to be mass-colonised by Tau, but then the Great Rift happened and the initial wave of Tau colonists are now outnumbered by the human population - causing a degree of interspecies tension.  The plan is to model the look on the various African civil conflicts of the late 20th century, converting Tauroxes into Space!Buffels.

 

---

 

Failing that, the Septs nearest the Damocles Gulf would be a good bet.  The Farsight Enclaves also have a human world called Gue'vesa'ro.

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Has anyone heard will there be a listing for ,Gue vesa.

 

Nothing official but you shouldn't expect any new unit with this Codex. This time around it's for almost every faction just a Codex to get started with 8th. Everything else will come in the years after that.

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There have been no Gue'vesa rules in any Codex thus far, only Chapter Approved.  I imagine this is because GW don't want to "dilute" the human factions.  There's also never really been much to differentiate GVSA beyond "Imperial Guardsmen but with pulse rifles".  

 

Still, once upon a time we thought there would be no Primarchs released in 40k, and now we have three with more on the way.

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Guest Triszin

To be honest, Gue'vesa are the last of the auxilliaries I'm interested in. Kroot and Vespid first and then a bunch of other only in fluff mentioned xenos races and only then I'm interested in Gue'vesa. ^^

agreed, as far as Gue'vessa are concerned I just consider them in some fire and breacher teams, they are almost the same as the tau.

 

I want the weirder species, Kroot, Vespid, demiurg, tallarn, Invent some /ad some new species to the collective since the rift.

 

Add the Man bat species that are in the ghoul/halo stars that started off as humans but kept doing bioengineering on themselves and ended up as highly intellegent winged monsters, that make space marines struggle.  (would be a fun expensive elite choice as a CC unit)

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I agree that Kroot need to come first but I'm at a loss for what they can really add to Vespids besides maybe a matriarch MC. There really isn't all that much to them that grabs me and I think they definitely need their heads redesign. Gue'vesa on the other hand I think is a chance to show what the Tau military used to look like before its current incarnation and show how they've progressed. Give them wheeled transports and tanks in a Tau style, the Tau's take on a sentinel to make use of their pilots, simple pieces of modern Tau tech like tetras, and probably keep a "looted" imperial tank option for those who want it.
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Guest Triszin

I agree that Kroot need to come first but I'm at a loss for what they can really add to Vespids besides maybe a matriarch MC. There really isn't all that much to them that grabs me and I think they definitely need their heads redesign. Gue'vesa on the other hand I think is a chance to show what the Tau military used to look like before its current incarnation and show how they've progressed. Give them wheeled transports and tanks in a Tau style, the Tau's take on a sentinel to make use of their pilots, simple pieces of modern Tau tech like tetras, and probably keep a "looted" imperial tank option for those who want it.

They can change a lot with the vespid that would be lore appropriate and pretty cool onthe table top.

 

Vespid Species:

 

Vespid drones (basic troops)

Vespid Strain leaders (controls drones)

Vespid Brood mothers (controls strain leaders and drones, to big to fly, strong enough to mine in high dense atmo)

 

for rules:

They could turnt he vespid into a assualt suppresion unit. It is said their there wings vibrate so loudly and dangerously that it effects people nearby.

 

 

 

Have a 6" bubble that is a -D3 towards morale tests, it helps disperse squads due to the sound//vibrations, creates disorientation

or

Have a 6" boubble on vespid in groups of 6+ generate a -d6" roll when being charged.

 

now you made a weird auxillary whose role is Anti heavy infantry, but also assault suppresion/deterance, now you can bring them in support of Breachers/strike teams. you can advance your strike teams, and use the vespid to travel near/with them to create a suppresion bubble to help protect them.

 

--------

 

Basically just give Auxillaries Utilities that should compliment the Tau force thats fielded. they can be pretty weak by themselves, but when they support other units, and in turn make the collective better thats where the magic lays.

Edited by Triszin
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I didn't say there wasn't anything they could do with them but there was nothing there that grabbed me. Oooohhh they might be mind controlled. I'd say Great Britain had the Tau beat with the Opium War in terms of underhandedness and being interesting. Also their models are ugly.

 

Gue'vesa are more interesting because it's humans existing outside of the Imperium. While there isn't a lot specifically on them either, there is a lot more you can take away based on the setting.

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Their models are super old and not even plastic. Most models from that time are ugly compared to models these days lol

 

It's okay for you to think Gue'vesa are more interesting. There are a good amount of people who think like that. For me tho they are the least interesting ones of the auxilliary races. I'm really not interested in more human forces in the game.

Imo the various Imperium human factions, Genestealer Cult and potentially the different renegade and heretics are more than enough but in comparison we're really lacking diversity on the xenos front.

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Come now, the Vespid were ugly for the time when they came out lol. I do get where you're coming from and generally would be right there with you. I would gladly take the Demiurge as they're much more interesting or one of the species briefly mentioned for a brief moment for something new. Between the Vespid and a sci-fi human army without all the Imperium bs, I'll take the humans
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Well since I wasn't playing 40k back then I can judge them only with todays eyes. They are ugly anyway but imo they could look a LOT better with GWs modern plastic tech. A slight redesign would be in order tho. Make them less chunky and look more like actual insects. ^^
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The Vespid just didn't do it for me,the batwings didn't make sense with the insectoid nature of the species. Vespid Species:

 

Vespid drones (basic troops)

Vespid Strain leaders (controls drones)

Vespid Brood mothers (controls strain leaders and drones, to big to fly, strong enough to mine in high dense atmo)

This would be a good start.

Don't get me wrong I really want Gue'vesa, but we do need to fill out the rest of the Tau empire. 

Edited by walter h
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