TheGoldenThrone Posted October 16, 2018 Share Posted October 16, 2018 I haven't played in any ITC events, so I am far from knowledgeable on the topic. I know only a little, which I can add for context. I will leave it to more experienced tournament goers to provide more detail, if needed. ITC (Independent Tournament Circuit) missions are different than those in the GW rule book and CA, and they are scored using a combination of 1) taking and holding objectives; and 2) eliminating units (resulting in kill points). So if I understand InquisitorBlack's video correctly, he is using Termies as objective takers/holders (preferably in cover to maximize the 2+ save), because they are a bit more resilient than typical troops. The extra wound per model and slightly better save makes it slightly more difficult to eliminate the whole unit, thus generating him more VP from holding objectives, while also making the kill points more difficult for his opponent to generate. Link to comment https://bolterandchainsword.com/topic/345025-grey-knights-competitive-hobby-blog-first-video/page/2/#findComment-5175045 Share on other sites More sharing options...
Trevak Dal Posted October 16, 2018 Share Posted October 16, 2018 I didn't think you could take a transport unless something rode inside it? Link to comment https://bolterandchainsword.com/topic/345025-grey-knights-competitive-hobby-blog-first-video/page/2/#findComment-5175091 Share on other sites More sharing options...
Panzer Posted October 17, 2018 Share Posted October 17, 2018 Sure you can. You can take as many Dedicated Transport units as you have other units in your army. Other than that there is no further requirement. You could even take a Razorback for each Predator in your list without having even a single infantry unit (if you could take Predators that is). Link to comment https://bolterandchainsword.com/topic/345025-grey-knights-competitive-hobby-blog-first-video/page/2/#findComment-5175182 Share on other sites More sharing options...
Matt_149 Posted October 17, 2018 Share Posted October 17, 2018 Here are some itc rules that are for a tournament I'm playing in november; Primary Mission: End of Player Turn Scoring Each player scores points at the end of their player turn. 1. Do you hold one or more objectives? 1 point Was an enemy unit destroyed during your player turn? 1.1 point Primary Mission: End of Battle Round Scoring Each Player also scores points at the end of each Battle Round. 1. Do you hold more objectives than your opponent? 2.1 point 3. Were more of your opponent’s units destroyed this battle round than your own? 1.1 point Secondary Missions: Each player may score up to 4pts for each of the following Secondary Missions, for a total of 12 between the three they’ve chosen. These points can be scored at any time unless otherwise specified in the description. Then there a load of secondaries you can choose 3 of before the game and can choose before each game. Link to comment https://bolterandchainsword.com/topic/345025-grey-knights-competitive-hobby-blog-first-video/page/2/#findComment-5175306 Share on other sites More sharing options...
Capt. Mytre Posted October 17, 2018 Share Posted October 17, 2018 Thanks so much for posting that Waking Dreamer. I'm glad you enjoyed the video. I have a 2000 point event coming up this weekend (only a 3 game RTT) but I've decided to go with my GK + Sisters double battalion list. For those interested, the list is: DKGM with psilencer, psycannon, sword DKGM with psilencer, psycannon, sword 3x5 termies (4 falchions, 1 hammer) ancient with falchion, cuirass of sacrifice (WARLORD with first to the fray) Celestine Canoness with maul and stormbolter 2x5 sisters with bolters 5 sisters with 3 stormbolters Rhino with 2 stormbolters and a hunter killer missile Repressor with 2 stormbolters and heavy flamer The idea is that that I deploy both DKGMs and gate one forward on turn one with the 2++. The second provides redundancy and can also 'take up the mantle' of the 2++ once the first aggressive one dies. Two units of terminators will come down turn 2 with the ancient. The other squad will deploy to cast gate on the DKGM. These can then gate themselves forward on turn 2. All the terminators need to deploy very dynamically every game. Some games you will want to be hyper-aggressive. Other games they will take up defensive positions in cover. Celestine and the repressor (with canoness and the squad with the stormbolters) will be very aggressive, while the rhino and other 2 sister units will hold back objectives in most games. I am so excited for my 9 point sisters in cover with a 2+ It seem you have very little in the way of anti-armour outside of melee. How do you intend to kill things like Knights, especially with screens? Are you just gonna play defensively against those kind of armies and go for points? Castellans are fairly common, and a 2++ is useless against their sheildbreakers. Personally, I think the best thing GK have atm is that no one plays them, so countering them or even understanding how they play isn't common knowledge, and can be leveraged. Gate out of combat, 2++ saves, Vortex mechanics etc. Link to comment https://bolterandchainsword.com/topic/345025-grey-knights-competitive-hobby-blog-first-video/page/2/#findComment-5175388 Share on other sites More sharing options...
newdigitalGK Posted October 17, 2018 Share Posted October 17, 2018 Thanks so much for posting that Waking Dreamer. I'm glad you enjoyed the video. I have a 2000 point event coming up this weekend (only a 3 game RTT) but I've decided to go with my GK + Sisters double battalion list. For those interested, the list is: DKGM with psilencer, psycannon, sword DKGM with psilencer, psycannon, sword 3x5 termies (4 falchions, 1 hammer) ancient with falchion, cuirass of sacrifice (WARLORD with first to the fray) Celestine Canoness with maul and stormbolter 2x5 sisters with bolters 5 sisters with 3 stormbolters Rhino with 2 stormbolters and a hunter killer missile Repressor with 2 stormbolters and heavy flamer The idea is that that I deploy both DKGMs and gate one forward on turn one with the 2++. The second provides redundancy and can also 'take up the mantle' of the 2++ once the first aggressive one dies. Two units of terminators will come down turn 2 with the ancient. The other squad will deploy to cast gate on the DKGM. These can then gate themselves forward on turn 2. All the terminators need to deploy very dynamically every game. Some games you will want to be hyper-aggressive. Other games they will take up defensive positions in cover. Celestine and the repressor (with canoness and the squad with the stormbolters) will be very aggressive, while the rhino and other 2 sister units will hold back objectives in most games. I am so excited for my 9 point sisters in cover with a 2+ It seem you have very little in the way of anti-armour outside of melee. How do you intend to kill things like Knights, especially with screens? Are you just gonna play defensively against those kind of armies and go for points? Castellans are fairly common, and a 2++ is useless against their sheildbreakers. Personally, I think the best thing GK have atm is that no one plays them, so countering them or even understanding how they play isn't common knowledge, and can be leveraged. Gate out of combat, 2++ saves, Vortex mechanics etc. That is generally accepted as the biggest hurdle for GK's is that as a mono faction GK's do not have a reliable way of dealing with armor/high toughness units outside of Melee. Link to comment https://bolterandchainsword.com/topic/345025-grey-knights-competitive-hobby-blog-first-video/page/2/#findComment-5175395 Share on other sites More sharing options...
Capt. Mytre Posted October 17, 2018 Share Posted October 17, 2018 It seem you have very little in the way of anti-armour outside of melee. How do you intend to kill things like Knights, especially with screens? Are you just gonna play defensively against those kind of armies and go for points? Castellans are fairly common, and a 2++ is useless against their shieldbreakers. Personally, I think the best thing GK have atm is that no one plays them, so countering them or even understanding how they play isn't common knowledge, and can be leveraged. Gate out of combat, 2++ saves, Vortex mechanics etc. That is generally accepted as the biggest hurdle for GK's is that as a mono faction GK's do not have a reliable way of dealing with armor/high toughness units outside of Melee. I understand that, but there are options via TL Las on Razors etc. He has almost none that I'm aware of, thus the question. Consider also that he's allying in a sisters detachment, there are anti-tank options there or in other Imperium detachments, yet they aren't present. I want to understand his thinking on the matter. Link to comment https://bolterandchainsword.com/topic/345025-grey-knights-competitive-hobby-blog-first-video/page/2/#findComment-5175426 Share on other sites More sharing options...
Matt_149 Posted October 17, 2018 Share Posted October 17, 2018 I am the wondering the same. I have an ITC tournie next month and am running gmndk, librarian and 25 strike marines, razorback. Then allied in knights (2 X armigers and a gallant). Without them I have no idea how I would deal with anything over toughness 4. Playing against some of the lists that I know will be there (eldar hemlocks, imperial soup, heavy tanks, pox walker/cultist lists) I will be happy to make top 30! (It's a 30 player tournament lol). Link to comment https://bolterandchainsword.com/topic/345025-grey-knights-competitive-hobby-blog-first-video/page/2/#findComment-5175455 Share on other sites More sharing options...
InquisitorBlack Posted October 18, 2018 Author Share Posted October 18, 2018 I haven't played in any ITC events, so I am far from knowledgeable on the topic. I know only a little, which I can add for context. I will leave it to more experienced tournament goers to provide more detail, if needed. ITC (Independent Tournament Circuit) missions are different than those in the GW rule book and CA, and they are scored using a combination of 1) taking and holding objectives; and 2) eliminating units (resulting in kill points). So if I understand InquisitorBlack's video correctly, he is using Termies as objective takers/holders (preferably in cover to maximize the 2+ save), because they are a bit more resilient than typical troops. The extra wound per model and slightly better save makes it slightly more difficult to eliminate the whole unit, thus generating him more VP from holding objectives, while also making the kill points more difficult for his opponent to generate. That's exactly it TGT, the termies are significantly harder to kill than a unit of strikes which really help in ITC scoring. Thanks so much for posting that Waking Dreamer. I'm glad you enjoyed the video. I have a 2000 point event coming up this weekend (only a 3 game RTT) but I've decided to go with my GK + Sisters double battalion list. For those interested, the list is: DKGM with psilencer, psycannon, sword DKGM with psilencer, psycannon, sword 3x5 termies (4 falchions, 1 hammer) ancient with falchion, cuirass of sacrifice (WARLORD with first to the fray) Celestine Canoness with maul and stormbolter 2x5 sisters with bolters 5 sisters with 3 stormbolters Rhino with 2 stormbolters and a hunter killer missile Repressor with 2 stormbolters and heavy flamer The idea is that that I deploy both DKGMs and gate one forward on turn one with the 2++. The second provides redundancy and can also 'take up the mantle' of the 2++ once the first aggressive one dies. Two units of terminators will come down turn 2 with the ancient. The other squad will deploy to cast gate on the DKGM. These can then gate themselves forward on turn 2. All the terminators need to deploy very dynamically every game. Some games you will want to be hyper-aggressive. Other games they will take up defensive positions in cover. Celestine and the repressor (with canoness and the squad with the stormbolters) will be very aggressive, while the rhino and other 2 sister units will hold back objectives in most games. I am so excited for my 9 point sisters in cover with a 2+ It seem you have very little in the way of anti-armour outside of melee. How do you intend to kill things like Knights, especially with screens? Are you just gonna play defensively against those kind of armies and go for points? Castellans are fairly common, and a 2++ is useless against their sheildbreakers. Personally, I think the best thing GK have atm is that no one plays them, so countering them or even understanding how they play isn't common knowledge, and can be leveraged. Gate out of combat, 2++ saves, Vortex mechanics etc. Anti-armour is unfortunately a big issue for GK. However, I was able to take down a mech guard list with a Baneblade and about 8-9 other tank chassis. GK's do their best damage against armour in combat, which means trying to get the most out DKGM's combat ability as well as other characters with lots of attacks and high damage weapons. Hammerhand can help a lot. It's also worth noting that the psychic onslaught stratagem is a great way to get your DKGM's pulling their weight more in shooting against heavy armour. The best advice against heavy mech is to focus fire. Plan your turns in advance and concentrate on taking down sections of the battlefield 'one at a time'. If you can kill a knight in 2 turns of concentrated attacks, and then another one by turn 4 - that is a game you might win. If you spread your damage at all you'll get quickly overwhelmed as your army isn't killing anything while your opponent is methodically tabling you. Link to comment https://bolterandchainsword.com/topic/345025-grey-knights-competitive-hobby-blog-first-video/page/2/#findComment-5175765 Share on other sites More sharing options...
SyNidus Posted October 18, 2018 Share Posted October 18, 2018 Gotta say i'm inspired and impressed. I might try something similar myself. Link to comment https://bolterandchainsword.com/topic/345025-grey-knights-competitive-hobby-blog-first-video/page/2/#findComment-5175862 Share on other sites More sharing options...
InquisitorBlack Posted December 17, 2018 Author Share Posted December 17, 2018 Hey guys, here is my analysis of the new points adjustments. Looking forward to some feedback! :) Link to comment https://bolterandchainsword.com/topic/345025-grey-knights-competitive-hobby-blog-first-video/page/2/#findComment-5217261 Share on other sites More sharing options...
Bjarni St. Posted December 17, 2018 Share Posted December 17, 2018 I think you're basically on point. The army (obviously) got better but the internal balance hasn't shifted much, aside from Terminator heavy weapons not being quite as prohibitively expensive. The non-Heavy Psycannons are still just D1 but something like that Paladin 'spam' list could now be worth rolling up with to see how it does. Link to comment https://bolterandchainsword.com/topic/345025-grey-knights-competitive-hobby-blog-first-video/page/2/#findComment-5217465 Share on other sites More sharing options...
TheGoldenThrone Posted December 17, 2018 Share Posted December 17, 2018 Great video. I am happy to hear even small amounts of optimism -- not of impacting the meta, of course, but just having fun again. Maybe. I might even step back to Grey Knights to try similar lists for a bit, to see if they are more fun to play. Still not many options though. I am so torqued at how the Librarian, Terminators, and Purifiers (including Crowe) came out of CA18 and the 8e FAQs. Seriously, an AM Primaris Psyker can cast a full Smite, but our Librarian can't manage it? How could the Emperor allow this!? Link to comment https://bolterandchainsword.com/topic/345025-grey-knights-competitive-hobby-blog-first-video/page/2/#findComment-5217887 Share on other sites More sharing options...
Waking Dreamer Posted December 18, 2018 Share Posted December 18, 2018 Excellent video! You listed BroCap Stern as a potential HQ, but would that be for only Daemon heavy lists? While he is cheaper than the regular BroCap, his smite is only 6", 12" after his own buff. A regular BroCap will have 24" smite and isn't locked into having just a NF Sword either. So yea, is the points saved worth it when fighting non-Daemon heavy armies? Link to comment https://bolterandchainsword.com/topic/345025-grey-knights-competitive-hobby-blog-first-video/page/2/#findComment-5218121 Share on other sites More sharing options...
kronapaints Posted December 18, 2018 Share Posted December 18, 2018 Excellent video! You listed BroCap Stern as a potential HQ, but would that be for only Daemon heavy lists? While he is cheaper than the regular BroCap, his smite is only 6", 12" after his own buff. A regular BroCap will have 24" smite and isn't locked into having just a NF Sword either. So yea, is the points saved worth it when fighting non-Daemon heavy armies? I was thinking the same thing, Stern does seem specific to daemon-only lists. I'm also interested in the hive-mind's thinking re: GMNDK ranged weapons, is the heavy incinerator now worth it over the Gatling psilencer or heavy psycannon? Just for the points and the auto-hitting for overwatch? Link to comment https://bolterandchainsword.com/topic/345025-grey-knights-competitive-hobby-blog-first-video/page/2/#findComment-5218746 Share on other sites More sharing options...
Waking Dreamer Posted December 19, 2018 Share Posted December 19, 2018 I'm also interested in the hive-mind's thinking re: GMNDK ranged weapons, is the heavy incinerator now worth it over the Gatling psilencer or heavy psycannon? Just for the points and the auto-hitting for overwatch? Well, if I recall some posters here have had great use from the H.Incinerator, being able to take down 2 jetbikes just from overwatch trying to lockdown their GMNDK. The 40 point price tag was just too much for regular play though. Now that it's the cheapest NDK ranged weapon, personally I think it's a solid option. Especially if you have multiple GMNDKs you can have one with the Incinerator, and keep the other with the Gat.Psilencer and H.Psycannon, to make use of the Psychic Onslaught Stratagem. Link to comment https://bolterandchainsword.com/topic/345025-grey-knights-competitive-hobby-blog-first-video/page/2/#findComment-5218862 Share on other sites More sharing options...
Capt. Mytre Posted December 19, 2018 Share Posted December 19, 2018 I'm also interested in the hive-mind's thinking re: GMNDK ranged weapons, is the heavy incinerator now worth it over the Gatling psilencer or heavy psycannon? Just for the points and the auto-hitting for overwatch? Well, if I recall some posters here have had great use from the H.Incinerator, being able to take down 2 jetbikes just from overwatch trying to lockdown their GMNDK. The 40 point price tag was just too much for regular play though. Now that it's the cheapest NDK ranged weapon, personally I think it's a solid option. Especially if you have multiple GMNDKs you can have one with the Incinerator, and keep the other with the Gat.Psilencer and H.Psycannon, to make use of the Psychic Onslaught Stratagem. While still probably not efficient, it makes regular NDK's a bit better. They are cheaper overall and it ignore's their BS4+ that they'd have with other weapons. Shame you can't have two heavy incinerators lol. Link to comment https://bolterandchainsword.com/topic/345025-grey-knights-competitive-hobby-blog-first-video/page/2/#findComment-5219052 Share on other sites More sharing options...
InquisitorBlack Posted December 24, 2018 Author Share Posted December 24, 2018 I think you're basically on point. The army (obviously) got better but the internal balance hasn't shifted much, aside from Terminator heavy weapons not being quite as prohibitively expensive. The non-Heavy Psycannons are still just D1 but something like that Paladin 'spam' list could now be worth rolling up with to see how it does. Yeah sorry about the D1 oversight, I was using my heavy psycannons too much! Come to think of it though, making psycannons d2 would really help them! :P Excellent video! You listed BroCap Stern as a potential HQ, but would that be for only Daemon heavy lists? While he is cheaper than the regular BroCap, his smite is only 6", 12" after his own buff. A regular BroCap will have 24" smite and isn't locked into having just a NF Sword either. So yea, is the points saved worth it when fighting non-Daemon heavy armies? I can certainly understand why you might want a regular BroCap, the main reason I like Stern is because he can cast 2 psychic powers (only knows one, so the second is always smite). However, always being able to cast smite equates to more (free) damage than a psilencer or psycannon will often do. Being better against Daemons is very relevant because they are one of GK's weakest matchups. Having a bit of extra power here is certainly worth it. Excellent video! You listed BroCap Stern as a potential HQ, but would that be for only Daemon heavy lists? While he is cheaper than the regular BroCap, his smite is only 6", 12" after his own buff. A regular BroCap will have 24" smite and isn't locked into having just a NF Sword either. So yea, is the points saved worth it when fighting non-Daemon heavy armies? I was thinking the same thing, Stern does seem specific to daemon-only lists. I'm also interested in the hive-mind's thinking re: GMNDK ranged weapons, is the heavy incinerator now worth it over the Gatling psilencer or heavy psycannon? Just for the points and the auto-hitting for overwatch? I originally (in the video) swayed towards the incinerator but on further thought I really do feel the psilencer is better. The extra range and shots really make it more versatile, especially on a GM that will be hitting on 3s and rerolling 1s. Even on overwatch you will still average a couple of hits which isn't that much less than what you'll get on the incinerator (albeit at a better profile). Link to comment https://bolterandchainsword.com/topic/345025-grey-knights-competitive-hobby-blog-first-video/page/2/#findComment-5222460 Share on other sites More sharing options...
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