Skerr Posted March 8, 2018 Share Posted March 8, 2018 I was curious if folks playing Thousand Sons have a preference for going first or second. I understand some factors such as mission, deployment etc could be factors. I have not gotten to play much so wanted to hear others thoughts. Going first looks attractive to move, get buffs off, hopefully get into range etc... Though it can also be a double edged sword with some of our limited ranges, we might end up with our butts in the wind. Thoughts. Link to comment https://bolterandchainsword.com/topic/345098-going-first-or-second/ Share on other sites More sharing options...
WarriorFish Posted March 8, 2018 Share Posted March 8, 2018 Going first is almost always best I think. Aside from wanting to get your various psychic powers off first it also gives you the opportunity to thin your opponent's models out before they can start striking back. Plus anyone who wants to hold back will, as will anyone wanting to assault you come forward. That likely won't change, and they'd not willingly put themselves in range of powers unless they wanted to close with you quickly - which wouldn't matter as mentioned! So unless you're hiding away with a cunning plan worthy of original series Baldrick it's very unlikely you'll want to go second. Link to comment https://bolterandchainsword.com/topic/345098-going-first-or-second/#findComment-5027897 Share on other sites More sharing options...
Zodd1888 Posted March 8, 2018 Share Posted March 8, 2018 Going second could be a consideration if you're deliberately trying to have your opponent target, or avoid targeting, specific units and you're wanting to target their Alpha units. If they've only got one threat and it starts ofd the board it's sometimes worthwhile to wait. My example would be Blood Angels dropping in Death Company. Going first you're targeting what they want but if you've got your hammer in reserves, or in a fortification, for reprisal you can damage what's essential to their force. It's never an easy call but I've been considering beta strike options a lot recently as alphas tend to do a lot of work against our Rubrics or chaff. Looking at Kharybdis builds to avoid CP requirements for Deep Strike, Daemon allies for 1 CP reserves on incursion to pair with my Tzaangors so I'm only spending 2 CP between them, etc. My biggest issue is the targets I'm leaving on the table. Two Predators get swatted, two Mutaliths get targeted, etc. Leaves them both heavily weakened if minimal LOS blocking terrain is there. That said, I've actually had benefit from Mutaliths being targeted. Doubling the buff range allowed me a Turn 1 Tzaangor bomb w/ Mutalith buffs on the unit after a somewhat lucky advance roll. Multi-charged in and used Cycle to clear a path for my Enlightened. Beasts are bullet magnets. Link to comment https://bolterandchainsword.com/topic/345098-going-first-or-second/#findComment-5027919 Share on other sites More sharing options...
Paladin777 Posted March 8, 2018 Share Posted March 8, 2018 I opted to go second in a game of ‘the relic’. Going second had him rush things forward to get the relic right into the rapid fire range of my waiting rubrics that sat in their rhinos nice and protected... it was really ugly for him. Link to comment https://bolterandchainsword.com/topic/345098-going-first-or-second/#findComment-5027932 Share on other sites More sharing options...
Skerr Posted March 8, 2018 Author Share Posted March 8, 2018 That's what I was thinking to. I most cases yes we want to go first though there are some exceptions bring part of a larger strategy. I was concerned about going first against say guard and then getting blown off the table before getting into meaningful range. Again my xp is limited with 8th. Link to comment https://bolterandchainsword.com/topic/345098-going-first-or-second/#findComment-5028006 Share on other sites More sharing options...
Re'Koleq't Posted March 8, 2018 Share Posted March 8, 2018 Yes exactly. Against shooting armies, getting first turn could be the difference between having your preds or daemon engines getting 2 turns of shooting instead of 1 as the enemy will definitely finish them off in two turns if they're trying. Of course dedicated shooting could kill them in 1 turn! But that's why you have multiples for redundancy. The Relic is a great exception to going 1st as you can position your army exactly where you know the enemy will be heading. Boom! Tzeentch knows! Haha Link to comment https://bolterandchainsword.com/topic/345098-going-first-or-second/#findComment-5028016 Share on other sites More sharing options...
Archaeinox Posted March 12, 2018 Share Posted March 12, 2018 Going first is ideal. With so many buffing powers (even without doing Webway stuff), it is just silly to let the enemy pew your stuff with no benefits up on your units turn 1. Link to comment https://bolterandchainsword.com/topic/345098-going-first-or-second/#findComment-5030162 Share on other sites More sharing options...
Paladin777 Posted March 12, 2018 Share Posted March 12, 2018 I would agree with you 98%. There are a couple of very niche cases that goin second is more beneficial but those are admittedly extremely few and far between. It’s all about tactical acumen. Link to comment https://bolterandchainsword.com/topic/345098-going-first-or-second/#findComment-5030229 Share on other sites More sharing options...
Marshlands Posted March 29, 2018 Share Posted March 29, 2018 In ITC going 2nd can be advantageous, or any scenario where objectives are determined at the end of the battle round... but even then the benefits of going 1st seem to outweigh Link to comment https://bolterandchainsword.com/topic/345098-going-first-or-second/#findComment-5043865 Share on other sites More sharing options...
bozo69pd Posted March 31, 2018 Share Posted March 31, 2018 Learning how to play best going first or second is essential to the game. You won't always get to decide. I agree with many others though that being able to get buffs off first can be huge. Link to comment https://bolterandchainsword.com/topic/345098-going-first-or-second/#findComment-5044935 Share on other sites More sharing options...
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