Emicus Posted March 10, 2018 Share Posted March 10, 2018 True. Add a few fireblades and pathfinders. Around 1000 points for an absolutely monster core. 300 shots out to hitherto unthinkable ranges. 20 marker lights. Ready to go battalion for 6CPs or easy transition to brigade. 122 bodies. With over watch. In onion like layers spreading out the table. And the 1k remaining points in pure, unadulterated, filth. MithrilForge 1 Back to top Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029135 Share on other sites More sharing options...
Happy-inquisitor Posted March 10, 2018 Share Posted March 10, 2018 So, I wanted to take a first look on the different Septs and their strengths based on this leak: https://imgur.com/a/eV25Z and the WarCom articles. For now I'll assume the leaked Tenets are correct since 5 out of 6 were already 99% correct. T'au Sept Tenet: If your unit is within 6" of another T'au Sept unit you can shoot Overwatch on 5+ rather than 6+. Likewise units that join in with For the Greater Good shoot Overwatch on 5+ as well. Warlord trait: 5+++ against Mortal wounds Stratagem: Focused Fire. After one of your T'au Sept units dealt an unsaved wound to an enemy unit all other T'au Sept units in your army can re-roll wound rolls of 1 against that unit for the rest of the phase. Signature System: JSJ for the Character in a Battlesuit (6" move after shooting in any direction). This is honestly pretty much an allrounder. As long as you keep your guys together they benefit from it. Doubling the amount of hits in Overwatch is really strong and makes the CDS support system actually worth taking for once imo. However against another shooty list it won't do anything for you and you're "stuck" with a mediocre Stratagem (seriously, Marines can get that by just having a Lieutenant nearby and it counts even in melee). Something that I tend to forget that works really well with this Sept is Overwatch with Photon grenades. On average you should hit a charging opponent once with this Sept Tenet which makes your Strike Teams/Breacher (and the one they help with Overwatch if in range) a lot more survivable as well. . The T'au sept stratagem is +1 to wound. That is very different and much more powerful. If you combine it with Through Unity, Devastation warlord trait you will be an additional ap -1 on 1/3 of your hits If you use it with Rail weapons or Sniper Drones you will be inflicting mortal wounds on 1/3 of your hits If you really need the mortal wounds (hello Magnus) then combine with Command and Control node to re-roll those wound rolls with the +1 afterwards. I think it justifies the 3CP, just about. In a game with Daemon Primarchs it definitely has a place. It makes T'au sept great at taking down one hard-to-kill thing per turn. depthcharge12 and Sea-People 2 Back to top Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029151 Share on other sites More sharing options...
Panzer Posted March 10, 2018 Author Share Posted March 10, 2018 So, I wanted to take a first look on the different Septs and their strengths based on this leak: https://imgur.com/a/eV25Z and the WarCom articles. For now I'll assume the leaked Tenets are correct since 5 out of 6 were already 99% correct. T'au Sept Tenet: If your unit is within 6" of another T'au Sept unit you can shoot Overwatch on 5+ rather than 6+. Likewise units that join in with For the Greater Good shoot Overwatch on 5+ as well. Warlord trait: 5+++ against Mortal wounds Stratagem: Focused Fire. After one of your T'au Sept units dealt an unsaved wound to an enemy unit all other T'au Sept units in your army can re-roll wound rolls of 1 against that unit for the rest of the phase. Signature System: JSJ for the Character in a Battlesuit (6" move after shooting in any direction). This is honestly pretty much an allrounder. As long as you keep your guys together they benefit from it. Doubling the amount of hits in Overwatch is really strong and makes the CDS support system actually worth taking for once imo. However against another shooty list it won't do anything for you and you're "stuck" with a mediocre Stratagem (seriously, Marines can get that by just having a Lieutenant nearby and it counts even in melee). Something that I tend to forget that works really well with this Sept is Overwatch with Photon grenades. On average you should hit a charging opponent once with this Sept Tenet which makes your Strike Teams/Breacher (and the one they help with Overwatch if in range) a lot more survivable as well. . The T'au sept stratagem is +1 to wound. That is very different and much more powerful. If you combine it with Through Unity, Devastation warlord trait you will be an additional ap -1 on 1/3 of your hits If you use it with Rail weapons or Sniper Drones you will be inflicting mortal wounds on 1/3 of your hits If you really need the mortal wounds (hello Magnus) then combine with Command and Control node to re-roll those wound rolls with the +1 afterwards. I think it justifies the 3CP, just about. In a game with Daemon Primarchs it definitely has a place. It makes T'au sept great at taking down one hard-to-kill thing per turn. Damn, thanks for pointing that out. I knew something was off there. Gonna fix it asap! Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029154 Share on other sites More sharing options...
Happy-inquisitor Posted March 10, 2018 Share Posted March 10, 2018 How would you guys run a vior'la list? Fish of Fury is back! Devilfish with Breachers, alternatively Devilfish with Strike Team and a Cadre Fireblade. Possibly even Devilfish with Pathfinder special weapons teams (which are either much cheaper or much better now depending on Rail/Ion option). Maximise use of the 'shoot twice' Stratagem. The key is that they remain quite fast moving and continue to carry a decent level of threat after the transport gets popped - which is not such an awful thing to happen now it is so much cheaper. Sete and Sea-People 2 Back to top Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029156 Share on other sites More sharing options...
depthcharge12 Posted March 10, 2018 Share Posted March 10, 2018 How would you guys run a vior'la list? Fish of Fury is back! Devilfish with Breachers, alternatively Devilfish with Strike Team and a Cadre Fireblade. Possibly even Devilfish with Pathfinder special weapons teams (which are either much cheaper or much better now depending on Rail/Ion option). Maximise use of the 'shoot twice' Stratagem. The key is that they remain quite fast moving and continue to carry a decent level of threat after the transport gets popped - which is not such an awful thing to happen now it is so much cheaper. While I normally don’t use pathfinders other than ML support with a few special weapons, it would actually be a good idea to take a minimum pathfinder squad with 3 ion/rail rifles. That way you could try and dump them out of Devilfish or whatever and use the double tap strategem with all those nasty shots :D 12 rail rifle shots at 15” sure is a wake up call. Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029188 Share on other sites More sharing options...
Malakithe Posted March 10, 2018 Share Posted March 10, 2018 True. Add a few fireblades and pathfinders. Around 1000 points for an absolutely monster core. 300 shots out to hitherto unthinkable ranges. 20 marker lights. Ready to go battalion for 6CPs or easy transition to brigade. 122 bodies. With over watch. In onion like layers spreading out the table. And the 1k remaining points in pure, unadulterated, filth. I want to see that list lol Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029263 Share on other sites More sharing options...
Aaeryk Posted March 10, 2018 Share Posted March 10, 2018 I needed a change from Marines and I've always been interested in Tau. I like the look of a mostly Battlesuit army. Which is the best sept for that? Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029351 Share on other sites More sharing options...
Marshal van Trapp Posted March 10, 2018 Share Posted March 10, 2018 I needed a change from Marines and I've always been interested in Tau. I like the look of a mostly Battlesuit army. Which is the best sept for that? Depending on suit squad size either FSE for the crisis bomb stratagem or Vior'la for the assault weapon bonus and double shot stratagem I assume? Sa'cea could also be useful especially with monat broadside squads with HRR Sea-People 1 Back to top Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029373 Share on other sites More sharing options...
Aaeryk Posted March 10, 2018 Share Posted March 10, 2018 I needed a change from Marines and I've always been interested in Tau. I like the look of a mostly Battlesuit army. Which is the best sept for that? Depending on suit squad size either FSE for the crisis bomb stratagem or Vior'la for the assault weapon bonus and double shot stratagem I assume? Sa'cea could also be useful especially with monat broadside squads with HRR Ok, Farsight was who I was looking at. Could I mix it up with a Farsight Battalion and a Vior'la detachment for the range punch to Farsight's close? Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029379 Share on other sites More sharing options...
Kallas Posted March 10, 2018 Share Posted March 10, 2018 I like the look of a mostly Battlesuit army. Which is the best sept for that?Vior'la for the [...] double shot stratagem I assume? Just bear in mind that, unless they add it in the Codex, Battlesuits aren't infantry (at least Crisis and up aren't; are Stealth suits??) so wouldn't be eligible for the double shot. Though some people have been talking about double shot Breachers, which does sound pretty damn nasty! If you like Stealth suits, Vior'la can definitely make them pretty tasty. Advancing with no penalty and cheaper body/Burst Cannon means you can pack a lot of fast moving firepower into an army (and T4, 2W, Sv3+ with -1 to hit is pretty resilient to boot!) Panzer 1 Back to top Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029392 Share on other sites More sharing options...
Aaeryk Posted March 11, 2018 Share Posted March 11, 2018 I like the look of a mostly Battlesuit army. Which is the best sept for that?Vior'la for the [...] double shot stratagem I assume? Just bear in mind that, unless they add it in the Codex, Battlesuits aren't infantry (at least Crisis and up aren't; are Stealth suits??) so wouldn't be eligible for the double shot. Though some people have been talking about double shot Breachers, which does sound pretty damn nasty! If you like Stealth suits, Vior'la can definitely make them pretty tasty. Advancing with no penalty and cheaper body/Burst Cannon means you can pack a lot of fast moving firepower into an army (and T4, 2W, Sv3+ with -1 to hit is pretty resilient to boot!) So Breacher squads with transport to get them close along with Stealth suits to trap. with Farsight and some suits run interference and trap the enemy between them with heavy suit support from the back? Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029411 Share on other sites More sharing options...
Marshal van Trapp Posted March 11, 2018 Share Posted March 11, 2018 I like the look of a mostly Battlesuit army. Which is the best sept for that?Vior'la for the [...] double shot stratagem I assume?Just bear in mind that, unless they add it in the Codex, Battlesuits aren't infantry (at least Crisis and up aren't; are Stealth suits??) so wouldn't be eligible for the double shot. Though some people have been talking about double shot Breachers, which does sound pretty damn nasty! If you like Stealth suits, Vior'la can definitely make them pretty tasty. Advancing with no penalty and cheaper body/Burst Cannon means you can pack a lot of fast moving firepower into an army (and T4, 2W, Sv3+ with -1 to hit is pretty resilient to boot!) I did mean for stealth suits as the warcom article mentions them specifically iirc, figured a big stealth squad could do a lot of damage with that stratagem Kallas 1 Back to top Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029421 Share on other sites More sharing options...
sunspear Posted March 11, 2018 Share Posted March 11, 2018 If I wanted to field a lot of firewarriors, breathers, pathfinders, just a lot of troops what would be the best sept to go with? Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029444 Share on other sites More sharing options...
Panzer Posted March 11, 2018 Author Share Posted March 11, 2018 I needed a change from Marines and I've always been interested in Tau. I like the look of a mostly Battlesuit army. Which is the best sept for that? Battkesuits is a rather easy question. Either FSE for the Crisis Bomb or Vior'la for super mobile Crisis. For other Battlesuits...well the Riptide is pretty independetent of Sept specific stuff, the Broadside and Ghostkeel definitely benefit from Bork'an or Dal'yth tho. Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029447 Share on other sites More sharing options...
Aaeryk Posted March 11, 2018 Share Posted March 11, 2018 If I wanted to field a lot of firewarriors, breathers, pathfinders, just a lot of troops what would be the best sept to go with? From looking at it, I think that would be the T'au sept, set up within 6" of the units and let the fire rip across the field Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029448 Share on other sites More sharing options...
Aaeryk Posted March 11, 2018 Share Posted March 11, 2018 I needed a change from Marines and I've always been interested in Tau. I like the look of a mostly Battlesuit army. Which is the best sept for that? Battkesuits is a rather easy question. Either FSE for the Crisis Bomb or Vior'la for super mobile Crisis. For other Battlesuits...well the Riptide is pretty independetent of Sept specific stuff, the Broadside and Ghostkeel definitely benefit from Bork'an or Dal'yth tho. Ok, I apologize if this sounds noobish, I haven't really played much of 40k. I like the look of the Commander Farsight model so run that, and then I can do detachments with other septs to synergise with those suits, like Dal'yth I think with ghostkeel and Stealth suits? Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029449 Share on other sites More sharing options...
Kruso Posted March 11, 2018 Share Posted March 11, 2018 In the index stealth suits are both battlesuits and infantry. Don't know if it has changed. Kallas 1 Back to top Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029453 Share on other sites More sharing options...
Perry Posted March 11, 2018 Share Posted March 11, 2018 How would you guys run a vior'la list? Fish of Fury is back! Devilfish with Breachers, alternatively Devilfish with Strike Team and a Cadre Fireblade. Possibly even Devilfish with Pathfinder special weapons teams (which are either much cheaper or much better now depending on Rail/Ion option). Maximise use of the 'shoot twice' Stratagem. The key is that they remain quite fast moving and continue to carry a decent level of threat after the transport gets popped - which is not such an awful thing to happen now it is so much cheaper. While I normally don’t use pathfinders other than ML support with a few special weapons, it would actually be a good idea to take a minimum pathfinder squad with 3 ion/rail rifles. That way you could try and dump them out of Devilfish or whatever and use the double tap strategem with all those nasty shots :D 12 rail rifle shots at 15” sure is a wake up call. For the first time in over a decade I now don't regret owning 7 Railrifle pathfinder models This I shall try Emicus 1 Back to top Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029505 Share on other sites More sharing options...
Panzer Posted March 11, 2018 Author Share Posted March 11, 2018 I needed a change from Marines and I've always been interested in Tau. I like the look of a mostly Battlesuit army. Which is the best sept for that? Battkesuits is a rather easy question.Either FSE for the Crisis Bomb or Vior'la for super mobile Crisis. For other Battlesuits...well the Riptide is pretty independetent of Sept specific stuff, the Broadside and Ghostkeel definitely benefit from Bork'an or Dal'yth tho. Ok, I apologize if this sounds noobish, I haven't really played much of 40k. I like the look of the Commander Farsight model so run that, and then I can do detachments with other septs to synergise with those suits, like Dal'yth I think with ghostkeel and Stealth suits?Yea, you can take a FSE detachment with Farsight etc and a different detechment for your Ghostkeels etc. Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029557 Share on other sites More sharing options...
OnboardG1 Posted March 11, 2018 Share Posted March 11, 2018 I have a core of 20 strike fire warriors, 3 battlesuits and an XV8 Commander from 5th. I’m genuinely torn between Vior’la and Sa’cea. I’m a big fan of the stompy Mecha like the Riptide and Ghostkeel, but crisis suits are also my jam. I guess Sa’cea is useful for all suits while Vior’la is stronger for a more crisis suit focused list. Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029573 Share on other sites More sharing options...
deathspectersgt7 Posted March 11, 2018 Share Posted March 11, 2018 Thought I would leave this here he does pads for Tau. https://www.shapeways.com/shops/horsch-concept Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029605 Share on other sites More sharing options...
Hfran Morkai Posted March 11, 2018 Share Posted March 11, 2018 I'm definitely going to be running a Sa'Cea Mechanised List with lots of recon elements. Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5029616 Share on other sites More sharing options...
Emicus Posted March 12, 2018 Share Posted March 12, 2018 True. Add a few fireblades and pathfinders. Around 1000 points for an absolutely monster core. 300 shots out to hitherto unthinkable ranges. 20 marker lights. Ready to go battalion for 6CPs or easy transition to brigade. 122 bodies. With over watch. In onion like layers spreading out the table. And the 1k remaining points in pure, unadulterated, filth. I want to see that list lol battalion with 2x fireblades, 5x10 firewarriors and 2x5 pathfinders w/pulse and grav drones should be 550 points? Double up on battalion, put 1 fireblade in each and.. I dunno.. A COLDSTAR IN EACH AS WELL? leaves some 600-700 points free. Alternatively go for the Brigade.. - coldstar - 2 Fireblades -10 x10 warriors - 3/4 x5 pathfinders w/drones - 2 riptides - 1 firesight marksman - 3 x broadsides Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5030063 Share on other sites More sharing options...
Malakithe Posted March 12, 2018 Share Posted March 12, 2018 True. Add a few fireblades and pathfinders. Around 1000 points for an absolutely monster core. 300 shots out to hitherto unthinkable ranges. 20 marker lights. Ready to go battalion for 6CPs or easy transition to brigade. 122 bodies. With over watch. In onion like layers spreading out the table. And the 1k remaining points in pure, unadulterated, filth. I want to see that list lol battalion with 2x fireblades, 5x10 firewarriors and 2x5 pathfinders w/pulse and grav drones should be 550 points? Double up on battalion, put 1 fireblade in each and.. I dunno.. A COLDSTAR IN EACH AS WELL? leaves some 600-700 points free. Alternatively go for the Brigade.. - coldstar - 2 Fireblades -10 x10 warriors - 3/4 x5 pathfinders w/drones - 2 riptides - 1 firesight marksman - 3 x broadsides I actually like how this sounds lol i like mass bodies as well as the suits and riptides Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5030102 Share on other sites More sharing options...
Panzer Posted March 12, 2018 Author Share Posted March 12, 2018 600-700 sounds like a lot more than it actually is once you covered all the cheap basic units. That's like a unit of Crisis and a Riptide only. Link to comment https://bolterandchainsword.com/topic/345116-a-first-look-on-the-different-septs/page/2/#findComment-5030108 Share on other sites More sharing options...
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