ServoBadger Posted March 11, 2018 Share Posted March 11, 2018 Just had my first game with the 8th edition Codex and despite getting annihilated by Tau fusion weapons it was a lot of fun. I'm considering some Primaris reinforcements. Can anyone give me an idea which types, or weapon options, work best for BA? Link to comment Share on other sites More sharing options...
Xenith Posted March 11, 2018 Share Posted March 11, 2018 All of them, really! The best bet would be getting a dark Imperium box to give you a range of units and get rid of the death guard. 2*5 intercessors are a solid core to an army, 10 wounds, 30" range. Hellblasters put out the hurt, but will be a priority for the opponent to kill, inceptors put out a lot of firepower and can take advantage of descent of angels. Link to comment Share on other sites More sharing options...
Panzer Posted March 11, 2018 Share Posted March 11, 2018 Agreee, they all are useful. Intercessors and Inceptors are the two most useful tho imo. Reiver the least useful ones. Orblivion 1 Back to top Link to comment Share on other sites More sharing options...
Blindhamster Posted March 11, 2018 Share Posted March 11, 2018 I think reivers are decent but very difficult to use well. Intercessors are excellent for their points. Hellblasters are great but DA do them better. Inceptors are good for us, they actually make good use of a couple of our strategems. Link to comment Share on other sites More sharing options...
ServoBadger Posted March 11, 2018 Author Share Posted March 11, 2018 Thanks for the replies. Dark Imperium is definitely the cheapest way, but do the models have the best bolt and plasma weapons for us? Also, no love for the Aggressors? Link to comment Share on other sites More sharing options...
Blindhamster Posted March 11, 2018 Share Posted March 11, 2018 regular bolt rifle and regular plasma incinerator are best, so yes for those. The lieutenants are fine loadouts, gravis captain is good, the inceptors have the assault bolters which are cheap and good number of shots - yes, for primaris units the DI stuff is decent. Link to comment Share on other sites More sharing options...
Pendent Posted March 11, 2018 Share Posted March 11, 2018 (edited) I'm a huge fan of my MSU carbine Reivers, actually. Drop them into cover someplace where your opponent can't ignore them and then laugh yourself silly when they take an entirely unreasonable amount of effort to dislodge while steadily plinking away at anything nearby. Knives seem a little tougher to use but I've had so much success with carbines that I'm considering picking up another box so I have another carbine/blade sergeant. The next box would probably be assembled with blades simply because they look cool, though. Edti: I actually feel like Agressors are our weakest Primaris option due to the utter lack of synergy they have with our strategems and special rules. They're still great units even without really getting any benefit from what makes us unique but in general I think you'd be much better off taking bolter Inceptors with those points. Edited March 11, 2018 by Pendent Link to comment Share on other sites More sharing options...
toaae Posted March 11, 2018 Share Posted March 11, 2018 I've been taking Agressors, and I love them. They are a small points investment, but they come with a lot of chaff-clearing firepower. Just don't take the Flamer ones, those are just awful. Sea-People 1 Back to top Link to comment Share on other sites More sharing options...
Indefragable Posted March 11, 2018 Share Posted March 11, 2018 As someone who is not a fan of Primaris, I have to say that hands-down Intercessors are the “best” Primaris addition to the BA (in a vacuum...your meta/army composition/missions etc... will obviously influence things). For every other Primaris unit we have something else that can do the same thing at least equally if not better. Points efficiently and resiliency maybe a bit different, but we have plenty of options. Intercessors, however, provide something that we don’t have otherwise: reliable, sturdy, all-purpose Troops. Tacticals get better weapon and transport options and Scouts can do the whole Scout thing (and be lighter armored Assault Marines). Intercessors, however, are 2W 2A 30” AP-1 Line Troops that can make great use of Red Thirst and put out decent anti-personnel dakka. IF (big if) I ever did Primaris it would be these guys. Worst Primaris unit is the Repulsor. Thing is a schizophrenic fire magnet that is about 4x times more expensive than any unit of its type should ever be. Link to comment Share on other sites More sharing options...
Panzer Posted March 11, 2018 Share Posted March 11, 2018 I actually think the Redemptor Dread is worse than the Repulsor. Almost as expensive, not really harder to kill but also does way less with it's weapons. Blindhamster 1 Back to top Link to comment Share on other sites More sharing options...
Paladin777 Posted March 11, 2018 Share Posted March 11, 2018 FWIW, I plan on getting two inceptor boxes for B&Z and plan on using them for chaff clearing with the bolters. Link to comment Share on other sites More sharing options...
Blindhamster Posted March 11, 2018 Share Posted March 11, 2018 I actually think the Redemptor Dread is worse than the Repulsor. Almost as expensive, not really harder to kill but also does way less with it's weapons. Repulsors are fairly good if used in pairs and transporting stuff - i actually quite like putting intercessors in them now, as intercessors are a lower priority target, i also generally prefer having hellblasters on the table from turn 1 these days. Link to comment Share on other sites More sharing options...
BluejayJunior Posted March 11, 2018 Share Posted March 11, 2018 Agree that Intercessors are a pretty solid troop choice. It takes a decent amount of firepower to dislodge them from objectives and they are solid in melee with the Red Thirst. Hellblasters are just plain good units as well. I haven't used Reivers at all. I wasn't really interested in them until the codex came out. Now with the Red Thirst, I am a little more interested. But still haven't picked any up yet. Still low on my priority list. Link to comment Share on other sites More sharing options...
Brother Crimson Posted March 11, 2018 Share Posted March 11, 2018 (edited) I will add another « vote » for intercessor. Almost all my armies use a mix of them with scouts as troop choice. If they stand backfield their increased range enables them to make a few shots. If they rush midfield they can hold their ground in melee to. 10 hp with a 3+ save means they will soak up quite a few shots for their price. My second favourite is inceptors, they have great firepower but they are quite expensive. Edited March 11, 2018 by Brother Crimson Link to comment Share on other sites More sharing options...
Paladin777 Posted March 12, 2018 Share Posted March 12, 2018 @Brother Crimson: do you run them with bolters, or plasma? Or a mix of both? Link to comment Share on other sites More sharing options...
Brother Crimson Posted March 12, 2018 Share Posted March 12, 2018 As always it depends how the list is built. I tend to prefer bolter as they don’t rely on a captain as much. They are pretty good to clear out a squad out of an objective or to dig a hole in screening units to charge through with units like sanguinary guards. Plasma can deal a lot more damage with captain but they really require a dedicated HQ for them. But like I said they are 2nd favorites, intercessors are gréât troops ans they have the most HP for their cost in that slot. while I love inceptors there is other ways to do what they do like vets, DC, assault. Link to comment Share on other sites More sharing options...
Paladin777 Posted March 12, 2018 Share Posted March 12, 2018 Fair enough, I recently built 2 MSU intercessor squads for a core. I’ve been planning on using inceptors and DC for 1st turn chaff clearing and sanguinary guard/captain smash etc for the second punch. Link to comment Share on other sites More sharing options...
Riot Earp Posted March 12, 2018 Share Posted March 12, 2018 I was a no primaris guy at first but intercessors and interceptors are a realy good addition to our army. Link to comment Share on other sites More sharing options...
Panzer Posted March 12, 2018 Share Posted March 12, 2018 I was a no primaris guy at first but intercessors and interceptors are a realy good addition to our army. *Inceptors. Interceptors are the ones Grey Knights have. :P Link to comment Share on other sites More sharing options...
Thoridon Posted March 12, 2018 Share Posted March 12, 2018 When it comes to Inceptors I haven't built mine yet (I'm waiting for the B&Z Fast week) but on paper at least I'm leaning towards the bolter setup so they can zip around and put a load of shots into chaff to clear the way. Their potential plasma output is great but a single roll of 1 (or re-roll of 1 if a Captain follows) is going to be more painful than on other units, and as I'd keep them at range mostly it would tie up a Captain in a non-combat role. For now I'm keeping my plasma on Assault and Tactical squads. I haven't used my Intercessors yet as they're recently built but I'm probably going to put them in play at the weekend and look forward to seeing how they do in a midfield role. They should hold nicely against other infantry and if they receive multiple-D shots to bypass their 2 wounds it means they're taking fire away from important stuff. Paladin777 1 Back to top Link to comment Share on other sites More sharing options...
Xenith Posted March 12, 2018 Share Posted March 12, 2018 Their potential plasma output is great but a single roll of 1 (or re-roll of 1 if a Captain follows) is going to be more painful than on other units, and as I'd keep them at range mostly it would tie up a Captain in a non-combat role. For now I'm keeping my plasma on Assault and Tactical squads. Add a jump captain with artisan of war combi plasma and thunder hammer into the mix. Now they can all deepstrike, assault, fall back and shoot etc, Link to comment Share on other sites More sharing options...
Karhedron Posted March 12, 2018 Share Posted March 12, 2018 When it comes to Inceptors I haven't built mine yet (I'm waiting for the B&Z Fast week) but on paper at least I'm leaning towards the bolter setup so they can zip around and put a load of shots into chaff to clear the way. I got some extra should pads for mine cheaply on one of the bits sites so I am magnetising the arms. Swapping between bolter and plasma should be good an also allows me to future-proof them for the next CA changes (or 9th edition :p). Link to comment Share on other sites More sharing options...
Majkhel Posted March 12, 2018 Share Posted March 12, 2018 I've been thinking on magnetizing just their weapons - cut off the bolter's muzzles, drill a hole, stick a magnet inside. Then add a (magnetized) muzzle from a plasma pistol/gun. What do you guys think? Link to comment Share on other sites More sharing options...
Remtek Posted March 12, 2018 Share Posted March 12, 2018 All the primaris are awesome, and have great synergi with the FNP banner. I still prefer the regular HQ's tho, as they lack mobility without jump packs. Link to comment Share on other sites More sharing options...
redshadow Posted March 12, 2018 Share Posted March 12, 2018 I hope blood angels will get the first Inceptors captain, chaplain, Lieutenant or librarian Remtek 1 Back to top Link to comment Share on other sites More sharing options...
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