General Strike Posted March 21, 2018 Share Posted March 21, 2018 I just bought a Knight Warden painted up in yellow off ebay, and have two Armigers on their way in forgebane, what Knight should I grab after that? Not sure what house or anything, most likely will fluff the yellow knight as a freeblade. Link to comment Share on other sites More sharing options...
hermanista Posted March 21, 2018 Share Posted March 21, 2018 A crusader, if you want some heavy lifting for the force. Crusader, warden, 2 Armigers will put you to roughly 1400 points basic, so some room for upgrades in a 1500 point force If you haven't already, I'd definitely look at the magnetising of the weapons, to give you more variety Link to comment Share on other sites More sharing options...
General Strike Posted March 21, 2018 Author Share Posted March 21, 2018 I will for the one I build, the Warden is glued already, but I got it cheap and love the paintjob. I will for sure magnetize the Crusader when I get him. Link to comment Share on other sites More sharing options...
hermanista Posted March 21, 2018 Share Posted March 21, 2018 If you have a razor saw, you can slide it between the mounts where there shoulder piece meets the arm mount... It's what I did with mine, just pop some green stuff in either side and with a bit of tidy up - ta day - magnetized knight. :-) General Strike 1 Back to top Link to comment Share on other sites More sharing options...
Frostglaive Posted March 21, 2018 Share Posted March 21, 2018 Warhound Titan ;) But seriously, I agree with everyone else. Crusader definitely. If you plan on getting more afterwards, I would recommend an Errant or another Warden. Your Armigers will already be pretty decent anti-tank (as long as they live), Crusader will simply put out loads of firepower, and your Warden is already decent anti-infantry. So depending on your local meta, Errant or Warden (after your Crusader) will be a good idea. Link to comment Share on other sites More sharing options...
Charlo Posted March 21, 2018 Share Posted March 21, 2018 A T R O P O S librisrouge and Mechanicus Tech-Support 2 Back to top Link to comment Share on other sites More sharing options...
General Strike Posted March 21, 2018 Author Share Posted March 21, 2018 My body is not ready for resin. Im not even sure how to paint a model this big without a airbrush (which I dont have) Vel'Cona 1 Back to top Link to comment Share on other sites More sharing options...
Frostglaive Posted March 21, 2018 Share Posted March 21, 2018 Prime with spray paint, have lots of brushes in various sizes, and say a few prayers to the Omnissiah...... That's what I do anyway. General Strike 1 Back to top Link to comment Share on other sites More sharing options...
WarriorFish Posted March 21, 2018 Share Posted March 21, 2018 Get the Warden kit, and magnetise it for the magnet god? ;) General Strike 1 Back to top Link to comment Share on other sites More sharing options...
General Strike Posted March 21, 2018 Author Share Posted March 21, 2018 Should I bring a SCD of tech priests to heal them? Link to comment Share on other sites More sharing options...
Tyriks Posted March 21, 2018 Share Posted March 21, 2018 If you want a full Knight Army, I love having a Gallant. I know they get a lot of crap but having that thing barrelling down the enemy lines soaks up a lot of firepower that could destroy an Armiger or neuter a Knight's shooting pretty quick. I have played with one a few times, at first just to save points but still get two knights down, but it worked so I kept it up. My usual list right now is a Gallant, a Crusader, deep striking Lucius robots and a ton of infantry to block enemy deep strike. Add Onagers with whatever points you have left. This weekend the gallant got to blast Celestine in the face with a crushed LR husk, which finally took her down. It was glorious. Mechanicus Tech-Support and Frostglaive 2 Back to top Link to comment Share on other sites More sharing options...
Tyriks Posted March 21, 2018 Share Posted March 21, 2018 As far as healing them goes, it tends not to make much difference. I had an enginseer with the Lucius flare relic as warlord with necromechanic so he could do an emergency jump to heal the gallant a little but a few wounds over the course of a game isn't much. To get the most out of a knight you have to play pretty aggressively so a lot of firepower will be coming in on them and they outpace the priests on top of that. I really think just leaving it D3 wounds would help. General Strike 1 Back to top Link to comment Share on other sites More sharing options...
General Strike Posted March 21, 2018 Author Share Posted March 21, 2018 (edited) I could switch out your lists robits for the Armigers. At 2k I could do a Crusader, Gallant, three Armigers and my Warden. Thats for full knights. At 2k right now is my Warden, two armigers, and 6 dawneagle custodes captains. Edited March 21, 2018 by HCMistborn Link to comment Share on other sites More sharing options...
PiñaColada Posted March 21, 2018 Share Posted March 21, 2018 As far as healing them goes, it tends not to make much difference. I had an enginseer with the Lucius flare relic as warlord with necromechanic so he could do an emergency jump to heal the gallant a little but a few wounds over the course of a game isn't much. To get the most out of a knight you have to play pretty aggressively so a lot of firepower will be coming in on them and they outpace the priests on top of that. I really think just leaving it D3 wounds would help. I'm thinking about getting some extra knights after the Armigers but it would be a while before I could go full knight codex so the support force would be admech. I keep wondering why admech only heals questor 1 wound, like would d3 wounds really be all that powerful? Sure with necromechanic, tech-adept and probably autocadeceus of arkhan land you could then potentially get 8 wounds in one turn. But that would require a hefty amount of luck and other investments in the form of traits and stratagems. Link to comment Share on other sites More sharing options...
Tyriks Posted March 21, 2018 Share Posted March 21, 2018 Yeah and that's just not sustainable at all. You'd be investing heavily to do that. I really don't get it either. Link to comment Share on other sites More sharing options...
General Strike Posted March 23, 2018 Author Share Posted March 23, 2018 (edited) Maybe I will pick up the new big knight. I hope the solo codex helps pure Knight armies, maybe it will get help in objective capturing, like how they helped Custodes. Edit: Just got a blue primed Crusader for 100$ on ebay. Edited March 23, 2018 by HCMistborn Tyriks and brother_b 2 Back to top Link to comment Share on other sites More sharing options...
brother_b Posted March 23, 2018 Share Posted March 23, 2018 Maybe I will pick up the new big knight. I hope the solo codex helps pure Knight armies, maybe it will get help in objective capturing, like how they helped Custodes. Edit: Just got a blue primed Crusader for 100$ on ebay. Nice ebay poaching my man, good stuff. Link to comment Share on other sites More sharing options...
General Strike Posted March 24, 2018 Author Share Posted March 24, 2018 I've been assembling my Armigers, got both of them assembled and ready to paint, I have to say, I loved building these guys. Link to comment Share on other sites More sharing options...
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