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Minotaurs Chapter Tactics


zero88

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On the question of Chapter Tactics, would it be permissible to run them as say, Blood Angels? (Minus the special characters of course). BA have the closest rule set to represent Imperial Bezerkers, and Minotaurs have no defined parent chapter. The other one I think fits is White Scars, and being able to not get bogged down in combat is a nice perk for an army that wants to be in melee as much as possible and as quickly as possible. (Which is what I want).

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On the question of Chapter Tactics, would it be permissible to run them as say, Blood Angels? (Minus the special characters of course). BA have the closest rule set to represent Imperial Bezerkers, and Minotaurs have no defined parent chapter. The other one I think fits is White Scars, and being able to not get bogged down in combat is a nice perk for an army that wants to be in melee as much as possible and as quickly as possible. (Which is what I want).

 

Officially, no, because you must choose "vanilla" rules for them as Minotaurs belong to Codex: Space Marines and not Codex: Blood Angels. Even if you don't know their parent chapter, you must still choose a parent from within your own codex and not from another codex, and C:SM are different from BA. In reality? Most people would be fine with it.

 

 

On the question of Chapter Tactics, would it be permissible to run them as say, Blood Angels? (Minus the special characters of course). BA have the closest rule set to represent Imperial Bezerkers, and Minotaurs have no defined parent chapter. The other one I think fits is White Scars, and being able to not get bogged down in combat is a nice perk for an army that wants to be in melee as much as possible and as quickly as possible. (Which is what I want).

Officially, no, because you must choose "vanilla" rules for them as Minotaurs belong to Codex: Space Marines and not Codex: Blood Angels. Even if you don't know their parent chapter, you must still choose a parent from within your own codex and not from another codex, and C:SM are different from BA. In reality? Most people would be fine with it.

Fortunately, these are the "Blood Bulls" a lesser known Blood Angels Successor Chapter, who are renowned for their bronze armour and savage charges.

 

Rik

I'm considering using the Salamanders one, to reflect the fact that Minotaurs as per lore benefit from exceptional wargear via their direct support from HIgh Lords of Terra

And I think it's probably the most powerful chapter tactics. 

 

"You can re-roll a single failed hit roll

and a single failed wound roll made for
a Salamanders unit with this tactic each
time it shoots or fights."
Salamanders is definitely a good one. Besides white scars I think that one fits well too. The argument could be made for Iron Hands as well. Shoot, even Black Templars fits, but I would never use it since boss man Moloc is providing it in his bubble anyways

 

Could it be, that one could really use any Chapter Tactics they want per game?

 

 

Yes that's how it works. For tournaments though I don't know if they force you to choose the tactic at the beginning of the tournament ?

Likely. So, for "practice", it would be a matter of picking one, and playing to it's strengths. Naturally, this would help with unit selection, tactics, yards yadda yadda.

 

The point is, for this thread, that each Minotaur player should decide for themselves what CT they want their version to employ to have fun ^_^

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