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How to make playing against Custodes Fun?


domsto

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Hello everyone

 

So i played 2-3 times against a Custodes only List and i must say they are really frustrating to play against.

You shoot everything you got into them and if you lucky you maybe kill 1 Model

Once i played Guard and killed maybe 4 Models the whole game and lost almost my entire army (115 Models)

There 2+ 4++ is hard to crack and every one of this Guys has 3 or more wounds.

I mean i could Mortal Wound them to death but this would be no fun for the Custodes Player

 

Does anyone else has the same Problem with them and what do you do to make the game fun?

AM has plenty of tools to kill custodes. I hardly know where to begin as the guard has so many options.

 

Scions with plasma is always a winner, but tar pitting/bubble wrapping is hard for custodes to deal with as well.

 

A Lasgun still only needs a 5+ to wound non bikes.

 

A good AM army can secure board control and prevent the custodes from doing anything useful than killing chaff.

AM has plenty of tools to kill custodes. I hardly know where to begin as the guard has so many options.

 

Scions with plasma is always a winner, but tar pitting/bubble wrapping is hard for custodes to deal with as well.

 

A Lasgun still only needs a 5+ to wound non bikes.

 

A good AM army can secure board control and prevent the custodes from doing anything useful than killing chaff.

I played Sions with Plasma and they did nothing at all

I know winning against Custodes on a Objectiv based game is easy but it still makes no fun at all

The 4++ is largely overrated.  With an innate 2+ save and the way AP now works, the 4++ only comes into play when facing -3AP or higher.

 

You kill Custodians the same way you kill everything else.  Drown them in weight of fire.

Its probably a learn-to-play issue. Custodes arent exactly a high teir army, youre probably not playing the matchup correctly. Guard should make mincemeat out of custodes with their large amount of high damage weaponry.

 

Remember it is just a 4+ save, meaning half the time the custodes player will fail it.

I can tell you that my baneblade makes very short work of custodes. I use the Catachan trait and always keep Harker next to it, so I'm getting a good number of accurate shots that are D3 so they one off a guy. The main gun rarely fails to whip out a unit a turn and the lesser weapons just keep mauling anything they can find. Custodes aren't great at killing vehicles, so they struggle to kill it even if I let them close.

Lol. It’s kind of funny. On one hand your lamenting how un-fun it is to play against them cause you can’t kill them. Then you state at the end how using mortal wounds (a very effective way to kill them) would be un-fun for the Custodes player lol

Lol. It’s kind of funny. On one hand your lamenting how un-fun it is to play against them cause you can’t kill them. Then you state at the end how using mortal wounds (a very effective way to kill them) would be un-fun for the Custodes player lol

Thats the Point that bothers me, there is no middle way so both player will have a fun game. Either the Custodes Player has fun and his opponent has a horrible time playing against them, or if you tailor your list against them(which is the only way to fight them effectively in my opinion. I mean nobody bring soo much multidamage weapons in a normal game) ore bring many psykers the Custodes player will hate the game.

So Custodes are a VERY swingy force.

 

When your basic trooper is 3W 2+/4++ it means you can take a crazy amount of punishment.

 

However the weakness is in that 4++. 50% of the big ticket weapons you wound them with will hurt hard, especially if it's 2+ damage.

 

Some armies can force the invulns well, some cannot. As others have said, if it's a bad game against Custodes it's usually because they have rolled well for their saves.

 

At the end of the day, pure Custodes are probably a middle tier army - low numbers and even lower CP for what is lots of very good stratagems means you need that little bit of luck to beat something like AM.

Guard have an easier time than most dealing with the Custodes. Scions, in particular, are effective. As someone who plays AM, MT, a mixed force, Marines, Sisters, and Custodes, I think that Plasma guns are very useful, and the HSLG's AP value is worth everything as opposed to a normal lasgun. Now if the Custodes player makes those invulnerable saves then it is a bad day for anything less than mass mortal wounds, but that is really up to neither one of you, just the dice gods.

I don't think it's so black and white, nor that extreme.

 

I've had some of the closest games I've ever had in 8th with my pure Custodes force. (I preface this by saying "pure" because you can up the 'gaminess' quite a bit by hybriding with Astra or what not.)

 

I've had games against Nids, and Chaos in particular that were nail biters down to last turn.

 

I will say conversely that I've played... my Death Guard for example, against Astra Militarum and had some of my least fun experiences of 40K. So I think the sample pool here very much affects your opinion. (personally Astra in 8th is my least favorite opponent.)

Just having some AP-2 weaponry gives you a 200% chance of damaging them, remember that. They don't have a lot of models either, and they are incredibly susceptible to multi damage weapons. If you can find those 3D weapons, you're golden. 2D works well against the 4W models. Overcharging plasma is your friend. Sure, you'll lose a model every so often, but his will be much more costly. 

 

And yes, if he rolls well and you don't, the game will be VERY onesided. The opposite is true as well ;)

Custodes games have been some of the closest ones I have had this edition. They are designed in a way that limits how much they can do and sturdy enough that most of the time the incoming damage to them averages out, as they have no redundant or expendable units, but all of them are dangerous.

 

I find it far more frustrating to face something like the new Tau, if you don't get first turn, say goodbye to half your force unless you can get everything behind LoS blocking terrain. Or facing a list of 300 orkz, or getting you custodes smashed in melee by the superior demon princes or hive tyrants for their points.

 

Maybe you are lucky of having a super chilled meta of "fun lists", where even the average custodes list will bring pain nearly no matter what, but in an environment of at least semi competitive lists (not including the worst of the soups or spam), then custodes fits rather well and then falls off in the hardcore competitive environment (as standalone).

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