Doctor Perils Posted March 28, 2018 Share Posted March 28, 2018 Hello there! I have a couple of games set for this weekend, and I've been thinking about giving AdMech a go for the first time. I've always loved the AdMech concept, and my friends don't mind me proxying other models or even bits of cardboard, so I can go all out for a quick trial run. If I like how they handle on the tabletop, I may even be looking at starting some models for them :) Let me preface this by saying: I'm in the game to have fun, not to wreck face. Over my hobbying years, I've probably been tabled more often then I have won, so I'm getting used to losing - however, I'd still rather lose in a nail-biter game then be wiped off the board turn 3, so here I come looking for assistance. I'm going to be playing against a new Salamanders player (who usually plays tyranids), and our first match will be at 1000 points, and here's what I was thinking of taking: Patrol Detachment Forge world: Lucius HQ - Techpriest Enginseer Tr - 3 Kataphron Breachers (2 torsion cannon and 1 heavy arc rifle) Tr - 10 Skitarii Vanguard (Omnispex, Phosphor blast pistol, Taser goad; Arc Rifle; Transuranic Arquebus) El - 10 Fulgurite Electropriests FA - Sydonian Dragoon (Taser lance, Phosphor Serpenta) FA - Sydonian Dragoon (Taser lance, Phosphor Serpenta) HS - 2 Kastelan Robots (Heavy phosphor blaster hands and Incendine Combustor each) HS - Onager Dunecrawler (Neutron laser and 2 Cognis heavy stubbers) As said, I'm not looking at stomping my friend*, I just don't want to get stomped in return *Stomping may apply later in the weekend as he's agreed to let me try out a Knight for the first time ;) Link to comment Share on other sites More sharing options...
Midlight Posted March 29, 2018 Share Posted March 29, 2018 I probably wouldn't take the arquebus in with the vanguard, as soon as they move you can't fire it and I find my vanguard do better while moving. Link to comment Share on other sites More sharing options...
Xisor Posted March 29, 2018 Share Posted March 29, 2018 Yep, splitting the Van into 5 rang w/TUA, 5 van w/arc gives a little better synergy for actually playing with them. 60" heavy 1 paired with 18" assault 3 may be... frustrating. Should be a fun wee list. Decent heavies & fast attack give you options to scatter about the table. I find fistbustor Kastellans more appealing, as they let you and your opponent do a bit more in the way of cat-and-mouse assaulting/movement. But it should work. And the electropriests are tremendous fun, as well as tremendously effective. I just think the models look a bit daft! :D Link to comment Share on other sites More sharing options...
Doctor Perils Posted March 29, 2018 Author Share Posted March 29, 2018 Thanks guys :) For a 1500 point match in the same vein, would adding a Knight to the list below ok in your opinions? Link to comment Share on other sites More sharing options...
Xisor Posted March 31, 2018 Share Posted March 31, 2018 Knights aren't too powerful these days. But they're not a waste of space either. Changes the style of list, but shouldn't worry folk too much, and not a stinker either. Link to comment Share on other sites More sharing options...
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