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Units you never use


domsto

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Ogryns - I have 3 metals and dont want to use them cause i will scratch the paint. Also they are not great

ratlings - old metals ones, don't like the sculpts

Chimeras - meh for points, prefer my trio of hellhounds

sentinels - armoured lascannon sentinels don't do much

Shadowsword - transporting the thing is hard!

lascannon sabre platforms - 60 points is waaaay to pricy for what they do

valkyrie - not great and is a pain to transport

Storm troopers - I like my swarm of guardsmens and a 5 man scion squad with special weapons is the same price is 6 mortars at least (though i do miss using them)

Meltgun guardsmen - just nope, too squishy and short ranged

vanquisher russ - enough said, it is a vanquisher, not like the days of my 7th edition  tank commander with imperial armour beast hunter shells (72" S8 AP2 small blast, instant death. if anyone was curious)

converted destroyer tank hunter - grinding advance russes killed this as an option, which is a shame. Mine is a russ with a volcano cannon in the hull 

 

think those are the main ones

Ogryns - I have 3 metals and dont want to use them cause i will scratch the paint. Also they are not great

ratlings - old metals ones, don't like the sculpts

Chimeras - meh for points, prefer my trio of hellhounds

sentinels - armoured lascannon sentinels don't do much

Shadowsword - transporting the thing is hard!

lascannon sabre platforms - 60 points is waaaay to pricy for what they do

valkyrie - not great and is a pain to transport

Storm troopers - I like my swarm of guardsmens and a 5 man scion squad with special weapons is the same price is 6 mortars at least (though i do miss using them)

Meltgun guardsmen - just nope, too squishy and short ranged

vanquisher russ - enough said, it is a vanquisher, not like the days of my 7th edition  tank commander with imperial armour beast hunter shells (72" S8 AP2 small blast, instant death. if anyone was curious)

converted destroyer tank hunter - grinding advance russes killed this as an option, which is a shame. Mine is a russ with a volcano cannon in the hull 

 

think those are the main ones

But isn't the damage the Shadowsword can do worth the transport hardships:wink:

on all other Points i can understand you

the Vanquisher and Melta Troops is a real shame they never see the Table because they are so bad

Ogryns and ratlings – i'm not a racist but... well... uh... errr... i don't like them.

armoured sentinels – the 8th edition's move and shoot rule killed them

meltagun guardsmen/veterans – this one is obvious

comissars – they are just FAQed up

wyverns – killed by removing ignores cover and mortar HWS is better deal now.

valkyrie – got 3 vendettas and a vulture, that's why

taurox – because model's design is something i can't stand.

any model with autocannons (Exterminators especially) – do not do the job for their price anymore

My chimeras and melta vets have languished recently.

As you said the vanquishers are pants now. I recently chopped one about and made it a 3 HB punisher. Now it sees some table time.

Valkyrie and vendettas have been sitting one shelf to, until last night when I used a Valkyrie again as a transport for my 10 man crusader unit with priest and psyker. It allows you to pull off an easy first turn charge with the grav chute insertion rule. Which worked a charm. Though the actual firepower of the Valkyrie was massively underwhelming for points it’s transport ability was great. I’m so out of practice with it I need to learn to keep it alive a bit longer for redeployment in later turns. But to do that, you need first turn. Going to give it a couple more games to test it.

 

Valkyrie and vendettas have been sitting one shelf to

 

You gotta try using the birds with Tallarn doctrine. Don't forget to laugh maniacally show the joy of being at the Emperor's service.

 

Flyers don't get the regimental Doctrin because they are not part of a Regiment.

They are Aeronautica Imperialis

My veterans have been downgraded to regular troops now... I still use the models but not as vets... Guess that counts.

 

I must be an odd duck then as I'm loving the use of my 3 chrimeras, 10 ratlings and sentinels (armoured and scout). I'm also looking forward to using my metal ogyrns once I get them painted (4 or 5 of them, cant remember how many I have).

 

That said we don't play in a very competitive environment at all, so I'm using fun stuff that I want to use, rather than spending ages comparing against other things I could take (have russes, bassies, griffons, HWS as my heavy slots for example.. will happily mix and match different stuff each game, similar for all slots bar FA, where I have only a single HH, 3 scouts and 2 armoured sents, so that area is kinda fixed).

My Plasma Scions (they are cursed!), been shelved after two games of rolling 1's with them.

Armoured Sentinels, just meh, 5's to hit after moving to shoot a autocannon, no thanks.

My Melta Vets, too expensive.

Wyrdvane Psykers. I love psykers, but rules for  these guys.....:(

My Plasma Scions (they are cursed!), been shelved after two games of rolling 1's with them.

Armoured Sentinels, just meh, 5's to hit after moving to shoot a autocannon, no thanks.

My Melta Vets, too expensive.

Wyrdvane Psykers. I love psykers, but rules for  these guys.....:sad.:

No Tempestor Prime near for a Reroll 1s?

Because they can make a lot of Damage if the Dice don't betray you:biggrin.:

I think it's fair to separate this in two parts: units that are so bad they are effectively unplayable and units that are bad, but still playable if you really want. After all, AM can accommodate some sub-par stuff if the rest of the army is good.

 

So, never use due to being basically unplayable:

 

- Wyrdwanes

- Ogryns

- Master of Ordnance

- Commissars

- Conscripts

- Servitors & Enginseer

- most LR variants

- Deathstrike

- Armoured Sentinels

- 50% named characters

- 80% FW stuff

 

Units that are really bad, but can still be played (and/or still have a niche against certain opponents):

 

- Wyverns

- Hydras

- Veterans

- Command squads

- Astropaths

- Ratlings

- All Heavy weapons squads except mortars and heavy bolters

- Taurox

- Bane Wolf

- Valkyries

- 50% super-heavies

- 10% additional FW stuff

I think it's fair to separate this in two parts: units that are so bad they are effectively unplayable and units that are bad, but still playable if you really want. After all, AM can accommodate some sub-par stuff if the rest of the army is good.

 

So, never use due to being basically unplayable:

 

- Wyrdwanes

- Ogryns

- Master of Ordnance

- Commissars

- Conscripts

- Servitors & Enginseer

- most LR variants

- Deathstrike

- Armoured Sentinels

- 50% named characters

- 80% FW stuff

 

Units that are really bad, but can still be played (and/or still have a niche against certain opponents):

 

- Wyverns

- Hydras

- Veterans

- Command squads

- Astropaths

- Ratlings

- All Heavy weapons squads except mortars and heavy bolters

- Taurox

- Bane Wolf

- Valkyries

- 50% super-heavies

- 10% additional FW stuff

Thats a long List:sweat:

but what are your problems with HWT?

I like them all because thanks to Cadia reroll all faild hit on LasCannons is really great

Heavy weapon squads, not teams. I.e. as individual units. Too fragile and expensive to be good except with the two cheapest (and, incidentally, most effective) weapons.

As Teams, hidden in infantry squads, lascannons are very fine with Cadia of course.

 

And yes, that is a long list. Sadly 'new GW' has not improved much in terms of internal codex balance.

 

My Plasma Scions (they are cursed!), been shelved after two games of rolling 1's with them.

Armoured Sentinels, just meh, 5's to hit after moving to shoot a autocannon, no thanks.

My Melta Vets, too expensive.

Wyrdvane Psykers. I love psykers, but rules for  these guys.....:(

 

No Tempestor Prime near for a Reroll 1s?

Because they can make a lot of Damage if the Dice don't betray you:D

That is true, for me the dice gods have cursed these guys to roll natural 1's and 2's

Heavy weapon squads, not teams. I.e. as individual units. Too fragile and expensive to be good except with the two cheapest (and, incidentally, most effective) weapons.

As Teams, hidden in infantry squads, lascannons are very fine with Cadia of course.

 

And yes, that is a long list. Sadly 'new GW' has not improved much in terms of internal codex balance.

I am of a complete opposite opinion:sweat:

I dont like playing heavy weapons in Squads, they always move around and so the Heavys would only hit on 5s

And if i play them in a separate unit they never move at all and can maximize the Cadia doctrine.

 

But i have to admit you right about the internal balance of the Codex.

Well if you field 3x lascannons alone, you seem to be doing your opponent a favour: sinking a relatively high amount of points in an incredibly squishy unit.

At T3 W2 sv4+ (assuming cover) and no ablative wounds, it takes really nothing to destroy such a squad. If you go first you will fire them once, but they'll be auto-dead then anyway. I can't find any way to make them worth it.

 

If you take Cadian infantry and move them, you are playing them wrong :teehee: their doctrine is meant for (super-boring, but effective) static gunlines. That's why I think a lascannon team (plus a plasma guy) in a Cadian infantry squad is good. I often field a basic Cadian battalion of 2x officers and 3x of those, and they are excellent to hold my deployment zone and provide fire support.

 

 

When I want to move my squads around (i.e. always) I go Catachan, Krieg, or Tallarn. And yes, in those cases no hwt in the squads, but no separate hws either.

That is such a hilarious oversimplification, it leads me to think there is more statistical analysis going on than actual games. Movement is required for all objective-bases games and ironically, foot Infantry is our speediest option. You won’t be moving every squad every turn, but to suggest the opposite extreme is equally ludicrous.
I thought the emoticon was enough to make it clear to most people that I was not entirely serious, and that yes, this whole thread is obviously an oversimplification. Better specify it before someone reminds of that one time when his servitor killed a 1-w daemon prince.

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