Magos Takatus Posted January 25, 2019 Share Posted January 25, 2019 I do like those Helverins a lot. Nice work on those gradients and the bases. :) Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5241503 Share on other sites More sharing options...
MajorNese Posted January 31, 2019 Author Share Posted January 31, 2019 ...and another one for the Weekly Primaris. This time a reiver with some bionic enhancements: The dominus is moving ahead, but I had to get a few skitarii for tomorrow's game off the painting table first. Tomorrow I'll also pick up a killteam box and a delaque box for conversions, so I'll stay busy for a while. brother_b, Vel'Cona, Bjorn Firewalker and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5245484 Share on other sites More sharing options...
Bjorn Firewalker Posted January 31, 2019 Share Posted January 31, 2019 Well done. Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5245550 Share on other sites More sharing options...
MajorNese Posted February 10, 2019 Author Share Posted February 10, 2019 The castellan knight is done. Had to improvise a faceplate, as the original face plate armour got used on the waist extender. With the next acastus knight in mind, the servohauler kit provided a fitting one. And, as promised, the group shot of my knights. Originally I just wanted an atrapos...and the armigers were cheap...and the castellan might be fun...and now I accidentally built a knight house. #just40kthings Vel'Cona, Focslain, Subtle Discord and 11 others 14 Back to top Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5253446 Share on other sites More sharing options...
duz_ Posted February 10, 2019 Share Posted February 10, 2019 Looks great Major! :tu: Really like the green Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5253519 Share on other sites More sharing options...
brother_b Posted February 10, 2019 Share Posted February 10, 2019 You’re crazy non-airbrush airbrush style is so good. Love it. Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5253594 Share on other sites More sharing options...
Bjorn Firewalker Posted February 11, 2019 Share Posted February 11, 2019 Excellent work on the Knight Castellan. Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5253667 Share on other sites More sharing options...
Subtle Discord Posted February 11, 2019 Share Posted February 11, 2019 Yep, the deep red and wonderful fade is excellent, but the vivid green is the perfect accent that really brings the scheme together while adding some bright elements that really pop. Hum, I wonder why I would find a vivid green accent colour so pleasing? Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5253687 Share on other sites More sharing options...
Magos Takatus Posted February 11, 2019 Share Posted February 11, 2019 I've only just noticed the turret mounted grav cannons. Nice conversion. It's so subtle I didn't notice it at first. Prot 1 Back to top Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5253785 Share on other sites More sharing options...
MajorNese Posted February 11, 2019 Author Share Posted February 11, 2019 Thanks guys. The green is rather simple - ceramite white basecoat, then several layers (and/or drops) of waywatcher green. In reality, it's just a lot brighter and more vibrant than painted glow effects, while automatically creating gradients by pooling (and slightly darkening) the recesses. The primaris eyes are done the same way. I've only just noticed the turret mounted grav cannons. Nice conversion. It's so subtle I didn't notice it at first. Yeah, the photo angle wasn't the best to show those cannons. Also, I filed down the side flaps of the turrets to make them at least a bit smaller. The other conversion things are the scratchbuilt head and hip extender, and the additional knee joints from Taromodelmaker. The additional height does help make the model more impressive, especially near the regular knights you sometimes see by the dozen. Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5253791 Share on other sites More sharing options...
MajorNese Posted February 14, 2019 Author Share Posted February 14, 2019 One more primaris (on the left), and testing a new camera lens. Works out so far, but the upcoming months I'll probably spend mostly on my Raptors - I'm currently assembling and converting a Mastodon for them, then the new Vanguard units will come out. And those definitely look a 100% Raptors... brother_b, Vel'Cona, Prot and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5256749 Share on other sites More sharing options...
Bjorn Firewalker Posted February 14, 2019 Share Posted February 14, 2019 Will you design original Chapter symbols and Knight House coats-of-arms to decorate the Primaris Marines and Knights' shoulders? Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5256762 Share on other sites More sharing options...
MajorNese Posted February 14, 2019 Author Share Posted February 14, 2019 To be honest, I have no idea. The problem with wet blended armour is that any flat logo (all decals, freehands with one color per color) would look weird on the gradients. If the primaris get extended (which might take a while, see Raptors Vanguard/Mastodon - those will probably take half a year), I'll probably give them glue-on shoulder plate logos (likely from IH), but so far there is nothing explicitly planned. Right now, I'm converting a superheavy siege tank to a sneaky FOB/command tank, as weird as that may sound... Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5256769 Share on other sites More sharing options...
Prot Posted February 15, 2019 Share Posted February 15, 2019 I've only just noticed the turret mounted grav cannons. Nice conversion. It's so subtle I didn't notice it at first. Ah nice catch! Great look on that Castellan. I see this and wish I hadn’t stopped kid mine but I just really couldn’t use it. Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5257004 Share on other sites More sharing options...
thewarriorhunter Posted February 22, 2019 Share Posted February 22, 2019 These look great! I'm leaning towards a black/red scheme for mine as well. It's great inspiration seeing yours! MajorNese 1 Back to top Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5262222 Share on other sites More sharing options...
Vel'Cona Posted March 7, 2019 Share Posted March 7, 2019 Absolutely LOVE the scheme on your Reivers. The green contrast on your swords and plasma weapons is also very bold and eye-catching. Bravo! MajorNese 1 Back to top Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5271761 Share on other sites More sharing options...
MajorNese Posted May 21, 2019 Author Share Posted May 21, 2019 Moar primaris!!! Now I've got at least one troops unit and one HQ, so everything from now on is (in theory) playable. Next up (once I can cast my own reiver helmets) would be a second squad of intercessors, and getting the reivers/hellblasters to minimum squad size. Followed by the Iron Father once released. And once the AdMech tank is out, I'll add a few of them, of course. Prot, Bjorn Firewalker, ranulf the revenant and 5 others 8 Back to top Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5317996 Share on other sites More sharing options...
Bjorn Firewalker Posted May 21, 2019 Share Posted May 21, 2019 Excellent work. Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5318392 Share on other sites More sharing options...
Charlo Posted May 26, 2019 Share Posted May 26, 2019 Eeeeeeexcellent stuff! Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5320593 Share on other sites More sharing options...
MajorNese Posted August 13, 2019 Author Share Posted August 13, 2019 Moar stuff - gave the good old 30k Mechanicum LandRaider (a.k.a. Macrocarid Explorator) a new spin, as fire support LandRaider for my AdMech primaris. The guns are magnetized, in case FW ever decides to drop rules for it. Despite discontinuing it. In preparation for Armies on Parade, his big unplayable brother is currently receiving a new spin, with an even more unplayable loadout: Gun is only half painted, and crew is still missing. Will finish it after ETL, which I'll use to get as much AdMech primaris and knights stuff done - there's a trio of Moirax on its way... Kallas, Magos Takatus, Dr_Ruminahui and 6 others 9 Back to top Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5366315 Share on other sites More sharing options...
thewarriorhunter Posted August 13, 2019 Share Posted August 13, 2019 Damn you painted that up fast. You just vowed it! Looks amazing. Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5366322 Share on other sites More sharing options...
MajorNese Posted August 13, 2019 Author Share Posted August 13, 2019 Thanks. The paint scheme is not the most complicated - the flat brush wet blends are done in an hour or two. From then on, the steps are not very numerous - the Ordinatus plasma gun for example has only received about 2-3h of painting time so far... Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5366330 Share on other sites More sharing options...
Bjorn Firewalker Posted August 14, 2019 Share Posted August 14, 2019 Excellent work on the AdMech vehicles. I'm disappointed with the Ordinatus' bulimic design- I think it will look much better with an armored crew compartment in front, maybe one transplanted from the Goliath truck- but that's not your fault. Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5367046 Share on other sites More sharing options...
MajorNese Posted August 14, 2019 Author Share Posted August 14, 2019 The goliath truck's design doesn't add up at all. My first thought was combining a Krios as front part and a Triaros as rear part to get enclosed parts, but let's just say the dimensions don't add up at all. Not that it would have mattered in the end, with still no rules in sight. Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5367087 Share on other sites More sharing options...
MajorNese Posted August 19, 2019 Author Share Posted August 19, 2019 Another 5 intercessors for my Cawlites: Next up, two armiger Moirax. thewarriorhunter, Bjorn Firewalker, ranulf the revenant and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/2/#findComment-5370585 Share on other sites More sharing options...
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