MajorNese Posted March 24, 2020 Author Share Posted March 24, 2020 Day 1 of country-wide lockdown.The coffe machine spirit is eager, and Dawn of War/Mechanicus soundtrack blasts all day long.I've started tackling the backlog, with the intention of readying some of the larger models for ETL.First up is the Warhound titan I've had around for a while.Torso is built, head requires some new plasticard inserts for the eyes.Though basing will only be done once the local GW store opens again - I intend to use 130mm bases for each foot. Magos Takatus and walter h 2 Back to top Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5495862 Share on other sites More sharing options...
Magos Takatus Posted March 24, 2020 Share Posted March 24, 2020 Nice start! I bet it will develop quite quickly considering the current situation. Good luck, and good choice for the background music. :) Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5495947 Share on other sites More sharing options...
thewarriorhunter Posted March 24, 2020 Share Posted March 24, 2020 Wow AT is really true at the smaller scale. I thought that was an AR Warhound at first and that you had a cutting mat with a really small grid. Looking forward to seeing this come along. Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5495948 Share on other sites More sharing options...
MajorNese Posted March 26, 2020 Author Share Posted March 26, 2020 Day 4. The coffee starts to taste better since I've started using the Rite of Irish Addition - at least one upside of home office. Feet are built, and temporarily glued to 100mm bases for posing. Once the store is open again, I'll order 130mm bases for each foot. Legs are built, just not connected right now, that will happen when basing is done. Next up are the weapons, and mould line cleaning on the armour plates. Then it's just the details and the bases, and maybe casting/gluing some decorative stuff on there. thewarriorhunter, Focslain and Ldorte 3 Back to top Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5496901 Share on other sites More sharing options...
MajorNese Posted March 31, 2020 Author Share Posted March 31, 2020 Week 2. The room smells of resin dust, but the warhound is pretty much done - I'll add a bit of decoration over the time (I prefer not to rush that), and bases when available again. With the first step on the road to ETL done, I'll do a smaller model or two for a change. Which one exactly will depend on a third party store delivery, so either knight or AdMech stuff. I've got a lot of stuff still here, so I'd say it's for the best to just build stuff and only paint it once ETL has started. With current developments, I doubt my large events in the summer will take place anyway... thewarriorhunter, Focslain, brother_b and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5499274 Share on other sites More sharing options...
Ldorte Posted April 3, 2020 Share Posted April 3, 2020 The Warhound build looks like its going great. May I ask what guide you used during construction? I grabbed a Warhound in February but have yet to do anything with it as it is quite an intimidating build compared to the resin tanks I've done previously! Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5500613 Share on other sites More sharing options...
MajorNese Posted April 3, 2020 Author Share Posted April 3, 2020 I've used THIS project for guidance. The official guide doesn't go into that much detail on certain parts. The easiest approach would be to lay out the entire titan in parts - once you figure out which pistons and connector parts belong to the feet, it clears up a lot. Then the two-part pistons from foot to leg. Then the ones at the hip. Every piston has a different diameter and amount, so it's quite a puzzle at that point, but once the leg parts are done, the rest becomes rather obvious. For building stages, I first did the torso, so I could figure out the pose with a reference for the future model. Then the leg portion/pose, then head/weaponry to match that. And once I get back to it, add some details. Luckily, I have a friend who recently built his, and was able to answer questions about the more ambiguous parts not explicitly mentioned in the manual. If you have any questions, feel free to ask - it's not been too long ago for me. Ldorte 1 Back to top Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5500623 Share on other sites More sharing options...
Ldorte Posted April 3, 2020 Share Posted April 3, 2020 That's a great link thanks, nice and comprehensive run down (unlike the useless official instructions!). Thanks for the tips I think I'll have a go at it this weekend. I look forwards to seeing your warhound all painted up! Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5500627 Share on other sites More sharing options...
Colonel Cross Posted April 8, 2020 Share Posted April 8, 2020 Did you ever find any good turret alternatives? Did you just use some plasticard to take care of the gaps between the Disintegrator top armor and the Dunerider ramp edges? "Last but not least, my first boat. I didn't like the Higgins Boat look entirely, and the design difference between transport and gunboat. So I closed the transport, making it a beach ramming brick, way more brutal than the original look. Once I figure out how to do an enclosed turret with missile launcher, it can run as both variants. So if anyone knows a third party source for enclosed boat turrets, this might help a lot. No way that thing will stay open..." Magos Takatus, Bjorn Firewalker and brother_b 3 Back to top Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5503803 Share on other sites More sharing options...
Bjorn Firewalker Posted April 8, 2020 Share Posted April 8, 2020 Great job! I agree, an enclosed passenger compartment makes the vehicle look MUCH better. Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5503839 Share on other sites More sharing options...
MajorNese Posted April 8, 2020 Author Share Posted April 8, 2020 Did you ever find any good turret alternatives? Did you just use some plasticard to take care of the gaps between the Disintegrator top armor and the Dunerider ramp edges? I used plasticard for the ramp/top armour gap already. You only need a slightly weird triangle, that's possible if a bit tricky to cut without gap. The only thing still missing is the turret alternative - the turret platform is so weirdly angled, my plasticard skills are insufficient. If that pops up on Shapeways or any other shop in a good-looking variant, I'd prefer that. Until then, more walkers for ETL. Current project is marrying a Styrix conversion kit to the current knight box, with (almost) every weapon magnetized. Since every gun uses parts from the other (or not) and the GW instructions are completely cluttered, that takes way longer than anticipated. Seriosly, every single knight option (Canis Rex, Paladin, Warden,...) is described by itself, with every single step, and only the options that model has available. It's better to actually cut out the relevant parts and throw away the rest... Colonel Cross 1 Back to top Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5503853 Share on other sites More sharing options...
Colonel Cross Posted April 9, 2020 Share Posted April 9, 2020 Thanks for the response, MajorNese. I'm working on a test turret now. I used the servitor for the Dunerider heavy stubber turret. I then built the Disintegrator turret as normal, but I added a skitarii gunner from the Dunecrawler kit and glued his gunner hands to it. You can't tell he is just floating there when placed onto the turret mount. I added the heavy weapon mount as normal on the gunners left side. And on the right I have magnetized a leftover Daedalus Missile Launcher. I then filed off the mechanicus symbol and glued the heavy stubber on. It looks pretty sweet as the turret shape and missile launcher ties the design back to the Dunecrawler and balances out the look a bit better, in my opinion. walter h 1 Back to top Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5504161 Share on other sites More sharing options...
MajorNese Posted June 12, 2020 Author Share Posted June 12, 2020 Finally got something done again. The centerpiece of my collection of centerpieces, backbone of Knight House Accidentus. Speaking of which - it grows. I never intended to create a knight army, but those guys just keep showing up in increasing numbers... Prot, Subtle Discord, Colonel Cross and 5 others 8 Back to top Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5540373 Share on other sites More sharing options...
MajorNese Posted July 23, 2020 Author Share Posted July 23, 2020 Another wave done. Finally did the Termite I've had on the pile for a while. Considering how the points of the dunerider were increased, the termite might be more worth it. Also finished the next wave of destroyers, the additional 6 bring them up to 9 now. While searching the entire house for a f****** ethernet cable (the one you always have lots around and don't know what to do with) I found yet another untouched box of kataphrons. No idea when I bought that, might have been a few years. Doesn't matter, the Omnissiah wills it, so either destroyers go up to 12 or breachers up to 9. I even found that damn cable in the end... Next up for my martian friends would be a magnetized questoris knight, currently basecoated. It might just be delayed due to an Indomitus box arriving in the next few hours, that would mean my Raptors will get a few bikers first. We'll see... Bjorn Firewalker, Subtle Discord, Focslain and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5568723 Share on other sites More sharing options...
thewarriorhunter Posted July 23, 2020 Share Posted July 23, 2020 Looks so good. I always love seeing your scheme on models. Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5568844 Share on other sites More sharing options...
Bjorn Firewalker Posted July 23, 2020 Share Posted July 23, 2020 Excellent work on the Termite and the Kataphron servitors. Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5569141 Share on other sites More sharing options...
MajorNese Posted August 10, 2020 Author Share Posted August 10, 2020 And the project of the past weeks is done. With almost all weapons options - the melta cannon is something I wouldn't use anyway, and magnetizing that one too would have made matters even more complicated. brother_b, Magos Takatus, Bjorn Firewalker and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5581940 Share on other sites More sharing options...
thewarriorhunter Posted August 10, 2020 Share Posted August 10, 2020 Looks great, love the heat effects on the barrels. Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5582026 Share on other sites More sharing options...
Clingy Posted August 10, 2020 Share Posted August 10, 2020 Wonderful work. Your Castellan looks amazing Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5582091 Share on other sites More sharing options...
Bjorn Firewalker Posted August 10, 2020 Share Posted August 10, 2020 Excellent work on the Knight. Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5582097 Share on other sites More sharing options...
MajorNese Posted August 11, 2020 Author Share Posted August 11, 2020 Looks great, love the heat effects on the barrels. Thanks. It's the same wet blending technique, going from leadbelcher over violet to blue. And let Nuln oil dry while hanging the gun muzzle-down. In unrelated news, decals should now become less relevant for me on larger vehicles, I can directly "print" anything on basecoated plasticard. The Omnissiah be praised... Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5582791 Share on other sites More sharing options...
brother_b Posted August 11, 2020 Share Posted August 11, 2020 The OCD painting of ALL the rivets makes me so happy. I'm the guy that my friends ask, "Why paint the underside of the mini"? To which I reply, "Because there's an underside of the mini". Keep it coming, the blends are buttery smooth goodness. Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5582801 Share on other sites More sharing options...
MajorNese Posted August 11, 2020 Author Share Posted August 11, 2020 The OCD painting of ALL the rivets makes me so happy. I'm the guy that my friends ask, "Why paint the underside of the mini"? To which I reply, "Because there's an underside of the mini". Well, I paid for the whole mini, I might as well paint all of it. At least what is visible enough to notice if I don't. brother_b 1 Back to top Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5582806 Share on other sites More sharing options...
thewarriorhunter Posted August 11, 2020 Share Posted August 11, 2020 That's pretty bad @$$. How are you planning on applying to the models? Will you print directly on the bits or attach the plasticard after the fact? Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5582812 Share on other sites More sharing options...
MajorNese Posted August 11, 2020 Author Share Posted August 11, 2020 It depends on the upcoming experiments. It definitely works to use white plasticard, basecoat it (black or red for example), then expose the white part with the laser, as seen in the pic. That would have to be attached after basecoating the mini, or it would be coated over. The next approach would be to try to engrave it into the bits. Depending on how precise it works and how noticeable/paintable it ends up, that might do the trick. Another thing would be to cut out symbols from plasticard. That doesn't work too well with the 0.5mm plasticard I have around - it requires so much energy to burn through, that it melts down all details in the surrounding area. I'll get thinner plasticard (I've seen 0.16mm and 0.13mm), considering how deep my current experiments already carved, that should work though. Then glue the resulting plasticard to the model and basecoat it. Link to comment https://bolterandchainsword.com/topic/345739-majorneses-admech-reboot-project-log/page/4/#findComment-5582832 Share on other sites More sharing options...
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