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Vikings vs Mecha


Kasper_Hawser

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Probably going to have my behind handed to me, but I'm going to meet a Riptide, Ghostkeel, Broadside and Tau Commander at 1000 points tonight. Let's hope I can keep my army together to weather the storm and eventually meet RX-78 (riptide), Blitz Gundam (the ghostkeel), Buster Gundam (the Broadside), and Gundam Double OO (the Tau Commander) with my two twin asault razorbacks, 2 plasma MSU,  a squad of intercessors, buffed by 3 HQs, a Wolf Lord on bike with TH, Rune Priest on bike with combi melta, and lastly a Battle leader in jump pack. Oh and a cyberwolf to fill it up solely for character protection.

 

On top of those 4 mentioned, probably some drones and the compulsory pathfinders. General plan is normal, kill pathfinders first probably with one or two of my infantry squads.

 

For Russ and the Allfather.....oh wait, I hate the Emperor these days. For RUSS and HUMANITY F YEAH!

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Guest Triszin

Ghostkeels damage ouput isn't the greatest, but they are tanks and absorb damage.

 

Target the broadside or riptide first, then go for the pathfinders.

 

Target ghost keel after these, it looks daunting and can do some same damage but the output of the others is priority

Greetings guys. Sad to say not one of the damn suits went down. In the end after 4.5 turns, all I did was kill 2 5-man pathfinder squads and perhaps 3 drone squads. It was a kill point mission, and in the end, I lost 3 squads of infantry, my 2 assault cannon razorbacks, 3 characters and a silly dog.

 

Still, I'm glad to say this was not because I made a lot of critical mistakes. As in most of my games, I failed to get the most important charges off even after zooming in 6 inches with my bikes. However I did made the mistake of thinking that the character protection about shooting applied in the overwatch. I stupidly used my wolf to go in front of my characters, thinking if I charged with my characters while the wolf was nearer, the opponent wouldn't be able to fire overwatch on my charging character. Sadly that was not the case and so my poor dog went down and my Rune priest was cut down to half his life before making the charge after surviving all the supporting fire.

 

Even then the Rune Priest mucked up his charge and I had to CP to get the charge. And then the, my Wolf Lord ALSO mucked up his charge. And then, my jump pack Wolf Guard Battle Leader ALSO mucked up his charge. Only thing left to charge was my grey hunters with plasma which had no CC weapons beyond chainswords, so I frustratingly charged them against the riptide and THEY got in.

 

Sigh, if we don't get a strategem to either improve our charges or bypass the 9" restriction soon, I'm gonna snap. Every single time I try to charge, the critical ones fail.

 

Anyway, to cut the story short, the Riptide did NOT die due to at least 4 supporting drones left and the Rune Priest and Grey Hunters could hardly make a dent in its thick armour. Even later when the Wolf Lord finally made the charge at the Riptide, there were STILL drones around and in the end, all my characters were gone with only one poor heavy bolter Razorback  left at my backline being charged and harassed by a Piranha.

 

As mentioned, even after my two characters failed their first charge and the Rune Priest and Grey Hunters first charged the riptide, even after falling back and shooting, the Rune Priest and Grey hunters were still alive thanks to Stormcaller and the Wolf Lord and the Battle Leader finally joined the party. As it is, making to his frontline was a small achievement for me, as is making the charge with SOME of my units in the end. 

 

I must say though, the Burst Cannon Riptide is a monster, effectively a Twin Assault Cannon with 2 damage. With the correct systems and buffs, the Riptide can end up with AP-2, rerolling all failed wounds, and then rerolling ones if a marker light hits. And with that kind of toughness 7 and Fly, it doesn't really need to move at all even when something is going to charge.

 

Not much consolation prize but ultimately we were laughing as the dice rolls went back and forth. I wisely avoided the Ghostkeel in shooting, but man, it's overcharge gun is a beast and it was practically taunting me in the open. All I could do was ignore it and pray the dice rolls favor my armour saves. I rushed my razorbacks early and brought one pathfinder squad down. Afterwhich I focused on the drones but it just wasn't enough by the time I was close enough to charge. So when my characters finally made the charge, the Riptide had made its critical charges.

 

In retrospect, I think I should have tried to go for the broadside instead, but he had a 4f drones next to it as well while the Riptide only had 2, so I judged I had a slightly better chance against the Riptide. If I could just kill it, his firepower is cut down by about 60%.

 

Well it was a good game, apart from the overwatch muck up trying to use the wolf, most of my critical thinking was right. Just...... need more dakka.... a Whirlwind would have been damn useful to hit the drones hiding behind the wall without fear of retaliation. Hmmmm, maybe should have replaced the third razorback with it.... but that would be tailorig already....

what was your list?

 

Are your GH carrying melta guns?

 

It wouldn't have mattered if my GH had melta guns. He would simply just have hoisted them off to the damn drones unless he rolls a 1 for saviour protocols, which is very unlikely.

 

I did mention my list but if you want to be precise:

 

Wolf Lord on bike with Thunderhammer and Stormbolter

Rune priest on bike with axe and combi melta

Wolf Guard Battle Leader with jump pack

6 man Grey Hunters including Wolf Guard sergeant with melta and combi melta

6 man Grey Hunters including Wolf Guard sergeant with plasma and combi plasma

6 man Intercessor with Grenade Launcher and Bolt rifles

Razorback with Twin Assault cannon and storm bolter

Razorback with Twin Assault cannon and storm bolter

Razorback with twin heavy bolter

1 Cyber wolf

 

If you wondering what I'm doing, general plan is the Twin assault cannons zoom forward with the bike characters with the Cyberwolf hanging behind in case of any outflanking/flying behind nonsense. Intercessors and one melta gang outflanking to come in when needed. The intercessors preferably taking out the drones. In the end, just couldn't kill enough drones.

 

His list:

Tau Commander with 2 plasma guns, can't remember his equipment but basically he can choose one unit to reroll all its wound rolls by forgoing his own shooting.

Riptide with Burst canon and SMS

Ghostkeel with some sort of S8 gun and burst cannons.

5 man pathfinder squad

5 man pathfinder squad

Broadside with SMS and Railgun

The drones are really confusing but I thnk there were about 5 squads of drones, some of them are mix between marker light and shield drones.

 

Since he had so few units, he actually managed to castle up in one tiny corner with a good LOS blocking building. For the most part, couldn't see his damn Broadside.

 

In the end, lost the game due to not making critical charges. And that cyberwolf needs to go, replace with hunterkillers missiles

I will have to hit the training cages and brush up on Tau

 

Better hit the shooting range instead. Even a grot can beat up a Tau. It's the shooting that we need to brush up, especially we Wolves who compared to other marines, sometimes can't hit the broad side of a barn.

 

Seriously though, I'm identifying a different problem with Tau. It's becoming exceedingly boring to fight Tau when all you seem to be doing is killing drones. Granted, he was castling up so if he was more mobile, like using a crisis bomb, I would have a better chance of killing him without so many drones to accompany (although knowing my luck, he'll still manage to assign drones up front to take the hits.

 

Drones drones drones..... I'm beginning to understand why even Tau players feel their latest codex has not been good to them. Maybe not in competitive terms, but in flexibility and play styles, the tau codex has become even more boring and mono-list like old Phil Kelly codexes (which actually includes Space Wolves, with their GH and Long Fangs missile spam back in the day)

 

Anybody actually seen a Sunshark on the table before?

Well, too bad to listen to this. I actually just had this match up in the 750 pts. tournament I played. I did manage to win (although there might've been a confussion on counting each drone as a unit) but what I saw that helped was having the shields. The invulns added with storm caller from Njal helped to finally get close and start dishing out pain. His fire Warriors melted as soon as I arrived and I managed to close down better his Ghostkell amd Crysis suits, by having the overwatch on my Wolf Lord an Wolf Guard Battle Leader with the 3+ invuln. The T5 in Drones seems a bit ridiculous though.

Well, too bad to listen to this. I actually just had this match up in the 750 pts. tournament I played. I did manage to win (although there might've been a confussion on counting each drone as a unit) but what I saw that helped was having the shields. The invulns added with storm caller from Njal helped to finally get close and start dishing out pain. His fire Warriors melted as soon as I arrived and I managed to close down better his Ghostkell amd Crysis suits, by having the overwatch on my Wolf Lord an Wolf Guard Battle Leader with the 3+ invuln. The T5 in Drones seems a bit ridiculous though.

 

Well your game at least had a smaller gang of crisis suits rather than the huge Riptide. But I don't think the drones are T5. The Crisis suits yes, but not the drones. Generally they should be T4. also not sure what you mean shields, I think you mean cover save. Yes cover save does matter until the SMS starts flying which the Tau have no shortage off. But every little bit helps.

 

Also bear in mind that not all drones are necessarily shield drones and have FNP. Make sure his damn drones actually look like shield drones and he doesn't cheat by sneakily allocating the would to a shield drone, but removing the gun drone instead.

 

 

Well, too bad to listen to this. I actually just had this match up in the 750 pts. tournament I played. I did manage to win (although there might've been a confussion on counting each drone as a unit) but what I saw that helped was having the shields. The invulns added with storm caller from Njal helped to finally get close and start dishing out pain. His fire Warriors melted as soon as I arrived and I managed to close down better his Ghostkell amd Crysis suits, by having the overwatch on my Wolf Lord an Wolf Guard Battle Leader with the 3+ invuln. The T5 in Drones seems a bit ridiculous though.

Well your game at least had a smaller gang of crisis suits rather than the huge Riptide. But I don't think the drones are T5. The Crisis suits yes, but not the drones. Generally they should be T4. also not sure what you mean shields, I think you mean cover save. Yes cover save does matter until the SMS starts flying which the Tau have no shortage off. But every little bit helps.

 

Also bear in mind that not all drones are necessarily shield drones and have FNP. Make sure his damn drones actually look like shield drones and he doesn't cheat by sneakily allocating the would to a shield drone, but removing the gun drone instead.

I mean actually Storm shields on characters to soak Overwatch and the survival of characters. Cna also help the Wolf Guard Pack Leader to survive amd deliver a combi to large targets. Combine the shields with LoS blocking terrain amd Storm Caller managed to get most of my units within charging distance of his units. At the end I had few things, but he only had his Longshot, the Ghostkeel and marker drones.

 

About the T5 im drones I'd have to checl, that is how my opnent played it. He was also going for marker drones and the damn stealth drones on the Ghostkeel.

 

 

Well, too bad to listen to this. I actually just had this match up in the 750 pts. tournament I played. I did manage to win (although there might've been a confussion on counting each drone as a unit) but what I saw that helped was having the shields. The invulns added with storm caller from Njal helped to finally get close and start dishing out pain. His fire Warriors melted as soon as I arrived and I managed to close down better his Ghostkell amd Crysis suits, by having the overwatch on my Wolf Lord an Wolf Guard Battle Leader with the 3+ invuln. The T5 in Drones seems a bit ridiculous though.

Well your game at least had a smaller gang of crisis suits rather than the huge Riptide. But I don't think the drones are T5. The Crisis suits yes, but not the drones. Generally they should be T4. also not sure what you mean shields, I think you mean cover save. Yes cover save does matter until the SMS starts flying which the Tau have no shortage off. But every little bit helps.

 

Also bear in mind that not all drones are necessarily shield drones and have FNP. Make sure his damn drones actually look like shield drones and he doesn't cheat by sneakily allocating the would to a shield drone, but removing the gun drone instead.

I mean actually Storm shields on characters to soak Overwatch and the survival of characters. Cna also help the Wolf Guard Pack Leader to survive amd deliver a combi to large targets. Combine the shields with LoS blocking terrain amd Storm Caller managed to get most of my units within charging distance of his units. At the end I had few things, but he only had his Longshot, the Ghostkeel and marker drones.

 

About the T5 im drones I'd have to checl, that is how my opnent played it. He was also going for marker drones and the damn stealth drones on the Ghostkeel.

 

 

Don't really like to put Stormshields on 1 wound characters anymore though. But you have a point. Also have never bothered to model a combi-weapon with stormshield and I don't like using non-WSYWIG models. It's hard enough to find combi weapons without addiing a stormshield to them. 

 

 

 

Well, too bad to listen to this. I actually just had this match up in the 750 pts. tournament I played. I did manage to win (although there might've been a confussion on counting each drone as a unit) but what I saw that helped was having the shields. The invulns added with storm caller from Njal helped to finally get close and start dishing out pain. His fire Warriors melted as soon as I arrived and I managed to close down better his Ghostkell amd Crysis suits, by having the overwatch on my Wolf Lord an Wolf Guard Battle Leader with the 3+ invuln. The T5 in Drones seems a bit ridiculous though.

Well your game at least had a smaller gang of crisis suits rather than the huge Riptide. But I don't think the drones are T5. The Crisis suits yes, but not the drones. Generally they should be T4. also not sure what you mean shields, I think you mean cover save. Yes cover save does matter until the SMS starts flying which the Tau have no shortage off. But every little bit helps.

 

Also bear in mind that not all drones are necessarily shield drones and have FNP. Make sure his damn drones actually look like shield drones and he doesn't cheat by sneakily allocating the would to a shield drone, but removing the gun drone instead.

I mean actually Storm shields on characters to soak Overwatch and the survival of characters. Cna also help the Wolf Guard Pack Leader to survive amd deliver a combi to large targets. Combine the shields with LoS blocking terrain amd Storm Caller managed to get most of my units within charging distance of his units. At the end I had few things, but he only had his Longshot, the Ghostkeel and marker drones.

 

About the T5 im drones I'd have to checl, that is how my opnent played it. He was also going for marker drones and the damn stealth drones on the Ghostkeel.

 

 

Don't really like to put Stormshields on 1 wound characters anymore though. But you have a point. Also have never bothered to model a combi-weapon with stormshield and I don't like using non-WSYWIG models. It's hard enough to find combi weapons without addiing a stormshield to them. 

 

 

Keep in mind these stormshields are at a reduced cost too. This is how I run the WGPLs in my squads and when it goes well, man it goes well.

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