birdbath Posted April 1, 2018 Share Posted April 1, 2018 I have been out of the loop in 40k for a while and cant see why we don't have a dreadnaught in the Death Guard Codex Cheers, BB Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/ Share on other sites More sharing options...
Dark Bjoern Posted April 1, 2018 Share Posted April 1, 2018 The classic chaos dreadnought is dead. Now they´re called hellbruts. Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5045363 Share on other sites More sharing options...
Wolf Lord Loki Posted April 1, 2018 Share Posted April 1, 2018 The chaos terminology is now Helbrute. I suppose it helps distinguish loyalist from traitors for the sake of strategems and the like The options in the death guard codex more or less cover the traditional chaos dread weapons load out. I don't think anything is missing Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5045367 Share on other sites More sharing options...
birdbath Posted April 1, 2018 Author Share Posted April 1, 2018 Cool, good to know. Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5045382 Share on other sites More sharing options...
Wolf Lord Loki Posted April 15, 2018 Share Posted April 15, 2018 Although I did find out last weekend that our dreadnought are actually swifter than out loyalist cousins, ours have about a 2",better move value Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5055749 Share on other sites More sharing options...
TURBULENCE Posted April 15, 2018 Share Posted April 15, 2018 Last I checked death guard dreadnoughts do not move ten inches. Though they are "faster" or at least can be played more mobile thanks to our legion trait Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5055982 Share on other sites More sharing options...
Panzer Posted April 15, 2018 Share Posted April 15, 2018 Last I checked death guard dreadnoughts do not move ten inches. Though they are "faster" or at least can be played more mobile thanks to our legion trait Regular Dreadnoughts move 6". ;) Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5055993 Share on other sites More sharing options...
TURBULENCE Posted April 20, 2018 Share Posted April 20, 2018 They both move 8” according to battlescribe. Don't have the chaos codex only death guard, but I can check the index Edit- Ah, I see what you mean, loyalist dreads only move 6 Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5061429 Share on other sites More sharing options...
Purge Posted May 6, 2018 Share Posted May 6, 2018 I'm seeing dreadnoughts moving 6 and help brutes moving 8. The contemptor moves 9 but decreases with damage. Which I'm surprised that normal dreadnoughts and hellbrutes dont decrease with damage like other vehicle's. Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5074296 Share on other sites More sharing options...
Prot Posted May 7, 2018 Share Posted May 7, 2018 I personally fail to see the tactical merit in DG taking dreads. There’s so many cool choices for DG which benefit in different ways... FnP or Daemon saves.I have on DG buddy that takes two per game and being brutally honest I don’t see the reason. Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5074373 Share on other sites More sharing options...
Plaguecaster Posted May 7, 2018 Share Posted May 7, 2018 I always take multiple dreads in my list and they always seem to do pretty well though they are the FW dreads which I tend to find alot more reliable than the most of the daemon engines especially bligh haulers which I just find useless since I never take them as a unit of 3. I am planning on taking a couple helbrutes with twin las and Misile launcher to add some decent long ranged high S weapons with decent AP plus I can keep them moving forward with my plague marines and Contemptors with their much better BS actually having a better chance of causing decent damage to stuff Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5074419 Share on other sites More sharing options...
Fhanados Posted May 7, 2018 Share Posted May 7, 2018 I'll be fielding 2-3 stock standard Helbrutes with Melta/Fist in most of my lists. They were originally intended as a stop-gap unit while I paint up Bloat Drones but now that I can only take 3 of them (the datasheet cap is pretty prevalent here outside narrative games) I've made them a more permanent part of the army. I haven't had a whole lot of experience with them yet, but being able to move and shoot the melta without the -1 penalty isn't terrible on paper. I'd still prefer to run my 6 drones, but the brutes fulfill a similar role for me. I should point out I'm not a super competitive player and my lists are usually average at best, but when I have used the brutes in the past they've been pretty handy for me. Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5074421 Share on other sites More sharing options...
Azekai Posted May 7, 2018 Share Posted May 7, 2018 I have on DG buddy that takes two per game and being brutally honest I don’t see the reason. The reasoning boils down to big stompy robots from hell Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5074426 Share on other sites More sharing options...
Wolf Lord Loki Posted May 7, 2018 Share Posted May 7, 2018 I figure because they are moderately fast and have big honking fists closes combat dreads make up my second wave. I have bloat drones and Daemon Prince making up the first wave, so something should hopefully get through and start breaking face Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5074511 Share on other sites More sharing options...
Metzombie Posted May 7, 2018 Share Posted May 7, 2018 I'm seeing dreadnoughts moving 6 and help brutes moving 8. The contemptor moves 9 but decreases with damage. Which I'm surprised that normal dreadnoughts and hellbrutes dont decrease with damage like other vehicle's. Only things with 10 or more wounds decrease wit damage. Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5074521 Share on other sites More sharing options...
Ishagu Posted May 9, 2018 Share Posted May 9, 2018 DG Leviathan is genuinely very good because it has no BS penalty when moving and firing it's substantially powerful weapons. Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5076327 Share on other sites More sharing options...
Lord Rust Posted May 9, 2018 Share Posted May 9, 2018 DG Leviathan is genuinely very good because it has no BS penalty when moving and firing it's substantially powerful weapons. Did they give the leviathan the "HELBRUTE" keyword? if not, DG legion traits dont work on them Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5076756 Share on other sites More sharing options...
DominikB Posted May 9, 2018 Share Posted May 9, 2018 DG Leviathan is genuinely very good because it has no BS penalty when moving and firing it's substantially powerful weapons. Did they give the leviathan the "HELBRUTE" keyword? if not, DG legion traits dont work on them They have indeed! Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5076803 Share on other sites More sharing options...
Lord Rust Posted May 9, 2018 Share Posted May 9, 2018 Cool (where?) Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5076826 Share on other sites More sharing options...
Azekai Posted May 9, 2018 Share Posted May 9, 2018 Cool (where?) Why, IN THE ERRATA OF COURSE! (I don't care if they call it an FAQ, it is Nurgle-damned errata, because it sure as heck wasn't in there before). Seriously, the game has been changed so much over the course of a year I don't know why anyone even buys books. Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5076839 Share on other sites More sharing options...
Plaguecaster Posted May 9, 2018 Share Posted May 9, 2018 Check the FW FAQ it's in there Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5076840 Share on other sites More sharing options...
Lord Rust Posted May 9, 2018 Share Posted May 9, 2018 OK I found it (at least it wasnt on Facebook) Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5076874 Share on other sites More sharing options...
Bulwyf Posted May 18, 2018 Share Posted May 18, 2018 My lists always have at least two helbrutes and generally one Levi dread. Being able to move and ignore the heavy penalty is such a great thing for them. For the person above who doesn't understand why his buddies uses helbrutes in a DG list...they are still great units that excel in anti vehicle. I personally always give mine one melee and one ranged weapon. People who want to DS or assault them always have to take that into consideration. Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5085471 Share on other sites More sharing options...
Plaguecaster Posted May 19, 2018 Share Posted May 19, 2018 My lists always have at least two helbrutes and generally one Levi dread. Being able to move and ignore the heavy penalty is such a great thing for them. For the person above who doesn't understand why his buddies uses helbrutes in a DG list...they are still great units that excel in anti vehicle. I personally always give mine one melee and one ranged weapon. People who want to DS or assault them always have to take that into consideration.What ranged weapon do you give your ones??? Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5085739 Share on other sites More sharing options...
Bulwyf Posted May 19, 2018 Share Posted May 19, 2018 My lists always have at least two helbrutes and generally one Levi dread. Being able to move and ignore the heavy penalty is such a great thing for them. For the person above who doesn't understand why his buddies uses helbrutes in a DG list...they are still great units that excel in anti vehicle. I personally always give mine one melee and one ranged weapon. People who want to DS or assault them always have to take that into consideration.What ranged weapon do you give your ones??? Lascannon or reaper for helbrute. Grav bombard or butcher for the Levi. I had a game tonight with the list I posted on the DG army list against Space Wolves. I was on the way to completely tabling them when the handshake was offered at the end of my shooting in the top of turn three. The Helbrutes and Levi in that list along with the PBC and the bloat drones to harass enemy vehicles is very hard for the opponent to deal with. Link to comment https://bolterandchainsword.com/topic/345798-why-no-dreadnaught-in-death-guard-codex/#findComment-5085821 Share on other sites More sharing options...
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