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Against the Nids ... help!


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Ok so

BJORN

3 x ( GH pg,pp, Razorback TLAC )

2 x LF 4LC

2 x 5 vanilla scouts

 

Is a scary 1310 points. Only 190 left!

 

Do I look at what I can get for 190 ... or drop a razorback and have more “boots”? I’m conscious this army is likely to be castled against the Nids. I have nothing threatening his deployment options and if he hides his back field I’ll have nothing to do but wait for his deepstrike (which may be turn 2) and weather his hive guard who don’t need LOS.

 

What’s your thoughts?

 

HDL

Vanilla scouts can be deployed mid field

 

That is what makes them special

*edit to clarify

Remember the 9 inch bubble in each direction. The scouts bubble combined with your DZ means 9 + 9 + 9 (yes 27" deployment buffer at the widest point).

 

Without scouts you have a 9" bubble. Easy rapid fire and charge range for other armies

 

Cyberwolves are just anti ds and smite chaff. You can use any unit for that but CW are cheap and efficient

 

The beta ds rules change all of that analysis though

 

If the opponent cant drop his alpha strike units turn 1 you dont need vanilla scouts (they still stop raven guard etc)

Thanks Tigurius, it’s a very good point. My friend won’t play beta rules so I’ve got the alpha strike to deal with for a while. Scouts are good for this.

 

I’m struggling with this list though. What I’ve got doesn’t seem much for the points somehow ... which normally forebodes it being a poor army choice...

 

HDL

You can take them like that until we get a chapter tactic, longer even if you don’t want it. Still legal in th post FAQ landscape since it shares Adeptus astartes keyword.

 

A bit off topic but I may as well ask this to understand since for me, I've never had to think like this using only space wolf for my armies.

 

Regarding the Keywords, does this mean we can actually make a detachment made of ANYTHING with the same keyword? Like I could make a battalion with Calgar,  Mephiston, grey hunters and ravenwing? 

Yes with an asterix. In the most extreme example of say a SW army led by calgar, calgar would not have access to his tactic or relics though because the whole army detachment needs to share that most specific keyword.

 

Currently, SW are the only ones that don’t have a chapter tactic, and our stratagems and relic do not require that specificity. The only reason it comes up for me is when I sub out our currently terrible wolf scouts for vanilla ones or if I feel spicey and want to take stuff like stormhawks etc.

Th easiest way to get allies is a separate detachment

I have been using a vanilla librarian (null zone omg) vanilla scouts and assassins

I put them in a separate patrol or vanguard depending on how many assassins i need.

They share keyword imperium and i don't care about chapter tactics or stratagems for them.

The new battle brother rules (*BETA so may not apply to you) change this by denying imperium as a shared word.

I now run assassins as their separate special vanguard with no hq and no CP benefit

The vanilla librarian can be tossed in my cheap outrider detachment with cyber wolves and they share adeptus astartes as keyword.

Everyone else goes in a large SW battalion

Where are those new assassin detachment rules?

https://whc-cdn.games-workshop.com/wp-content/uploads/2018/04/warhammer_40000_The_Big_FAQ_1_2018_en.pdf

 

New FAQ for everything 40k related

 

They also updated the BRB and all existing codex available

 

Tons of stuff just changed

 

The battlebrother detachment thing is a BETA rule (like smite and character rules were previously beta but just became official)

  • 2 weeks later...

OK, so I've gone away and thought about it ..... Against the Nids :huh.:

 

With the Nids' ability to fall back and still shoot etc. I don't think assault is going to work.  I need to concentrate on shooting and I need more bodies.

 

So I've come up with this. . . I'm not sure about it at all to be honest, I don't inherently trust our Grey Hunters in this edition, with all the -ap weapons and mortal wounds. 

 

BJORN (tlac hf)

Runepriest

 

5 Grey Hunters pistol, plasma gun

5 Grey Hunters. pistol, plasma gun

5 Grey Hunters, pistol, plasma gun

 

Razorback twin assault cannons

Razorback twin assault cannons

Razorback twin assault cannons

 

5 SM scouts

5 SM scouts

 

5 Longfangs 4 lascannons

5 Longfangs 4 lascannons

 

Blizzdread

 

Idea is to speed bump with the scouts as far forward as possible, put Long Fangs in cover if possible.  Then do I castle and wait for him with Runepriest cover bonus, or do I rumble the mech forward?  I'm thinking just castling up, surviving his death-star-deep-strike with as much shooting from me as possible and then rumble forwards.

 

I'd appreciate views (of any sort) on this ... 

 

HDL 

Long fangs need to be in a building with fire ports, IMO. While it can be a bit pricey, a bunker or Bastion will keep them safe from practically everything short of extreme heavy fire power. It also indirectly increases their line of sight, especially with the Bastion.

Thanks Gherrick. I’ve checked out the fortifications. They are good but I am already so tight on points I’m not sure I can afford 120+ to keep one unit of longfangs safe. Especially as they can’t move ...

 

The thing which gets me about the list above is that it’s so like a 5th edition list ....

 

Once I’ve had 3 troops with the razors, Bjorn and the longfangs there isn’t many points left to get creative.

 

Is this balanced (to those on this thread that felt my initial list was so unbalanced)? If not ... can you suggest what is a balanced list?

 

HDL

I'd swap one unit of scouts for 2-3 cyberwolves. They make excellent anti-deepstrike bubbles, and that will free up some points for perhaps some upgrades on your other units.

 

He put the scouts in for superior deep strike protection over the wolves.  A nid dropped in his face and rapid fired him to death

 

I love cyberwolves and will tell everyone to take 3 but they can't push the bubble outside your DZ.  

 

Vanilla scouts give you a massive safe zone

 

*Beta rules change all this....I no longer have scouts due to deep strike rule changes

 

 

I like that list HDL

 

Note thet Bjorn does NOT have a TLAC...just a plain AC

 

However your list has a ton of dakka (7 assault cannons for 42 shots rerolling with Bjorn)

That should help clear his chaff

If you keep the GH in the transport they will do their job just fine

They are your chaff with bite

They keep the enemy off Bjorn and provide targets 

 

If you want to change things around you can drop the 2nd LF unit or downgrade it and put upgrades on your other squads.

 

The real question at this point is what tools do you need?  What do you need your list to do...what does it NOT do right now as presented

Thanks TiguriusX.

 

Gutted I didn’t spot the TLAC ... that will have quite an effect and I’ve used the TLAC the last 3 times (I did pay for it ...)

 

What am I missing? I don’t have much to threaten his backfield if he sits back and waits for his deepstrike turn 2 instead of 1. If I put the scouts out far upfield 18” away from my back field he could delay his deepstrike and let his backfield shoot the scouts. He only had to wipe one unit out to get his 9” deepstrike in against my main force. Ok .. I get a round of action (and hopefully my RP will pull of stormcaller) but if he hides his backfield I’m not sure how many shots the LF will get. (Remember his hive guard don’t need LoS)

 

HDL

Here's a list to consider...it comes in at 1499, but may include models you don't have (i.e. primaris aggressors):

 


++ Battalion Detachment +5CP (Imperium - Space Wolves) [83 PL, 1499pts] ++

 

+ HQ +

Bjorn the Fell-handed [14 PL, 267pts]: 2. Inspiring Leader, Heavy flamer, Trueclaw, Twin lascannon, Warlord

Iron Priest on Bike [6 PL, 100pts]: Boltgun, Frag & Krak grenades, Servo-arm, Thunder hammer
. . Bike: Twin boltgun

+ Troops +

Grey Hunters [8 PL, 108pts]: 4x Chainsword
. . Grey Hunter Pack Leader: Bolt pistol, Boltgun, Frag & Krak grenades, Power axe
. . 3x Grey Hunter w/Bolt Pistol: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades
. . Grey Hunter with Special Weapon: Bolt Pistol, Frag & Krak grenades, Plasma gun
. . Wolf Guard Pack Leader: Frag & Krak grenades, Storm bolter, Wolf claw

Grey Hunters [6 PL, 65pts]
. . Grey Hunter Pack Leader: Bolt pistol, Boltgun, Frag & Krak grenades
. . 4x Grey Hunter w/Bolt Pistol: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades

Grey Hunters [6 PL, 65pts]
. . Grey Hunter Pack Leader: Bolt pistol, Boltgun, Frag & Krak grenades
. . 4x Grey Hunter w/Bolt Pistol: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades

+ Elites +

Aggressor Squad [12 PL, 222pts]: 5x Aggressor, Aggressor Sergeant
. . Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher: Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher

Wulfen [13 PL, 231pts]
. . 2x Great frost axe
. . 2x Thunder hammer & Stormshield: 2x Storm Shield, 2x Thunder Hammer
. . 4x Wulfen
. . Wulfen Pack Leader: Frost claws

+ Heavy Support +

Long Fangs [8 PL, 209pts]
. . Long Fang: Bolt pistol, Frag & Krak grenades, Lascannon
. . Long Fang: Bolt pistol, Frag & Krak grenades, Lascannon
. . Long Fang: Bolt pistol, Frag & Krak grenades, Lascannon
. . Long Fang: Bolt pistol, Frag & Krak grenades, Lascannon
. . Long Fang: Bolt pistol, Frag & Krak grenades, Lascannon
. . Long Fang Pack Leader: Chainsword, Frag & Krak grenades
. . . . Boltgun and Bolt Pistol: Bolt pistol, Boltgun

+ Dedicated Transport +

Razorback [5 PL, 116pts]: Storm bolter, Twin assault cannon

Razorback [5 PL, 116pts]: Storm bolter, Twin assault cannon

8e is not the edition where a defensive player can win. You need many real threats in the opponent's face ASAP... In the list I included, I'd outflank the wulfen, the better armed GHs, and the aggressors (combat squading them during deployment). Those aggressors are pretty big threats, and having them in outflank means the opponent can get quite the surprise if they try to overwhelm you with an early charge. An 18" range with 6+d6 per model shots (even at S4 AP0) means they will leave a dent in damn near everything. If the opponent doesn't immediately try to wipe them off the board (they'd be a fool not to try), the shots double the next turn if you don't move them. Aggressors aren't that bad in melee either, although I'm not a huge fan of power gauntlets. T5 also means they can shrug off a lot of small arms fire (and even heavier/plasma weapons will wound on 3+ instead of 2+, which can really make a difference).

Thanks TiguriusX.

 

Gutted I didn’t spot the TLAC ... that will have quite an effect and I’ve used the TLAC the last 3 times (I did pay for it ...)

 

What am I missing? I don’t have much to threaten his backfield if he sits back and waits for his deepstrike turn 2 instead of 1. If I put the scouts out far upfield 18” away from my back field he could delay his deepstrike and let his backfield shoot the scouts. He only had to wipe one unit out to get his 9” deepstrike in against my main force. Ok .. I get a round of action (and hopefully my RP will pull of stormcaller) but if he hides his backfield I’m not sure how many shots the LF will get. (Remember his hive guard don’t need LoS)

 

HDL

 

If your priority is a backfield threat I suggest using our stratagem to outflank infantry  (cheaper than buying wolf guard with jump)

 
I really like sending LF acting like GH (no heavy weapons...just a combi plasma/melta on the WGPL and the PL).  They get reroll 1s and make it very effective to overcharge on arrival.
 

You need the points for it though...

 

Delete your extra group of LF-LCs for 170 pts

 

Spend 25 of it to upgrade Bjorn to TLLC (that way you still have 7 lascannons in your army if needed)

 

Now gear a new LF pack up for backfield duty

 

You need a WGPL to make this work.  If you want to go all in you can even put him in terminator armor with a heavy weapon

 

Then buy whatever you think you need

 

Melta and combi-melta for tank hunting (works just fine on characters and regular infantry too)

Plasma for general purpose (I think this is best for LFs and innate rerolls)

 

You can use your left over points to give the regular LFs all heavy bolters or upgrade your other packs (wgpl and storm shields/combi weapons etc)

 

You lose some long range fire but gain an effective backfield unit

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