Ovidius Incertus Posted April 11, 2018 Share Posted April 11, 2018 I'm kicking around the idea of getting a Warhound, primarily for modelling purposes, but maybe to play once in a while (i.e. "rarely"). I'd probably get it with 3 weapons and magnetize. What combination of 3 weapons should I get that will function best on the tabletop, if it ever makes it to the tabletop? What's good in 8th these days? Link to comment https://bolterandchainsword.com/topic/346107-what-warhound-weapons-for-8th-edition/ Share on other sites More sharing options...
General Strike Posted April 11, 2018 Share Posted April 11, 2018 I vote mega bolter, plasma, and turbo laser destructor. I actually want a double mega bolter warhound. Link to comment https://bolterandchainsword.com/topic/346107-what-warhound-weapons-for-8th-edition/#findComment-5052712 Share on other sites More sharing options...
Charlo Posted April 11, 2018 Share Posted April 11, 2018 Having seen the Inferno Cannon in action, that thing is terrifying. It ate 3 Dreadnoughts in overwatch. Link to comment https://bolterandchainsword.com/topic/346107-what-warhound-weapons-for-8th-edition/#findComment-5052799 Share on other sites More sharing options...
librisrouge Posted April 11, 2018 Share Posted April 11, 2018 Twin Inferno Cannons are the best by far. I’ve done the math. It’s super scary and I want one. All the fire! Link to comment https://bolterandchainsword.com/topic/346107-what-warhound-weapons-for-8th-edition/#findComment-5053050 Share on other sites More sharing options...
Charlo Posted April 11, 2018 Share Posted April 11, 2018 For those not in the know, it's: 18" Heavy 4D6 Range S7 AP-3 D4, Hits Automatically With a 24" move on the Warhound you can pretty much delete anything that isn't a super-heavy. Even against a Knight you average about 12 Damage (from just 3 unsaved hits!), enough to 50% it, one more wound and it's down to basically useless stats. But then you add on another one and that's a Dead Knight! Not to mention the Hitting Automatically means your Titan is at 100% offensive efficiency until it has lost it's last wound. Link to comment https://bolterandchainsword.com/topic/346107-what-warhound-weapons-for-8th-edition/#findComment-5053071 Share on other sites More sharing options...
Ovidius Incertus Posted April 11, 2018 Author Share Posted April 11, 2018 I saw some battle reps with the plasma deleting Land Raiders, so what role would the turbo lasers play? Just for anti-SH work? And would the mega bolter be of more use against hordes than the flamers? I haven't seen any of the 8e rules for Titans, so I'm in the dark. Link to comment https://bolterandchainsword.com/topic/346107-what-warhound-weapons-for-8th-edition/#findComment-5053081 Share on other sites More sharing options...
MajorNese Posted April 11, 2018 Share Posted April 11, 2018 The turbo laser just deletes superheavies. Last game a friend fielded a warhound, it overkilled a baneblade by quite a few wounds with ONE TLD, never got to shooting the other. Mega bolter might be decent against hordes, but 2D is wasted on hordes, 20 shots are wasted on smaller elite squads. I'd prefer the inferno gun for damage output, only downside would be the greatly reduced range. It all depends on the board, on regular 2x3 fields the flamer is ultimate, on apocalypse board the range of other guns might be more useful. Link to comment https://bolterandchainsword.com/topic/346107-what-warhound-weapons-for-8th-edition/#findComment-5053107 Share on other sites More sharing options...
librisrouge Posted April 11, 2018 Share Posted April 11, 2018 For those not in the know, it's: 18" Heavy 4D6 Range S7 AP-3 D4, Hits Automatically With a 24" move on the Warhound you can pretty much delete anything that isn't a super-heavy. Even against a Knight you average about 12 Damage (from just 3 unsaved hits!), enough to 50% it, one more wound and it's down to basically useless stats. But then you add on another one and that's a Dead Knight! Not to mention the Hitting Automatically means your Titan is at 100% offensive efficiency until it has lost it's last wound. Not to mention overwatch. Please, I beg you, assault me. Average damage of an inferno cannon versus a knight is (furiously does math) 12.44. Both arms reliably kill one if it charges you! Link to comment https://bolterandchainsword.com/topic/346107-what-warhound-weapons-for-8th-edition/#findComment-5053137 Share on other sites More sharing options...
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