strawberry fist Posted April 12, 2018 Share Posted April 12, 2018 Quick question for you lot out there, are Arc Riffles useful and a viable option in 8th edition and would they be better in a unit of vanguards or rangers? Would a 5 man squad with 2 Arc Riffles be viable? Link to comment https://bolterandchainsword.com/topic/346165-arc-riffles/ Share on other sites More sharing options...
synthaside Posted April 12, 2018 Share Posted April 12, 2018 It's a good cheap option ,l for filling troops but I wouldn't say it's best . I prefer transuranic arq for rangers and plasma on vangaurd. Link to comment https://bolterandchainsword.com/topic/346165-arc-riffles/#findComment-5054157 Share on other sites More sharing options...
LT_CLAWS Posted April 12, 2018 Share Posted April 12, 2018 Arc and Plasma is better suited on vanguard in my opinion as it will allow you to stay up to speed with their run and gun nature. Rangers with galvanic rifles and their range are better suited for transuranic arq. Link to comment https://bolterandchainsword.com/topic/346165-arc-riffles/#findComment-5054209 Share on other sites More sharing options...
Charlo Posted April 12, 2018 Share Posted April 12, 2018 Love Arc Rifles. Cheap and cheerful for sure and effective against any infantry and lighter vehicles. Link to comment https://bolterandchainsword.com/topic/346165-arc-riffles/#findComment-5054247 Share on other sites More sharing options...
strawberry fist Posted April 13, 2018 Author Share Posted April 13, 2018 See I’ve built 2 thinking I’ll use all the special weapons across squads and didn’t know which unit would be best for them to go in. So running them in a vanguard squad and holding a mid field objective would be best? Link to comment https://bolterandchainsword.com/topic/346165-arc-riffles/#findComment-5054495 Share on other sites More sharing options...
DeStinyFiSh Posted April 13, 2018 Share Posted April 13, 2018 I also stick them into my Ranger units from time to time. If you take 5 man units just to deny deepstrikes and block attackers, why not spending 4 points extra for a better gun. 24" range also works with the Galvanic Rifles compared to the 18" range of Plasma. I love it and take a few with me in nearly every game. Link to comment https://bolterandchainsword.com/topic/346165-arc-riffles/#findComment-5054517 Share on other sites More sharing options...
Subtle Discord Posted April 13, 2018 Share Posted April 13, 2018 Yep, I see it as a gap-filling weapon you toss in expendable units. It's 4pts, why not? It keeps the unit lean while giving it a little bite. Link to comment https://bolterandchainsword.com/topic/346165-arc-riffles/#findComment-5054546 Share on other sites More sharing options...
strawberry fist Posted April 13, 2018 Author Share Posted April 13, 2018 I think that settles it, I’m building the rest of the 5 man squad as rangers :) Link to comment https://bolterandchainsword.com/topic/346165-arc-riffles/#findComment-5054974 Share on other sites More sharing options...
Prot Posted April 15, 2018 Share Posted April 15, 2018 I’m a big Arc fan just because of the cost. Yes plasma is definitely better, but these aren’t Marines. A strong fart blows them over so I just like the cheap option. Link to comment https://bolterandchainsword.com/topic/346165-arc-riffles/#findComment-5055705 Share on other sites More sharing options...
strawberry fist Posted April 15, 2018 Author Share Posted April 15, 2018 What would you recomend putting in a 1000/ 1500 point list? Link to comment https://bolterandchainsword.com/topic/346165-arc-riffles/#findComment-5055850 Share on other sites More sharing options...
DeStinyFiSh Posted April 15, 2018 Share Posted April 15, 2018 You mean special weapons or units in generell (would be a little off topic)? Both can not be answered easily, as it highly depends on your models, FW Dogma, meta and so on... Link to comment https://bolterandchainsword.com/topic/346165-arc-riffles/#findComment-5055924 Share on other sites More sharing options...
strawberry fist Posted April 15, 2018 Author Share Posted April 15, 2018 Problem is I haven’t had a chance to have a game with my new ad-mech army, I’m going to go with Lucius Dogma. Now that I know Arc Riffles are more of a viable option I can include them as a small skirmish unit in my rangers. Currently got 10 vanguard (3 plasma), 20 rangers (3 arquebus and 2 Arc Riffles), 2 onager dunecrawlers, 2 tech priest dominus. Just wondering what else I need to make a competitive/ viable army. Was thinking of using the deep strike stratagem on the 10 man vanguard squad Link to comment https://bolterandchainsword.com/topic/346165-arc-riffles/#findComment-5055944 Share on other sites More sharing options...
DeStinyFiSh Posted April 15, 2018 Share Posted April 15, 2018 Was thinking of using the deep strike stratagem on the 10 man vanguard squad YES Just do it, it is worth it. Also fun to drop 3x10 Vanguard with Plasma and a Dominus for the rerolls. You are able to clean up a lot in just 1 go. You will loose a lot of them in return fire, but that keeps your other units save. Link to comment https://bolterandchainsword.com/topic/346165-arc-riffles/#findComment-5056050 Share on other sites More sharing options...
strawberry fist Posted April 15, 2018 Author Share Posted April 15, 2018 Thought about using the solar flare relic as well on a tech priest dominus and possibly some infiltrators too. Link to comment https://bolterandchainsword.com/topic/346165-arc-riffles/#findComment-5056145 Share on other sites More sharing options...
DeStinyFiSh Posted April 16, 2018 Share Posted April 16, 2018 Thought about using the solar flare relic as well on a tech priest dominus and possibly some infiltrators too. Dont overdo it. 1. You need to place half of your army on the table during deployment 2. Even with such a strong mid-range force, imho Ad Mech always wants a solid fire base So my advice is something like 3x10 Vanguard with Plasma, 1 Dominus for reroll 1 and maybe 10 Jazzhands. Thats 63 Radium shots, 18 Plasma, 30 "Taser" shots plus the Dominus, all with reroll 1. Enough to get rid of a lot of stuff. Add an Enginseer and this is a Battalion on its own granting +3 CP. Back this up by a base of Neutron and Icarus Onagers (I think they are better than Robots in this case since you have enough low S shots but lack a bit of a punch against tougher targets) and a Dominus. Give him the Monitor WLT to maybe recycle the CP you spent for putting units into reserve and use him toegether with the Enginseers to keep the Onagers alive. Add some cheap Rangers to screen your fire base and / or Servitors for even more Dakka and there you nhave another 3 CP. Fill the rest with whatever you like... Dragoons recomended, I alway get so much out of them ! Link to comment https://bolterandchainsword.com/topic/346165-arc-riffles/#findComment-5056297 Share on other sites More sharing options...
strawberry fist Posted April 16, 2018 Author Share Posted April 16, 2018 Models already ave for my solid fire base are: 2 onagers (magnetised so can be either neutron laser or icarus) 3 5 man ranger squads each with and Arquebus 1 5 man squad with 2 arc riffles ( more advanced than the rest of the rangers but hopefully deployed within range for buffs etc.) 2 Tech-Priest Dominus for the advance infiltrating/ deep strike part: 10 Vanguard with 3 plasma So were looking at possibly adding in a dragoon to advance up and support the deep striking vanguard. All that would come to 20 points less than 1000 points. For the next 500 points to work on what would you suggest to strengthen the army as I can see a problem with moving around the board grab objectives, thought with 500 points I instantly thought knight errant. What do you think? Link to comment https://bolterandchainsword.com/topic/346165-arc-riffles/#findComment-5056904 Share on other sites More sharing options...
DanPesci Posted April 17, 2018 Share Posted April 17, 2018 I tend to have one vangaurd squad with plasma, then another 2-3 sporting arc rifles. My plasma squad gets deepstruck with stygies to deal with nasties whislt my arc rifles run and gun onto objectives. The arc rifles, although not super strong, are cheap, do help lay on additional wounds/extend the range of the unit slightly. And they can help with light vehicles on good rolling, although its annoying having to troll fives (although that only really annoys me on the heavy arc rifle...which should really be S7) Link to comment https://bolterandchainsword.com/topic/346165-arc-riffles/#findComment-5058241 Share on other sites More sharing options...
strawberry fist Posted April 17, 2018 Author Share Posted April 17, 2018 For the advancing squad of Arc Riffles, do you run them as 5 man or 10 man? Would rangers be better for this because of the strength 4 riffle or the vanguard with volume of shots? Link to comment https://bolterandchainsword.com/topic/346165-arc-riffles/#findComment-5058702 Share on other sites More sharing options...
strawberry fist Posted April 18, 2018 Author Share Posted April 18, 2018 Had a look at the new FAQ, and been thinking about the vanguard options mentioned and have come up with this: Forge World Lucius HQ Tech-Priest Dominus Eradication Ray, Macrostubber, Omnissian Axe Tech-Priest Dominus Eradication Ray, Macrostubber, Omnissian Axe, The Solar Flare Tech-Priest Enginseer Omnissian Axe, Servo-arm Tech-Priest Enginseer Omnissian Axe, Servo-arm Skitarii Rangers Omnispex . Ranger (Transuranic Arquebus): Transuranic arquebus . Ranger Alpha: Galvanic rifle . 3x Skitarii Ranger Skitarii Rangers Omnispex . Ranger (Transuranic Arquebus): Transuranic arquebus . Ranger Alpha: Galvanic rifle . 3x Skitarii Ranger Skitarii Rangers Omnispex . Ranger (Transuranic Arquebus): Transuranic arquebus . Ranger Alpha: Galvanic rifle . 3x Skitarii Ranger Skitarii Rangers Omnispex . 2x Ranger (Arc Rifle): 2x Arc rifle . Ranger Alpha: Galvanic rifle . 2x Skitarii Ranger Skitarii Vanguards Enhanced data-tether . 7x Skitarii Vanguard . 2x Vanguard (Plasma caliver): 2x Plasma caliver . Vanguard Alpha: Radium Carbine, Taser goad Skitarii Vanguards Enhanced data-tether . 7x Skitarii Vanguard . 2x Vanguard (Plasma caliver): 2x Plasma caliver . Vanguard Alpha: Radium Carbine, Taser goad Sicarian Infiltrators X5. . Stubcarbine & Power sword: Power sword, Stubcarbine Sydonian Dragoons . Sydonian Dragoon: Taser lance Sydonian Dragoons . Sydonian Dragoon: Taser lance Onager Dunecrawler Broad Spectrum Data-tether . Neutron laser & cognis heavy Stubber: Cognis heavy stubber, Neutron Laser Onager Dunecrawler Broad Spectrum Data-tether . Neutron laser & cognis heavy Stubber: Cognis heavy stubber, Neutron Laser Onager Dunecrawler Broad Spectrum Data-tether . Neutron laser & cognis heavy Stubber: Cognis heavy stubber, neutron laser Not sure if this is competitive enough but if I were to split this in 2 battalions I’d get 13 command points :) Link to comment https://bolterandchainsword.com/topic/346165-arc-riffles/#findComment-5059731 Share on other sites More sharing options...
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