Trask Posted April 15, 2018 Share Posted April 15, 2018 Hey all, Just getting back into the hobby, and looking to build an army of RG. I have stacks of Terminator models (both assault and shooty). Do they have any place in 8th ed. RG forces? Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/ Share on other sites More sharing options...
Panzer Posted April 15, 2018 Share Posted April 15, 2018 Termiantors are generally overcosted currently, however in 8th you can expect constant point adjustments in form of the Chapter Approved books (and apparently the big FAQs too) so that can change any time. Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5055843 Share on other sites More sharing options...
Race Bannon Posted April 15, 2018 Share Posted April 15, 2018 You will not see them in most Space Marine lists at a competitive level. If you have them, keep them. If you want to use them, then do ^_^ Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5055853 Share on other sites More sharing options...
Dracos Posted April 15, 2018 Share Posted April 15, 2018 Termies have ALWAYS been overcosted in and edition imo. So assuming you like them for the cool factor, I always had a couple squads in the old days ready to go .... Raven Guard SftS give you an excellent opportunity to double down on prime placement ability and gives them a breath of survivability at >12 inches. Admitted I’d usually go with Deep Striking them as part of a Beta strike, but having potential to Alpha Strike rerolling the Charge is awful tempting. Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5055914 Share on other sites More sharing options...
SanguinaryGuardsman Posted April 15, 2018 Share Posted April 15, 2018 If you must have terminators... shooty is better. But generally speaking you should avoid them because they cost too much. Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5056049 Share on other sites More sharing options...
Trask Posted April 16, 2018 Author Share Posted April 16, 2018 Thanks very much everyone, appreciate the feedback. I've started ripping off lightning claws to put on VVs. I might paint them purely for the points value in the upcoming ETL ;) Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5056329 Share on other sites More sharing options...
Race Bannon Posted April 16, 2018 Share Posted April 16, 2018 That's exactly what I'm going to do with my unpainted squads. And yes, I typed squads ^_^ Looking forward to your vows :tu: Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5056485 Share on other sites More sharing options...
duz_ Posted April 17, 2018 Share Posted April 17, 2018 I still enjoy using my TH/SS assault terminators in 8th especially when joined by a jump chaplain. They bring a nasty surprise :D Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5057626 Share on other sites More sharing options...
9x19 Parabellum Posted April 17, 2018 Share Posted April 17, 2018 Hey all, Just getting back into the hobby, and looking to build an army of RG. I have stacks of Terminator models (both assault and shooty). Do they have any place in 8th ed. RG forces? No. And, sadly, with today's big FAQ-ratta, they basically got even more punked. Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5057644 Share on other sites More sharing options...
Race Bannon Posted April 17, 2018 Share Posted April 17, 2018 Side note: FAQ-ratta ... Gotta remember that. Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5057971 Share on other sites More sharing options...
ShinyRhino Posted April 25, 2018 Share Posted April 25, 2018 I'm going shooty with my units of Terminators, with Cyclone Missile Launchers. I'd give a kidney to be able to mix and match shooty and choppy Terminators in a single squad. Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5065253 Share on other sites More sharing options...
UnkyHamHam Posted April 26, 2018 Share Posted April 26, 2018 I'm going shooty with my units of Terminators, with Cyclone Missile Launchers. I'd give a kidney to be able to mix and match shooty and choppy Terminators in a single squad. Like you could in 3rd edition. Or like every other marine codex but Blood Angels can do. Yeah me too, friend. Me too. Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5065339 Share on other sites More sharing options...
robofish7591 Posted April 26, 2018 Share Posted April 26, 2018 Only Dark Angels and Deathwatch can mix and match terminator wargear, unless you are talking cataphractii or tartaros. Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5065351 Share on other sites More sharing options...
UnkyHamHam Posted April 26, 2018 Share Posted April 26, 2018 Only Dark Angels and Deathwatch can mix and match terminator wargear, unless you are talking cataphractii or tartaros. Grey Knights and Chaos Marines as well. And I know last edition, Space Wolves could too, and I'm betting they will again when they get a codex. No marine book arbitrarily splits their close combat and shooty options besides vanilla and Blood Angels. Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5065387 Share on other sites More sharing options...
Claws and Effect Posted April 26, 2018 Share Posted April 26, 2018 Mine are getting added to my Deathwatch. Because why WOULDN'T I take a 5 man squad with 3 assault cannons? I'm waiting until the Codex comes out to make sure that is still a legal loadout. Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5065402 Share on other sites More sharing options...
ShinyRhino Posted April 26, 2018 Share Posted April 26, 2018 I've looked at adding a Watch Captain or Librarian in TDA and a squad of Deathwatch Terminators to my collection, but haven't been able to choke down that points cost yet, nor have I been able to justify the single Kill Team tax for a Patrol Detachment. Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5065550 Share on other sites More sharing options...
Panzer Posted April 26, 2018 Share Posted April 26, 2018 Mine are getting added to my Deathwatch. Because why WOULDN'T I take a 5 man squad with 3 assault cannons? I'm waiting until the Codex comes out to make sure that is still a legal loadout. Terminators with 3 Assault Cannons and two Storm Shields sounds way too sexy. You could even give the AssCannon ones Power Lances (mounted on the AssCannons) ... and no I don't care that other things might be stronger or more logical. I now want such a unit allied to my Blood Angels. :D Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5065575 Share on other sites More sharing options...
robofish7591 Posted April 26, 2018 Share Posted April 26, 2018 Only Dark Angels and Deathwatch can mix and match terminator wargear, unless you are talking cataphractii or tartaros. Grey Knights and Chaos Marines as well. And I know last edition, Space Wolves could too, and I'm betting they will again when they get a codex. No marine book arbitrarily splits their close combat and shooty options besides vanilla and Blood Angels. ...I totally forgot about wolf guard and I didn't even think about chaos! Grey knights are kind of an exception, as their power armored guys are armed the exact same way as their terminators. Still, being able to mix lightning claws in with the shooty options on tartaros is decent alternative to regular tactical terminators... although storm shields and thunder hammers would be better. Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5065693 Share on other sites More sharing options...
taikishi Posted April 26, 2018 Share Posted April 26, 2018 Termies have ALWAYS been overcosted in and edition imo. So assuming you like them for the cool factor, I always had a couple squads in the old days ready to go .... Raven Guard SftS give you an excellent opportunity to double down on prime placement ability and gives them a breath of survivability at >12 inches. Admitted I’d usually go with Deep Striking them as part of a Beta strike, but having potential to Alpha Strike rerolling the Charge is awful tempting. 2E Wolf Guard. IIRC,they could take both an assault cannon (S8, -3 save, d10 wounds, 3 sustained fire dice) and a cyclone missile launcher (twelve shots, S8, -6 save, d10 wounds) as a unit of 5-20 with a 3+ save on 2d6. That one unit could be your entire force and if you somehow lost it you gave up... ... 2 victory points. Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5065949 Share on other sites More sharing options...
Dracos Posted April 27, 2018 Share Posted April 27, 2018 Yeah I had that Space Wolf army in 2E. Two squads could wipe out an entire army of Tyranids ... that then completely came back on the board. Epic ... and broken. Transition to 3E was a special time for the game. The entire game changed. Whole armies changed the way they played. . . . Sound familiar? Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5066062 Share on other sites More sharing options...
taikishi Posted April 27, 2018 Share Posted April 27, 2018 Yeah, only 3E, for all its problems, was still a lot better than what we have now ;) Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5066066 Share on other sites More sharing options...
Dracos Posted April 27, 2018 Share Posted April 27, 2018 My only real complaint with 8e, having missed 6th and 7th all together ... Melee resolution. I don't understand what was so "difficult" about using comparative WS to determine the "to hit"? It makes no sense to me that it is as equally difficult/easy for a Marine to hit a Fire Warrior as it is a Banshee in hand to hand combat? Some things we just live with for playability I suppose. Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5066071 Share on other sites More sharing options...
Claws and Effect Posted April 28, 2018 Share Posted April 28, 2018 My only real complaint with 8e, having missed 6th and 7th all together ... Melee resolution. I don't understand what was so "difficult" about using comparative WS to determine the "to hit"? It makes no sense to me that it is as equally difficult/easy for a Marine to hit a Fire Warrior as it is a Banshee in hand to hand combat? Some things we just live with for playability I suppose. It was to speed the game up. You only have to remember 1 WS value, instead of having to consult a chart every time you face a different unit. Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5067165 Share on other sites More sharing options...
Panzer Posted April 29, 2018 Share Posted April 29, 2018 Yeah it's just to speed up things. And I honestly don't mind. Things that were good in melee did hit most things on the same result most of the time anyway so having a fix value instead is not much different and same goes for things that were bad in melee (T'au hitting everything on 5+ now and then and getting hit by mediocre units on 4+ and better units on 3+ for example). Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5067247 Share on other sites More sharing options...
taikishi Posted April 29, 2018 Share Posted April 29, 2018 Honestly, weapon skill was never that hard to remember.If equal, hit on 4s.Higher always hits on 3sLower hits on 4s, or 5s if the higher is more that double. Link to comment https://bolterandchainsword.com/topic/346236-are-terminators-viable-in-an-8th-edition-rg-army/#findComment-5067565 Share on other sites More sharing options...
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