Nym Posted April 16, 2018 Share Posted April 16, 2018 So... The April / Spring FAQ is up (or about to be) and they've already disclosed a lot of details about it on Facebook. Let's talk ! SMITE The "beta" rules for Smite have been changed slightly, for the better. Firstly, it doesn't affect mini-smite (GK, Daemons or TS squad versions of Smite). Secondly, it now increases Warp Charge cost instead of giving a penalty to the casting roll, which means that it doesn't prevent high rolls anymore (rolling 11+) and doesn't make our spells easier to dispell. Overall, it's a great change. BATAILLONS (and Brigades) Bataillon detachments now give 5CP, and Brigades 12CP. For those of us who used to bring 2 Bataillons, it's a real blessing. It also makes our Helm of the Third Eye relic even more attractive, as the more CP our opponents have, the more we're likely to regenerate. I don't know anything yet about army specific point changes, but I think it's safe to say that they've listened pretty well to our remarks (especially on Smite's beta rules). Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/ Share on other sites More sharing options...
The Yncarne Posted April 16, 2018 Share Posted April 16, 2018 Yep looking better than I feared. The beta rules for deep strike concern me a little - have to figure out how they align with the dark matter crystal and web way stratagem. Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5056745 Share on other sites More sharing options...
Kite Senet Posted April 16, 2018 Share Posted April 16, 2018 Whoa. The new version just exempts all Brotherhood of Sorcerers units from the Smite fee? So that would imply ALL of our Smites are exempt from Psychic Focus, and not just mini-smites? Nice. Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5056828 Share on other sites More sharing options...
The6miles Posted April 16, 2018 Share Posted April 16, 2018 Great news on smite. Just a shame that the Fire Raptor went up so much Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5056832 Share on other sites More sharing options...
Paladin777 Posted April 16, 2018 Share Posted April 16, 2018 ^ This is great news! 24” smite spam: A-Ho! Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5056833 Share on other sites More sharing options...
MillionsSons Posted April 16, 2018 Share Posted April 16, 2018 Whoa. The new version just exempts all Brotherhood of Sorcerers units from the Smite fee? So that would imply ALL of our Smites are exempt from Psychic Focus, and not just mini-smites? Nice. Yeah that’s my understanding too! We are being recognised as the greatest sorcerers of the galaxy haha! Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5056922 Share on other sites More sharing options...
Ahzek451 Posted April 16, 2018 Share Posted April 16, 2018 Someone found that the rulebook faq had a few updates as well. No.more using warptime on a tzaangor bomb after coming in from the webway for guaranteed charge. Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5057036 Share on other sites More sharing options...
Heliomanes Posted April 16, 2018 Share Posted April 16, 2018 Do you have a reference for that, Ahzek? Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5057046 Share on other sites More sharing options...
Raven1 Posted April 16, 2018 Share Posted April 16, 2018 Q: Can such a unit move or Advance for any other reason e.g. because of an ability such as The Swarmlord’s Hive Commander ability, or because of a psychic power such as Warptime from the Dark Hereticus discipline, or because of a Stratagem like Metabolic Overdrive from Codex: Tyranids, etc.? A: No. The deepstrike change and this make me fear Tzaangor bomb or similar is dead. Terminators I don't care much for they can come in T2 and still be ok, but finding room for 20-30 Tzaangors T2 and no warptime is not good at all. Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5057052 Share on other sites More sharing options...
Archaeinox Posted April 16, 2018 Share Posted April 16, 2018 If you look at how they changed the CSM Gift of Chaos to target "units" and not a "model" proves that our Gift of Chaos that targets units works as intended. Nice to get official word on the inconsistency between books on the same name power. Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5057071 Share on other sites More sharing options...
Archaeinox Posted April 16, 2018 Share Posted April 16, 2018 Sucks about warptime. I tell you what though, its making 2 units of warpflamers in rhinos and 1 rubric squad on foot look a LOT better. Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5057083 Share on other sites More sharing options...
Kite Senet Posted April 16, 2018 Share Posted April 16, 2018 Dang it, now I can't play a Fortification as my Warlord! What are we ever going to do, Lord Chaos Bastion?! I am also amused that they bothered to update the Index: Chaos FAQ; what in there is even still a valid datasheet? The updates seem to effect models that I would've thought would be covered by Codex: CSM or Codex: Chaos Daemons, and it seems odd to update datasheets that I would assume are no longer valid anyway...especially since they tell the Iron Warriors to use the presumably outmoded Index version of the Chaos Lord datasheet for Warsmiths rather than the current one. Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5057096 Share on other sites More sharing options...
Zodd1888 Posted April 16, 2018 Share Posted April 16, 2018 Sucks about warptime. I tell you what though, its making 2 units of warpflamers in rhinos and 1 rubric squad on foot look a LOT better. True that. A little disappointing regarding the DS and Warptime changes overall, but not bad for the game as a whole. Definetly a shakeup. Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5057137 Share on other sites More sharing options...
Heliomanes Posted April 16, 2018 Share Posted April 16, 2018 I laughed out loud at the thought of "Lord Chaos Bastion".The "new" deep strike rules are beta rules, so that's not much of an issue unless you play at an event where the organizers insist on testing all the beta rules. The change to warp time is fine though. Evens the playing field. Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5057138 Share on other sites More sharing options...
Sonoftherubric21 Posted April 16, 2018 Share Posted April 16, 2018 Sucks about warptime. I tell you what though, its making 2 units of warpflamers in rhinos and 1 rubric squad on foot look a LOT better. Ill be doing something similar; and perhaps a Land Raider with Scarab Occult. Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5057149 Share on other sites More sharing options...
Paladin777 Posted April 16, 2018 Share Posted April 16, 2018 Or even just deep strike the terminators and not worry about the charge, just shoot! That’s what I often do. Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5057181 Share on other sites More sharing options...
Raven1 Posted April 16, 2018 Share Posted April 16, 2018 Or even just deep strike the terminators and not worry about the charge, just shoot! That’s what I often do. That would work, not with the beta rules unless you want 4"movement SOT in your deployment zone turn one. Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5057185 Share on other sites More sharing options...
Sonoftherubric21 Posted April 16, 2018 Share Posted April 16, 2018 Or even just deep strike the terminators and not worry about the charge, just shoot! That’s what I often do. deepstriking turn one still puts them in your deployment zone. annoyingly. Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5057188 Share on other sites More sharing options...
Archaeinox Posted April 16, 2018 Share Posted April 16, 2018 Yeah definitely not doing the beta rules in my group. I truly feel for those of you in groups that insist on it. That SUCKS, dudes. Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5057197 Share on other sites More sharing options...
Sonoftherubric21 Posted April 16, 2018 Share Posted April 16, 2018 Yeah definitely not doing the beta rules in my group. I truly feel for those of you in groups that insist on it. That SUCKS, dudes. and when it becomes legit? lol. I prep and play as if they were expected. because they probably will end up that way >_>; Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5057199 Share on other sites More sharing options...
Paladin777 Posted April 16, 2018 Share Posted April 16, 2018 I never ended up deep striking them turn one anyway. Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5057209 Share on other sites More sharing options...
Raven1 Posted April 16, 2018 Share Posted April 16, 2018 I never ended up deep striking them turn one anyway. That's not as big an issue as no warptime for deepstrikers. Tzaangor bomb was a big part of my lists. Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5057299 Share on other sites More sharing options...
The6miles Posted April 16, 2018 Share Posted April 16, 2018 Could you not dark matter crystal then warp time for the same effect? Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5057313 Share on other sites More sharing options...
Jivanmukta Posted April 16, 2018 Share Posted April 16, 2018 Could you not dark matter crystal then warp time for the same effect?Would this rule apply? Q: If a unit uses a rule that removes them from the battlefield and then sets them up again, such as the Teleport Homer ability or the Gate of Infinity psychic power, does that unit count as having moved for the purposes of moving and firing Heavy weapons? A: Yes. Treat such units as if they are arriving on the battlefield as reinforcements. Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5057362 Share on other sites More sharing options...
Skerr Posted April 16, 2018 Share Posted April 16, 2018 I believe it would. Link to comment https://bolterandchainsword.com/topic/346278-thousand-sons-and-the-spring-faq/#findComment-5057421 Share on other sites More sharing options...
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