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Nothing really of note sadly, though CCBs got a bit of extra range as a result of the errata section.

 

ERRATA

 Pages 87 and 99 – Catacomb Command Barge and Annihilation Barge, Abilities Add the following ability: ‘Hovering: Instead of measuring distances and ranges to and from this model’s base, measure to and from this model’s hull or base (whichever is closer).’
 Page 112 – Methodical Destruction Change the rules text to read: ‘Use this Stratagem after a Sautekh unit from your army has attacked an enemy unit and the attack resulted in the enemy unit losing one or more wounds. Add 1 to hit rolls for attacks made by other Sautekh units from your army that target the same enemy unit this phase.’
 Page 117 – Named Characters and Warlord Traits Add the following sentence to the end of the paragraph: ‘If either Illuminor Szeras or Anrakyr the Traveller is your Warlord, then replace the keyword in their Warlord Trait with Necron.’
 Page 118 – Points Values Move the entries for Deathmarks and Lychguard from the ‘Troops’ section into the ‘Elites’ section.
 FAQs
 Q: Can C’tan Shards use a Power of the C’tan while within 1" of an enemy model? A: Yes.
 Q: Can a Triarch Stalker use its Targeting Relay ability to reroll hit rolls of 1 for its own attacks after the first? A: No.

 

...doing quotes can be pretty janky on this site at times apparently, apologies for the layout.

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I have a question. I thought this would be covered in our FAQ, but wasn’t.

 

The quantum Shielding stratagem says subtract 1 from the roll, but like similar strats or warlord traits, doesn’t say to a minimum of one. I’ve been treating it as I can ignore 1 damage on a roll of 1(1-1=0). Everyone else play this way?

 

The rule states you can’t ignore Mortal Wounds, so I don’t use it for them.

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Yeah, rule of 1. I guess I’m reading it more in line with our warlord trait that takes 1 of all damage, to a minimum of 1.

 

I suppose I was hoping our tissue paper shaped as vehicles were going to get some sort of buff to survivability when the codex dropped. Ah well, more bodies it is!

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Yeah quantum shielding isn't like rolling to hit, as one is the best thing to roll. So if anything 6 would be the auto fail. My group all agreed without argument that it could now stop 1s if you rolled a one with the strat because nothing says it wouldn't. This also means it could now stop MWs as the reason given for not stopping them is that they are handed out one at a time and you can't roll under a one. Zero is indeed less than one so now that this stratagem exists it seems possible. But, that's worth emailing about.
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I'm pretty annoyed they didn't answer the two questions I actually had, namely whether or not Tesseract Vaults are intended to benefit from dynasty codes and what to do with Maynarkh rules.

Our Dynasty will just have to wait.

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I doubt we'll ever see Maynarkh rules to be honest, which is a pity after all the amazing lore they got in FoO.

If FW can give us Chapter Tactics to Chapters few have ever heard of (which they managed back in the day, not sure if they got around to it this time), working up a Dynasty code and maybe a couple of stratagems shouldn't be too hard.

 

Even a simple "use the [Dynasty] rules from Codex: Necrons" would be in improvement at this point.

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Yeah quantum shielding isn't like rolling to hit, as one is the best thing to roll. So if anything 6 would be the auto fail. My group all agreed without argument that it could now stop 1s if you rolled a one with the strat because nothing says it wouldn't. This also means it could now stop MWs as the reason given for not stopping them is that they are handed out one at a time and you can't roll under a one. Zero is indeed less than one so now that this stratagem exists it seems possible. But, that's worth emailing about.

The designer's commentary I mentioned disagrees. Since I now am at my computer, here's a direct quote from page 1:

 

Q: Can a dice roll ever be modified to less than 1?

A: No. If, after all modifiers have been applied, a dice roll would be less than 1, count that result as a 1.

 

 

No room for argument there, though I'm willing to hear it if I've missed something huge here. If you roll a 1 with a -1 modifier it still counts as a 1. 

 

It is incredibly hard for me to believe we have access to a 1CP ignore all damage stratagem.

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Yeah quantum shielding isn't like rolling to hit, as one is the best thing to roll. So if anything 6 would be the auto fail. My group all agreed without argument that it could now stop 1s if you rolled a one with the strat because nothing says it wouldn't. This also means it could now stop MWs as the reason given for not stopping them is that they are handed out one at a time and you can't roll under a one. Zero is indeed less than one so now that this stratagem exists it seems possible. But, that's worth emailing about.

 

The designer's commentary I mentioned disagrees. Since I now am at my computer, here's a direct quote from page 1:

 

Q: Can a dice roll ever be modified to less than 1?

A: No. If, after all modifiers have been applied, a dice roll would be less than 1, count that result as a 1.

 

 

No room for argument there, though I'm willing to hear it if I've missed something huge here. If you roll a 1 with a -1 modifier it still counts as a 1. 

It is incredibly hard for me to believe we have access to a 1CP ignore all damage stratagem.

It isn't close to an ignore all damage stratagem. It's a stratagem that gives us a 1/6 chance to ignore the damage. In this instance it's no different than a 6+ FnP.
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While I was incorrect in my final statement (not sure why I thought that) the fact remains you still can't modify any dice roll lower than 1. The stratagem does not let you ignore an attack that does 1 damage on a D6 result of 1 even with the negative modifier since you cannot get the required 0 result to fulfill Quantum Shielding's wording of "less than".

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While I was incorrect in my final statement (not sure why I thought that) the fact remains you still can't modify any dice roll lower than 1. The stratagem does not let you ignore an attack that does 1 damage on a D6 result of 1 even with the negative modifier since you cannot get the required 0 result to fulfill Quantum Shielding's wording of "less than".

Yep, you're definitely right there. Wish it wasn't the case, as quantum shielding being able to unreliably stop pistol fire is hardly game breaking...

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