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How to model phosphex discharge?


Gunnersberry

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I want to put some phosphex discharge on some unit bases but I’m unsure what to aim for and where to start.

 

Would it be a white/green/purple sort of flame or a liquid chemical that’s seeping into the ground?

 

Modelling advice for both would be awesome! I’ve gotten okay with greenstuff but on the lookout for other techniques that could work well here.

 

Thanks!

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Definitely go with flames, i recall it being described as having a fog/smoke too? 

When i was initially planning a phospex heavy army i was going to model a bunch of templates to stay in play. Swirling flames with PVA/Filler mix on the base then adding the fog with cotton wool probably. Bright purple as it was a distinct/high contrast colour to out usual desert/green/city bases/terrain.

Google says:

"Phosphex is a rare, corrosive and toxic incendiary compound utterly inimical to life, originally deployed by the Imperial armed forces either in the form of large canister bombs or heavy shells. It expands on contact with air into a seething liquid mist which burns with an eerie white-green flame that is attracted to movement. This gelid flame ignites metal and eats relentlessly into living tissue, and cannot be extinguished short of exposure to vacuum. "

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