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Repulsor loadout: Gatling or lasers?


BrainFireBob

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Question for the Frater:

 

I'm playing with putting together a hybrid LR/Repulsor armored column list, and I was wondering what the consensus was on the Repulsor loadout. I checked out the old thread; looks like most were favoring trying lascannons and a lastalon. How has that worked out? Is the dakka loadout recommended instead these days, or one of each?

 

Thanks!

Generally, I suggest (and use) the lascannon/talon on the Repulsor because Primaris need as much anti-tank as they can get. But if you're running it with Land Raiders, I could see it either way. Repulsors still have a lot of anti-infantry weapons, so I would probably still stick to the lascannon/talon, though. Realistically, you're probably not running more than 3-4 LR/Repulsors in a 2000 point list, so the lasers will probably still be useful. 

I'd LOVE to play him with all Gatlings, however Primaris lists are really lacking anti-tank and already have lots of anti-infantry dakka with Intercessors, Inceptors and Aggressors so unless you're going to include a second Repulsor (or better a third since having two sources of anti-tank would be really nice) or a non-Primaris anti-tank source you're kinda forced to go with Lascannons.

Of course that depends on your local meta and how many tanks/monsters you face and how competetive the mindset there is.

2 squads of Heavy Plasma Incinerators and bare bones Captain equals dead tank/monster ;)

 

 

 

(Wish I had the guts to go with that load out, but the point increase for it going to Heavy 1 doesn’t work for me ... but it could. 36” is some kicking range for a rifle)

2 squads of Heavy Plasma Incinerators and bare bones Captain equals dead tank/monster :wink:

 

 

 

(Wish I had the guts to go with that load out, but the point increase for it going to Heavy 1 doesn’t work for me ... but it could. 36” is some kicking range for a rifle)

 

Unfortunately Heavy Plasma Incenerator Hellblaster are less efficient than Lascannon Devastators unless you keep rolling 1s for damage. The only thing they have going for them is twice amount of wounds but they also risk killing themselves (especially with negative hit modificators) and cost 10p more. ^^

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