Blackcadian Posted May 1, 2018 Share Posted May 1, 2018 Hey guys, not sure if this has been brought up, but when putting together a list for an upcoming game I just realised that Forlorn Fury is severly impacted by the new beta reserves rule. Normally I would move up my Captain Smush with FF to an opportune spot and then drop in the cavalry alongside to give him and the unit a good chance of getting into melee. But now he wont be supported until turn 2, which is basically a death sentence for him. And I cant imagine a blob of Death Company faring any better. What do you say, is FF even worth using anymore? Have I overlooked something? Link to comment Share on other sites More sharing options...
Panzer Posted May 1, 2018 Share Posted May 1, 2018 You can still move a second unit via Upong Wings of Fire to the same spot. But yeah turn 1 charges are rarely a good idea without overwhelming your opponent. ;) Forlorn Fury is definitely still worth it imo. I think I'd use it on Death Company rather than a Captain tho. Hurts less if you lose them and the Captain is easier to place between units with deep strike rules so you can wait for turn 2 with him (or use Upon Wings of Fire). Link to comment Share on other sites More sharing options...
Karhedron Posted May 1, 2018 Share Posted May 1, 2018 FF + UWOF means we can still get Turn 1 charges with 2 decent units. Add some CC Scouts (who won't be needed for screening so much anymore) and we can lay down a respectable alpha strike. It is just a lot riskier if we do not get 1st turn. Link to comment Share on other sites More sharing options...
Blackcadian Posted May 1, 2018 Author Share Posted May 1, 2018 You can still move a second unit via Upong Wings of Fire to the same spot. But yeah turn 1 charges are rarely a good idea without overwhelming your opponent. ;) Forlorn Fury is definitely still worth it imo. I think I'd use it on Death Company rather than a Captain tho. Hurts less if you lose them and the Captain is easier to place between units with deep strike rules so you can wait for turn 2 with him (or use Upon Wings of Fire). FF + UWOF means we can still get Turn 1 charges with 2 decent units. Add some CC Scouts (who won't be needed for screening so much anymore) and we can lay down a respectable alpha strike. It is just a lot riskier if we do not get 1st turn. Um I’m pretty sure we’ve established that UWOF counts as deep striking from reserves? It was in another thread regarding the Intercept strats. Link to comment Share on other sites More sharing options...
Panzer Posted May 1, 2018 Share Posted May 1, 2018 You can still move a second unit via Upong Wings of Fire to the same spot. But yeah turn 1 charges are rarely a good idea without overwhelming your opponent. Forlorn Fury is definitely still worth it imo. I think I'd use it on Death Company rather than a Captain tho. Hurts less if you lose them and the Captain is easier to place between units with deep strike rules so you can wait for turn 2 with him (or use Upon Wings of Fire). FF + UWOF means we can still get Turn 1 charges with 2 decent units. Add some CC Scouts (who won't be needed for screening so much anymore) and we can lay down a respectable alpha strike. It is just a lot riskier if we do not get 1st turn. Um I’m pretty sure we’ve established that UWOF counts as deep striking from reserves? It was in another thread regarding the Intercept strats. No, we've established that UWOF works and GW confirmed it. Link to comment Share on other sites More sharing options...
Blackcadian Posted May 1, 2018 Author Share Posted May 1, 2018 You can still move a second unit via Upong Wings of Fire to the same spot. But yeah turn 1 charges are rarely a good idea without overwhelming your opponent. ;) Forlorn Fury is definitely still worth it imo. I think I'd use it on Death Company rather than a Captain tho. Hurts less if you lose them and the Captain is easier to place between units with deep strike rules so you can wait for turn 2 with him (or use Upon Wings of Fire). FF + UWOF means we can still get Turn 1 charges with 2 decent units. Add some CC Scouts (who won't be needed for screening so much anymore) and we can lay down a respectable alpha strike. It is just a lot riskier if we do not get 1st turn. Um I’m pretty sure we’ve established that UWOF counts as deep striking from reserves? It was in another thread regarding the Intercept strats. No, we've established that UWOF works and GW confirmed it. Well, thats good to know, thanks! Link to comment Share on other sites More sharing options...
Arkhanist Posted May 1, 2018 Share Posted May 1, 2018 For proof that it's GW Approved™ if anyone asks (particularly the intro and first example) - this was posted by GW. Link to comment Share on other sites More sharing options...
Blackcadian Posted May 2, 2018 Author Share Posted May 2, 2018 Sweet, I had completely missed that! Link to comment Share on other sites More sharing options...
Karhedron Posted May 2, 2018 Share Posted May 2, 2018 Sweet, I had completely missed that! Easily done. There was a lot of fuss after the FAQ dropped and I am not surprised such clarifications were missed in the general hubbub. Link to comment Share on other sites More sharing options...
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