Kimbo Posted May 8, 2018 Share Posted May 8, 2018 Hi! Ive recently put up a few posts when having guard as allies. Now, however, I am interested to see how you guys usually run your Brigade detachments? Do you have like a "standard" Brigade? Or...If you were to start over completley, how would your first Brigade look like? Thanks for all The answeres! Cheers, Nelai Link to comment https://bolterandchainsword.com/topic/347048-the-brigade-to-rule-them-all/ Share on other sites More sharing options...
Tokugawa Posted May 8, 2018 Share Posted May 8, 2018 I will take: Company commander Platoon commander Infantry squad/lascannon,plasmagun Scout sentinel/autocannon HWT/mortar Fill the whole brigade slots with ~800pts.Less than 50% of a 2000pts army,easy to introduce tanks,or detachements from other imperium books. Link to comment https://bolterandchainsword.com/topic/347048-the-brigade-to-rule-them-all/#findComment-5076093 Share on other sites More sharing options...
GuardDaddy Posted May 9, 2018 Share Posted May 9, 2018 I like brigade to be the shooty bits of my army. For that reason I choose Cadian HQ: Company Commander/Company Commander/Creed (7 orders) Elite: 3 Veteran (Lascannon + 3 Sniper Rifle) + 3 Command Squads (flag and sniper rifles) Heavy: 3x3 Heavy Weapon Team with Heavy Bolter Fast Attack: 3x Scout Sentinal Troops: Simple squad with lascannon or Heavy Bolter (as many as I can squeeze in) ----- Depending on Tourny lost requirements (some insist on 3 different detachments) - I then go Battalion + Battalion or Battalion + 'something else'. ----- Battalion - Valhallan Screen HQ: Company Commander + Petrov 45/Lord Commisar Troops: 6 infantry squads (no upgrades) Link to comment https://bolterandchainsword.com/topic/347048-the-brigade-to-rule-them-all/#findComment-5076204 Share on other sites More sharing options...
Halfpint100 Posted May 9, 2018 Share Posted May 9, 2018 I don't own any sentinels, so I use: Company commander x3 Infantry squad x8 (3 autocannons, 3 lascannons, 3 plasma guns and 2 barebones) 2 Commissars, command squad with 4 snipers 3 hellhounds with heavy flamers Hwt with mortar, 2 Hwt with lascannon and 2 heavy bolter My heavy support is the main one that changes and psykers are added if I have the points Link to comment https://bolterandchainsword.com/topic/347048-the-brigade-to-rule-them-all/#findComment-5076215 Share on other sites More sharing options...
Withershadow Posted May 9, 2018 Share Posted May 9, 2018 Cheapest brigade while avoiding useless stuff? 3x Company Commanders 2x Commissars and 1x Astropath 6x Infantry Squads 3x Scout Sentinels with autocannons 3x Heavy Weapon teams with mortars Link to comment https://bolterandchainsword.com/topic/347048-the-brigade-to-rule-them-all/#findComment-5076242 Share on other sites More sharing options...
duz_ Posted May 9, 2018 Share Posted May 9, 2018 Probably more of a general discussion than an Army List review I'd say I personally like dual Battalions especially now with the CP increases Link to comment https://bolterandchainsword.com/topic/347048-the-brigade-to-rule-them-all/#findComment-5076972 Share on other sites More sharing options...
TheShredder Posted May 9, 2018 Share Posted May 9, 2018 My current Brigade is:3x Company Commander[1x Primaris Psyker][1x Lord Commissar]3x Commissar [or 2x Commissar and 1x Platoon Commander or Astropath]3x Infantry Squads w/ Lascannon and Plasmagun3x Infantry Squads w/ Plasmagun3x Infantry Squad w/ Flamer3-4x Scout Sentinel w/ Autocannon3x Heavy Weapon Squad (Unless I'm using Tallarn, in which case I'll drop the Lascannons on the Infantry Squads.) I'll always include a Primaris Psyker in my list, but not always in the Brigade. I'll sometimes include a Lord Commissar, in which case I'll drop one of the regular Commissars for something else. Anyway, the idea is that the army operates as 3 platoons - each with a Company Commander, a Commissar (or Lord Commissar), 3 Infantry Squads, and a HWS. The Scout Sentinels generally do their own thing (since they get no benefit from sticking near the Company Commander or Commissar). Link to comment https://bolterandchainsword.com/topic/347048-the-brigade-to-rule-them-all/#findComment-5076989 Share on other sites More sharing options...
Kinstryfe Posted May 9, 2018 Share Posted May 9, 2018 I used to run: 3 Company Commanders Special Weapon Teams or Commissars 3 Sentinels of some sort 6 Infantry Squads (3 Las/plas, 3 flamers) 3 Mortar HWSs Nowadays though I run twin battalions instead. 3 CCs and a Lord Commissar or Tank Commander, the same 6 Infantry Squads, but I can be much more flexible with the rest of the army. Link to comment https://bolterandchainsword.com/topic/347048-the-brigade-to-rule-them-all/#findComment-5077058 Share on other sites More sharing options...
Kimbo Posted May 10, 2018 Author Share Posted May 10, 2018 So guys...with all your input..I Created this: ++ Brigade Detachment +12CP (Imperium - Astra Militarum) Cadian + HQ + 3x Company Commander: Chainsword, Laspistol Primaris Psyker + Troops + 3x Infantry Squads: . 7x Guardsman . Heavy Weapon Team: Mortar . Sergeant: Laspistol 3x Infantry Squads: . 7x Guardsman . Heavy Weapon Team: Heavy bolter . Sergeant: Laspistol + Elites + 5x Ratling: 5x Sniper Rifle Tech-Priest Enginseer, Servo-arm Tech-Priest Enginseer, Servo-arm + Fast Attack + Scout Sentinel: Autocannon Scout Sentinel: Autocannon Scout Sentinel: Autocannon + Heavy Support + 3x Basilisks: Heavy Bolter (squadron) 2x Heavy Weapon Team: Mortars ++ Spearhead Detachment +1CP (Imperium - Astra Militarum) Cadian + HQ + Knight Commander Pask: Heavy Bolters, Heavy Stubber . Command Punisher: Turret-mounted Punisher Gatling Cannon + Heavy Support + Leman Russ Battle Tank: Battle Cannon, Heavy Bolter Leman Russ Battle Tank: Battle Cannon, Heavy Bolter Manticore: Heavy Bolter ++ Vanguard Detachment +1CP (Imperium - Officio Assassinorum) + Elites + Callidus Assassin Culexus Assassin Culexus Assassin Please come with ways to improve it...and if you could explain why this change is better ill be a happy man! Cheers! Link to comment https://bolterandchainsword.com/topic/347048-the-brigade-to-rule-them-all/#findComment-5077228 Share on other sites More sharing options...
TheShredder Posted May 10, 2018 Share Posted May 10, 2018 Here are my thoughts: - Heavy Bolters and Mortars seem a bit wasted on Infantry Squads. I think you'd be better off using Lascannons - since you'll have 8 men protecting them. IMO Mortars and Heavy Bolters are better on units like Heavy Weapon Squads - where you don't have any excess models to protect them. - Having the Basilisks in a squadron seems a bit pointless. I'd split them into 3 units of 1. - I'm not a fan of Pask in general, but if you're going to use him would it not make more sense to give him weapons with longer range? That way he can (hopefully) avoid moving and thus take advantage of the Cadian doctrine to reroll 1s. I'd also give him a Lascannon in place of the front Heavy Bolter. - Your Vanguard detachment seems to be missing an HQ. In any case, 3 Culexus Assassins seems like a dubious investment to me. In terms of your overall army, the main thing I'm thinking is that, by being all-Cadian, you haven't really got anything that wants to push forward. One possibility is to make your Brigade detachment Tallarn. Drop the Heavy Weapons from the Infantry Squads, move the Basilisks into the Spearhead detachment and add another HWS. Now your Infantry and Sentinels will be a lot more mobile and can advance up the field without losing their Doctrine. Alternatively, you could leave the Brigade as Cadian, move the Manticore into the Brigade, add a third Leman Russ, swap out Pask for a regular Tank Commander and make the Spearhead detachment a Tallarn one. Now you've got 4 Leman Russ that can advance up the table without penalty. It's up to you, but I'm not a fan of armies where everything wants to remain stationary. Link to comment https://bolterandchainsword.com/topic/347048-the-brigade-to-rule-them-all/#findComment-5077305 Share on other sites More sharing options...
Harrowmaster Posted May 10, 2018 Share Posted May 10, 2018 Basilisks operate independently once deployed anyway, taking a squadron simply reduces the number of slots occupied Link to comment https://bolterandchainsword.com/topic/347048-the-brigade-to-rule-them-all/#findComment-5077352 Share on other sites More sharing options...
Tirak Posted May 10, 2018 Share Posted May 10, 2018 Basilisks operate independently once deployed anyway, taking a squadron simply reduces the number of slots occupied Reducing slots isn't a Guard concern. You aren't getting the +1 to go first rolls so you may as well maximize deployment flexability. Link to comment https://bolterandchainsword.com/topic/347048-the-brigade-to-rule-them-all/#findComment-5077457 Share on other sites More sharing options...
Halfpint100 Posted May 10, 2018 Share Posted May 10, 2018 @TheShedder Assassins can now be in a vanguard detatchment without a HQ, since imperium is no longer a valid keyword. Was in the most recent FAQ Link to comment https://bolterandchainsword.com/topic/347048-the-brigade-to-rule-them-all/#findComment-5077580 Share on other sites More sharing options...
TheShredder Posted May 10, 2018 Share Posted May 10, 2018 Basilisks operate independently once deployed anyway, taking a squadron simply reduces the number of slots occupied Reducing slots isn't a Guard concern. You aren't getting the +1 to go first rolls so you may as well maximize deployment flexability. Both good points, I retract what I said about splitting the Basilisk Squadron. @TheShedder Assassins can now be in a vanguard detatchment without a HQ, since imperium is no longer a valid keyword. Was in the most recent FAQ Yeah, I wanted to check that but couldn't find the FAQ. I still don't think 3 Culexus Assassins is a good idea, though. Link to comment https://bolterandchainsword.com/topic/347048-the-brigade-to-rule-them-all/#findComment-5077640 Share on other sites More sharing options...
Reviler Posted May 10, 2018 Share Posted May 10, 2018 One is a calidus Link to comment https://bolterandchainsword.com/topic/347048-the-brigade-to-rule-them-all/#findComment-5077856 Share on other sites More sharing options...
Tirak Posted May 10, 2018 Share Posted May 10, 2018 Both good points, I retract what I said about splitting the Basilisk Squadron. No, you're misinterpreting what I wrote, I'm agreeing with you that he needs to split his Basilisks up into 3 separate units, with his composition it makes zero sense to squadron them up. Link to comment https://bolterandchainsword.com/topic/347048-the-brigade-to-rule-them-all/#findComment-5077930 Share on other sites More sharing options...
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