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HQ W/ Jumpacks


Delta.Skies

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Keep in mind my tactics for this have been using Index DW so who knows what will change once the dex drops. 

 

Watch Captain w Jump Pack - I kit mine with a Thunder Hammer/Storm shield. I use him as a CC beat stick, he's got 4 swings at 3+ to hit (re-rolling 1s) with his hammer. So odds are he's gonna smash some face in. In small games I'll run him as a suicide unit, deep striking solo and causing havoc. In larger games I'll use him as an overcharging escort for Plasma Interceptors, and or Plasma Pistol Vanguard Vets. 

 

Librarian w Jump Pack - Never used before. Tactically the only reason I'd run him would be to cast Veil of time on a Deep Striking CC unit in order to get the charge off. Besides that I guess not bad if you need smite/anti psyker presence somewhere on the battlefield.

 

Chaplain w Jump Pack - Index DW wouldn't allow us to equip a jump pack on the Chaplain. Codex DW changes that and I'm pumped for it. He'll be great with a CC oriented Deep Striking unit. Specifically anything with a negative to hit CC weapon (Thunder Hammer, Pfist, etc). 

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Keep in mind my tactics for this have been using Index DW so who knows what will change once the dex drops.

 

Watch Captain w Jump Pack - I kit mine with a Thunder Hammer/Storm shield. I use him as a CC beat stick, he's got 4 swings at 3+ to hit (re-rolling 1s) with his hammer. So odds are he's gonna smash some face in. In small games I'll run him as a suicide unit, deep striking solo and causing havoc. In larger games I'll use him as an overcharging escort for Plasma Interceptors, and or Plasma Pistol Vanguard Vets.

 

Librarian w Jump Pack - Never used before. Tactically the only reason I'd run him would be to cast Veil of time on a Deep Striking CC unit in order to get the charge off. Besides that I guess not bad if you need smite/anti psyker presence somewhere on the battlefield.

 

Chaplain w Jump Pack - Index DW wouldn't allow us to equip a jump pack on the Chaplain. Codex DW changes that and I'm pumped for it. He'll be great with a CC oriented Deep Striking unit. Specifically anything with a negative to hit CC weapon (Thunder Hammer, Pfist, etc).

I was thinking combi plasma with power axe. But because I haven't played yet this was all in theory. But I knew he was gonna have to be magnetized. What invulnerable save does he get again?

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I'm thinking Thunderhammer and Stormbolter.

 

Price of a Thunderhammer seems worth it over a Powerfist, only other considerable melee weapon would be a xenophase blade for targets with a pesky invuln save.

 

Storm bolter with SIA seems worth it to fire off at a fleshy troops unit that needs finishing off, or to soften up a target before the charge.

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