Akrim Posted May 10, 2018 Share Posted May 10, 2018 As per the title, what do you find efficient in dealing with high invulnerable save units (ex Dreadknight Grandmasters, Wraiths, Lychguard)? Sometimes a Deathstrike missile with Votex looks not half bad. Link to comment https://bolterandchainsword.com/topic/347139-dealing-with-high-invul-save-units/ Share on other sites More sharing options...
duz_ Posted May 10, 2018 Share Posted May 10, 2018 FRFSRF :DLots of small arm's fire is the best way to deal with high invul's! Use the high AP stuff on things that matter High Damage weapons can also help, but they're definitely hit or miss depeding if they make their save. If they fail and you roll a 1 you better be spending that CP on a re-roll! ;) Link to comment https://bolterandchainsword.com/topic/347139-dealing-with-high-invul-save-units/#findComment-5077782 Share on other sites More sharing options...
Prot Posted May 10, 2018 Share Posted May 10, 2018 Can you get an allied Libby for Null Zone in there? Link to comment https://bolterandchainsword.com/topic/347139-dealing-with-high-invul-save-units/#findComment-5077784 Share on other sites More sharing options...
Halfpint100 Posted May 10, 2018 Share Posted May 10, 2018 If they roll enough saves, they will fail some Link to comment https://bolterandchainsword.com/topic/347139-dealing-with-high-invul-save-units/#findComment-5077827 Share on other sites More sharing options...
FallenSoldiers Posted May 10, 2018 Share Posted May 10, 2018 Gotta echo everyone else... weight of fire. Mortars are nice for that too. Link to comment https://bolterandchainsword.com/topic/347139-dealing-with-high-invul-save-units/#findComment-5077869 Share on other sites More sharing options...
Kinstryfe Posted May 10, 2018 Share Posted May 10, 2018 Weight of fire. Speaking from the other side of the table with experience from my Custodes army while the big stuff can devastate you if you get lucky, it's massed small stuff that I fear. I'm going to fail half the Invulnerable saves or 1/6 the regular saves I take. So one lascannon /could/ kill one model, but a hundred shots coming at me tends to do a lot more. So basically shoot it until it's dead. I'm also starting to experiment with snipers. I'm thinking they may be useful for picking off stuff once it's near death with some lucky rolls. Link to comment https://bolterandchainsword.com/topic/347139-dealing-with-high-invul-save-units/#findComment-5077870 Share on other sites More sharing options...
WarriorFish Posted May 10, 2018 Share Posted May 10, 2018 Indeed, spam fire has long been Guard's close ally. If you're struggling then as mentioned some allied help to remove invulnerables is your best bet - but don't forget Mortal Wounds ignore them so some psykers of your own will help :tu: Link to comment https://bolterandchainsword.com/topic/347139-dealing-with-high-invul-save-units/#findComment-5077934 Share on other sites More sharing options...
zero88 Posted May 10, 2018 Share Posted May 10, 2018 Autocannons and Bullgryn Mauls.. anything with not much AP but multiple damage makes every fail hurt that much more Link to comment https://bolterandchainsword.com/topic/347139-dealing-with-high-invul-save-units/#findComment-5077996 Share on other sites More sharing options...
librisrouge Posted May 10, 2018 Share Posted May 10, 2018 A couple of primaris psykers can help with a smite or two (plus maelstrom) each turn. Link to comment https://bolterandchainsword.com/topic/347139-dealing-with-high-invul-save-units/#findComment-5078092 Share on other sites More sharing options...
allegedlynerdy Posted May 11, 2018 Share Posted May 11, 2018 I'd also give ratlings a go. Mortal wounds on 6's is something at least. Link to comment https://bolterandchainsword.com/topic/347139-dealing-with-high-invul-save-units/#findComment-5078632 Share on other sites More sharing options...
Wassa Posted May 11, 2018 Share Posted May 11, 2018 Mortal Wounds: Ratlings, Primaris Psyker with Maelstrom, Catachans Vicious Traps Strategem, Deathstrike (probably wont fire), Preliminary Bombardment (probably wont hit). Spam fire: Punisher cannon (40 shots!), FRFSRF, Grenadiers Strategem, Mortars, Wyverns, Mordian Volley Fire Strategem. Assassins: Assassins have abilities that either deal mortal wounds or ignore invulnerable saves. Link to comment https://bolterandchainsword.com/topic/347139-dealing-with-high-invul-save-units/#findComment-5078652 Share on other sites More sharing options...
Akrim Posted May 11, 2018 Author Share Posted May 11, 2018 Thanks for all the replies, as far as massed fire goes Ive just found it to be lacking against these sort of targets due to the associated T5 or higher; Massed S3 - lasguns needing 5-6s to wound and no AP really lowers its ability to force numerous saves. Massed S5 - say Punisher (even w/ Tank Commander @ BS3) - 40 shots - 26.68 hits - 13.34 wounds minus 66.6% w/ +3 saves = 4.45 final wounds. You stand to kill 1 Wraith or 2 Lychguard. Against something with +2 armor the 0 AP you would be lucky to stick even 1 wound with spam fire.Massed S7+ - Looking at substantially less shots, but higher AP & D - lets say 3 HWS = 9 Autocannons - 18 shots - even go generous 11 hits - minus 33.3% is 7.443 wounds minus 66.6% with +3 saves = 2.4 x D2 wounds (4-6 final wounds). Not terrible I suppose, but dependent on a weak platform.Massed High S / D6 Damage - Say even 6 Lascannons - generous 4 hits - generous 4 wounds - 1.36 wounds after save - 3-6 Damage average off the D6s. Seems on par with Massed S7.TLDR; This is hypothetical math of course - but based on this and just what Ive experienced I find firepower woefully inefficient at dealing with these units. The one constant I see among these units seems to be low-no psychic defenses. Psychic mortal wound spamming might be the more efficient way of dealing with these invulnerable units.Prots Librarian Null Zone suggestion looks appealing for competitive play, good delivery system by bike or jump pack, reasonable price. Supplement with AM mortal wound powers prehaps. Deathstrike would be such a great option if they had not borked the firing rolls. Turn 2 shot would be a miracle, shooting on turn 3 (if youre lucky) is nonsense for the price. Link to comment https://bolterandchainsword.com/topic/347139-dealing-with-high-invul-save-units/#findComment-5078879 Share on other sites More sharing options...
allegedlynerdy Posted May 12, 2018 Share Posted May 12, 2018 I've shot a Contemptor to death with massed infantry fire. FRSR+Bring it Down are really powerful. Link to comment https://bolterandchainsword.com/topic/347139-dealing-with-high-invul-save-units/#findComment-5079664 Share on other sites More sharing options...
GuardDaddy Posted May 12, 2018 Share Posted May 12, 2018 I'd echo the points made above regarding firepower. Invul save removes the benefit of high AP weapons, so in theory low AP, but high damage once save failed, is best. Shooting wise... Heavy Bolters/autocannons should be solid and are cheap. Sniper rifles are good upgrades whenver you aren't using a special weapon option - 2 pts is hardly anything. Mortal wounds - sniper rifle - for example I use a command squad with a standard and 3 snipers. Also as I use vets with a lascannon so they are normally static I use 3 sniper rifles in those squads as well. Other ideas: Tar pit. I like to take a battalion of troops with no upgrades (6 - 240pts) and push them really aggressively forward blocking up channels of movement, drawing fire and taking charges. 10x 1 wound models are surprisingly irritating to kill as many elite options have high damage attacks, which are wasted on single wound models. If you are trapping these units for even one turn the impact is huge. Its a classic example of using guard numbers to counter high cost special abilities Link to comment https://bolterandchainsword.com/topic/347139-dealing-with-high-invul-save-units/#findComment-5079676 Share on other sites More sharing options...
Withershadow Posted May 16, 2018 Share Posted May 16, 2018 I think it’s always worth giving those models a plasmagun given it’s discounted cost on BS4 troops. It will pretty much always pay for itself and will force your opponent to completely kill each unit before it’s main threat is removed. Link to comment https://bolterandchainsword.com/topic/347139-dealing-with-high-invul-save-units/#findComment-5082793 Share on other sites More sharing options...
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