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UniWolf

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I think SW should receive a special box with Russ. Maybe a kind of triunvirate Russ, a 13thCO hero and maybe Ragnar.

 

At least one special Primaris unit. They are the SW... they never read the Codex Astartes, why will they respect the Primaris units? Those legion structured units has no sense for SW style, equal than BT, SW should have the option to mix primaris and oldmarines with different equipment and styles.

 

Intercessors, Hellblasters, Reivers... all those units seems legion designed, more codex compilant chapters could respect that style but SW... why???

 

Now with DeathWatch codex that mixed units will be under testing.

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I had the pleasure of going to Warhammer Fest and while nothing juicy came out of it I was able to attend the background writing seminar held by GW. The two guys there were part of the team of 5 that write the background fluff for all the Codex entries and work intimately with rules and BL. Something interesting I got out of them is they confirmed they typically they line up their releases with BL releases so that players have a bunch to read before diving into the new release.

 

This could mean hope for us coming soon as we have seen a small flood of BL Space Wolf books with the most recent being Wolfsbane (which I was able to get my copy signed by Guy). So keep hope brothers, For Russ and the Allfather!

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On the kits discussion, ragnar, rune priests and njal to plastic and a generic wolf priest model are theoretically lacking. However the rune priest and wolf priests are reasonably simple conversions.

 

Also cyber wolves as there is the 1 forecast model and that's it.

 

Really I predict Russ if he's coming and an upgrade spruce for primaris like the others got and that's all.

 

All in all though our range is in pretty great shape and model release are not required necessarily

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I did get a response from the 40k Facebook group from a post I made about the fanfest. I find this interesting:

 

Warhammer 40,000 Hey Timothy! Indeed, we are well aware of what we have released! Thanks for the reminder!

 

We're working all the hours the Emperor sends to get all the books released as quickly as possible. The truth is.. when there are 25 Codexes to release... someone has to be numbers 23, 24 and 25! It is no indication about the way we feel about an army or it's players, we promise. The Space Wolves will get their book published... and trust us... it will be worth the wait...

 

I realize this could just be marketing speak but it makes me think the rumors about Russ coming back for the new edition could be true. Take it FWIW.

What I find more interesting even is the number of Codices proposed. 25. With the current ones released and the already announced ones we are at 19. That means there are 6 more planned. Three are the ones mentioned here, but this numver and the BRB I woukd guess that all the subfactions with an entry will get a Codex.

 

So I would say we will be seeing an Ynnari, Imperial Agents amd Adepta Sororitas.

 

If so what I expect is the following:

 

Close the Year of the Xenos by realising the Xenos, so another batch of three with Orks, Ynnari and Genestealer Cults. Orks at the end to build hype. These betweem June amd July.

 

Imperial Agents bu August, to add to the release of Rogue Trader, since they can work as new minis.

 

Adepta Sororitas next year, the last Codex. Longest work needed.

 

Ao I beleive we will have our Codex between September and October, a few months after Ork release and one of final ones, probably woth Russ amd replacements for the Out of Stock boxes such as Skyclaws and Long Fangs.

 

We will have a big and probably good release but we will have to wait

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I think SW should receive a special box with Russ. Maybe a kind of triunvirate Russ, a 13thCO hero and maybe Ragnar.

 

At least one special Primaris unit. They are the SW... they never read the Codex Astartes, why will they respect the Primaris units? Those legion structured units has no sense for SW style, equal than BT, SW should have the option to mix primaris and oldmarines with different equipment and styles.

 

Intercessors, Hellblasters, Reivers... all those units seems legion designed, more codex compilant chapters could respect that style but SW... why???

 

Now with DeathWatch codex that mixed units will be under testing.

 

In general, my opinion is that Space Wolves respect valor where they see it, regardless of source. They still allow themselves to be surprised by mortals, and very rarely, even xenos. For the Primaris, like the Dark Angels, I don't see any reason for Space Wolves to not respect or accept them once they see them in action. And unlike the Dark Angels, they don't have anything to hide from the Primaris wolves apart from the Wulfen curse which is not exactly secret anymore.

 

For me, while the deathwatch concept is cool, mixed primaris units will only work on Deathwatch due to the availability of special ammo. Take that away, and mixed primaris units becomes yet another too immobile and inflexible Primaris unit. 1 year later, I still can't fit Primaris well in my army which is still primarily razorback MSU.

 

If we get a Primaris unit, I would prefer just a better version of Reivers with power weapons. I would like Primaris versions of Grey Hunters, but that might put my venerable Grey Hunters out of a job.

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There is a gap of a melee-centric primaris unit that is sporting more than chainsword/et al. Aggressors do have power fists, but I'm thinking more like frost axes (or even better, the wulfen axes) or wolf/frost claws. A primaris "Void Claw" unit in gravis armor could be very cool, doubly so if they get an option for jump packs.

 

Most importantly, I REALLY want to see SW primaris get the "pick what you want" options the other non-troop SW units get. Having a unit of with a mix of weaponry instead of every model being the same would fit into our army theme a lot better, IMO. A primaris WG pack leader in our units could be very cool, especially if he gets a good variety of loadout options.

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Most importantly, I REALLY want to see SW primaris get the "pick what you want" options the other non-troop SW units get. Having a unit of with a mix of weaponry instead of every model being the same would fit into our army theme a lot better, IMO. A primaris WG pack leader in our units could be very cool, especially if he gets a good variety of loadout options.

 

Be careful what you wish for though. Because once a normal Grey Hunter pack gets a wolf guard primaris leader, they will be too haughty to go into EVERY transport except the Repulsor.

 

Somebody really needs to remove that bloody restriction. Land Raiders and Stormwolves big enough to handle terminators and wulfen but not Primaris? Come on. I know GW wants to sell the Repulsor kit, but they could do that without replacing both the Land Raider or the Stormwolf simply by having others embark on them. Maybe then i can finally justify getting a repulsor if I can have a cheap troop choice in it.

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Somebody really needs to remove that bloody restriction. Land Raiders and Stormwolves big enough to handle terminators and wulfen but not Primaris? Come on. I know GW wants to sell the Repulsor kit, but they could do that without replacing both the Land Raider or the Stormwolf simply by having others embark on them. Maybe then i can finally justify getting a repulsor if I can have a cheap troop choice in it.

 

 

If Repulsor could transport old-marines I will buy it for my Black Templars for sure.

 

Come on... I think it is fair that a Rhino can't transport 10 primaris, but 5 could be nice. I can't understand the reason cause a Land Raider can't transport Primaris... it can transport TERMINATORS!!! even Centurions!! Why not?!?!

In the other hand, I understand they want to force the old vehicles obsoletes, but man... Repulsor could transport old-marines that could increase the sales!!!

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Somebody really needs to remove that bloody restriction. Land Raiders and Stormwolves big enough to handle terminators and wulfen but not Primaris? Come on. I know GW wants to sell the Repulsor kit, but they could do that without replacing both the Land Raider or the Stormwolf simply by having others embark on them. Maybe then i can finally justify getting a repulsor if I can have a cheap troop choice in it.

 

 

If Repulsor could transport old-marines I will buy it for my Black Templars for sure.

 

Come on... I think it is fair that a Rhino can't transport 10 primaris, but 5 could be nice. I can't understand the reason cause a Land Raider can't transport Primaris... it can transport TERMINATORS!!! even Centurions!! Why not?!?!

In the other hand, I understand they want to force the old vehicles obsoletes, but man... Repulsor could transport old-marines that could increase the sales!!!

 

 

More cynical side of me says, they don't want to sell Land Raiders anymore so don't want any of their precious Primaris jacking the Land Raiders. 

 

Really want the Repulsor but not just as a Primaris ride.

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I would be more willing to buy Land Raiders if Primaris could ride in them. However the Primaris still lack good melee options or units.

 

Yeah but, maybe Agressors could be better if they could fit in a Land Raider.

I have the flames version and I know I will never play them... but if they could fit in a Land Raider...

 

C'Mon... I'm a Black Templar... I wanna drive my LRC to the battle, open the doors and release the flamer Agressors :wub: :wub:

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I would be more willing to buy Land Raiders if Primaris could ride in them. However the Primaris still lack good melee options or units.

 

Yeah but, maybe Agressors could be better if they could fit in a Land Raider.

I have the flames version and I know I will never play them... but if they could fit in a Land Raider...

 

C'Mon... I'm a Black Templar... I wanna drive my LRC to the battle, open the doors and release the flamer Agressors :wub: :wub:

 

 

Indeed Jober, the Aggressors would work beautifully with Land Raider Crusaders more than a full Crusader squad. With proper support of course, these days, power fists seem only viable with a Chapter Master around. and a lieutenant just to make sure.

 

Then again, the difference in cost isn't too big, the LRC is still monstrous at 300+ points, whereas Repulsor costs 50-100 more depending on how you kit the repulsor. At this moment, the cheapest, biggest and relatively hardy transport for Space Wolves remains the Stormwolf, whose dakka is VERY respectable.

 

But back to topic, yes, it's about time Primaris start to learn to wield power weapons. Better yet, FROST WEAPONRY!

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Just to talk about the codex for a second.

 

I’ve just seen the Harlequins are getting 6 different mask forms. So you can use them 6 different ways. I’m sure no one has heard of this before.

 

My point being if they are getting that then I think we could expect to see rules for 6 different great companies. The great companies are far more well known than mask forms. Although not sure what happens with Iron Wolves and Firehowlers after what happened in the fluff.

 

Maybe: Champions of Fenris, Blackmanes, Deathwolves, Drakeslayers and two more...13th company and Grimbloods (I picked Grimbloods because of the Deathwatch guy and lack of fire theme if Firehowlers disappear). Or something new!

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Guest Triszin

Just to talk about the codex for a second.

 

I’ve just seen the Harlequins are getting 6 different mask forms. So you can use them 6 different ways. I’m sure no one has heard of this before.

 

My point being if they are getting that then I think we could expect to see rules for 6 different great companies. The great companies are far more well known than mask forms. Although not sure what happens with Iron Wolves and Firehowlers after what happened in the fluff.

 

Maybe: Champions of Fenris, Blackmanes, Deathwolves, Drakeslayers and two more...13th company and Grimbloods (I picked Grimbloods because of the Deathwatch guy and lack of fire theme if Firehowlers disappear). Or something new!

I could see 14 if we are really lucky

 

1-13 Great companies

14 primaris great companies?

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Just to talk about the codex for a second.

 

I’ve just seen the Harlequins are getting 6 different mask forms. So you can use them 6 different ways. I’m sure no one has heard of this before.

 

My point being if they are getting that then I think we could expect to see rules for 6 different great companies. The great companies are far more well known than mask forms. Although not sure what happens with Iron Wolves and Firehowlers after what happened in the fluff.

 

Maybe: Champions of Fenris, Blackmanes, Deathwolves, Drakeslayers and two more...13th company and Grimbloods (I picked Grimbloods because of the Deathwatch guy and lack of fire theme if Firehowlers disappear). Or something new!

 

I wouldn't get my hopes to high if I whrere you. After all Space Wolves are a single SM-chapter. Codex SM got multible chapter tactics because it covers a varianty of chapters. Codex Dark/Blood angels got one chapter tactic each. Even the trinity of Deathwing, Ravenwing, Greenwing only got one chaptertactic.... I assume it will be alike for Space Wolves.

 

Besides that I hope the wolves get a codex to be proud of. After all I need proper partners for our ritual duel :wink:.

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Hello Cousin. That would be a little disappointing. I’m sorry Dark Angels didnt at least get three ways to play.

 

Plenty of the non Space Marine codexes did all get different ways. But I guess the other Space Marine codexes might provide a better guide to what we might get.

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If we do get company traits, it should be only 13. 10 for the original companies and 2 for Primaris companies, which replace the firehowlers and Ironwolves. The 13th is representative not just for the Wulfen and the 13th company but all the lost companies too. It shouldn't increase as 13 is the tradition since Russ, and we just happen to have 2 openings that would perfect for GW to shoehorn Primaris into.
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If we do get company traits, it should be only 13. 10 for the original companies and 2 for Primaris companies, which replace the firehowlers and Ironwolves. The 13th is representative not just for the Wulfen and the 13th company but all the lost companies too. It shouldn't increase as 13 is the tradition since Russ, and we just happen to have 2 openings that would perfect for GW to shoehorn Primaris into.

 

Guys don't be greedy. 13 is too much, almost every book has at most, 7 chapter tactics I think going by the Space Marine example. Just like the Greatpacks given numbered about 6, Blackmanes, Firehowlers, Champions of Fenris, Deathwolves, Drake slayers, and standard Great pack, that is the most we should expect.

 

Somehow, I sense that the Primaris issues is not Space Wolves specific, but dealing with their general usefulness to Space Marines. It's either you go big or go home with them, everytime I try to mix, it just doesn't add up.

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I don't think we will see any more than one trait. And I think I can make my guess at it. Something along the lines of "counter-attack: at the end of your opponent's fight phase you make declare a charge with any space wolves unit within 12". It provides the counter attack trait of the army. I just worry it may be too good. Custodes have that  ability for 3cp... and entire army lists are built around it.

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As an Ork player too I’m waiting for that codex and hoping for clan rules. I feel Ork clan rules might be more likely than the Great Company rules. Based on the Xenos codexes getting different styles (even ones you’ve never heard of like Admech and Harlequins) but the Space Marine codexes like Blood Angels and Dark Angels not getting different ways to play.

 

I’d love to see Great company rules return. I loved them in Curse of the Wulfen. Maybe the fact we had them before means we might get them again. I think if we do 6 is a more realistic expectation, your right Kasper.

 

I guess it comes down to if we get a ‘chapter tactic’ or ‘great company rules’. I guess we could get both. That’s what I want.

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As an Ork player too I’m waiting for that codex and hoping for clan rules. I feel Ork clan rules might be more likely than the Great Company rules. Based on the Xenos codexes getting different styles (even ones you’ve never heard of like Admech and Harlequins) but the Space Marine codexes like Blood Angels and Dark Angels not getting different ways to play.

 

I’d love to see Great company rules return. I loved them in Curse of the Wulfen. Maybe the fact we had them before means we might get them again. I think if we do 6 is a more realistic expectation, your right Kasper.

 

I guess it comes down to if we get a ‘chapter tactic’ or ‘great company rules’. I guess we could get both. That’s what I want.

 

While I'm not so eager to see Prime Orks (as if daemon primarchs aren't bad enough in this meta), the different Ork Klans are long overdue their traits, from the Speed Freaks to Ghazkull's Goff. Be interesting if the old adage "red goest faster" becomes a strategem for Speed Freaks only and boost them to Eldar level speed.

 

Curse of the Wulfen was a mix bag, we got variety, but almost none were competitive at the time (maybe Ironwolves) and compared to the damn cheating Gladius, was borderline useless. I really hated countercharge too, never worked. Always got shot off before any charges.

 

Played a couple of games against Orks recently, kinda felt bad because I essentially castled up and camped at the furthest edge of the board for 3 turns until most of my opponent horde/big units were dealt with before they could reach my frontlines. At which point I simply zoomed elsewhere using my Stormwolf and bike characters to grab objectives and ignore his greatly whittled army by Turn 3.

 

It's sad that as a Space Wolf, I had to play a long range shooting game with Orks, in one game, even managed to kill 1 Meka Dread and Gorkanaut by Turn 3 before the third Gorkanaut, which was also weakened, reached my front lines. both didn't play Weirdboyz though, so was missing a Jump/fast element. As it is, without Wulfen or the questionable Thunderwolves, melee wise we have nothing to clear a horde. Or even maximise our mid range shooting BEFORE charging in.

 

I've often thought of Space Wolves as a marine with better melee abilities but by no means SUPER melee abilities. I always thought of myself as mid range army. I'm don't want to sit back in long range like a Dank Angel greenwing, waiting to be saved by Deathwing or Ravenwing. I want to close in, maximise my close range firepower, and THEN charge in to the more manageable remnants.

 

I don't know how to translate this in crunch without being too OP. Personally I like the -1AP Necron chapter tactic at certain range, which would boost our close range shooting. But to boost shooting AND melee without stepping on the Dank Angel or Blood Angel chapter tactic?

 

Hard to do.

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