6262 Posted May 14, 2018 Share Posted May 14, 2018 I'm assuming that only reivers can move over terrain with their Grapnel Launchers when in a kill team, but how does it work for the alternative deployment? It simply says if the unit is equipped with Grapnel Launchers. Does one fulfil the requirement? Link to comment https://bolterandchainsword.com/topic/347255-reivers-grapnel-launchers-and-intercessor-kill-teams/ Share on other sites More sharing options...
wildweasel Posted May 14, 2018 Share Posted May 14, 2018 I'm assuming that only reivers can move over terrain with their Grapnel Launchers when in a kill team, but how does it work for the alternative deployment? It simply says if the unit is equipped with Grapnel Launchers. Does one fulfil the requirement? The Grapnel Launchers ability on the Intercessor datasheet lacks the section regarding alternate deployment. Don't assume an ability is the same just because it has the same name on another datasheet. That's usually the case - but not always. Especially in situations like this. Link to comment https://bolterandchainsword.com/topic/347255-reivers-grapnel-launchers-and-intercessor-kill-teams/#findComment-5081110 Share on other sites More sharing options...
6262 Posted May 14, 2018 Author Share Posted May 14, 2018 Gotcha. Sorry I haven't been through the Dex yet, but was looking through battlescribe. I should have known. Link to comment https://bolterandchainsword.com/topic/347255-reivers-grapnel-launchers-and-intercessor-kill-teams/#findComment-5081112 Share on other sites More sharing options...
Finkmilkana Posted May 14, 2018 Share Posted May 14, 2018 Though technically the grapnel launcher is also a wargear (instead of just a special rule) and has separate rules on page 91 (which include the deployment and don’t make much sense for mixed teams). Yay for another oversight to be FAQed. They really haven’t taken much care when writing/copying the wargear section. Link to comment https://bolterandchainsword.com/topic/347255-reivers-grapnel-launchers-and-intercessor-kill-teams/#findComment-5081142 Share on other sites More sharing options...
Moostick Posted May 14, 2018 Share Posted May 14, 2018 Nowadays, I think anyone who expects GW not to make an abundant amount of mistakes in their Codex releases is the strange one. When in doubt, you should probably doubt. Link to comment https://bolterandchainsword.com/topic/347255-reivers-grapnel-launchers-and-intercessor-kill-teams/#findComment-5081180 Share on other sites More sharing options...
Lemondish Posted May 14, 2018 Share Posted May 14, 2018 Yeah, the wargear section seems to be the one with the most issues in this Codex. The wording provided in the Reiver datasheet would have answered this if only they copy and pasted it correctly. Honestly, I wonder how one can go about becoming an editor or playtester for these things. I would love to help. Link to comment https://bolterandchainsword.com/topic/347255-reivers-grapnel-launchers-and-intercessor-kill-teams/#findComment-5081188 Share on other sites More sharing options...
ItsPug Posted May 14, 2018 Share Posted May 14, 2018 Reivers Dataslate, Page 77, Grapnel Launchers When models with grapnel launchers move, do not count any vertical distance they move against the total they can move that turn (i.e. moving vertically is free for these models). In addition, during deployment, you can set up this unit, if all models are equipped with grapnel launchers, behind enemy lines instead of placing it on the battlefield. Quite clear that only if the entire unit consists of models equipped with the Grapnel Launchers can the unit deploy behind enemy lines. Intercessors, Page 73, Grapnel Launchers When models with grapnel launchers move, do not count any vertical distance they move against the total they can move that turn (i.e. moving vertically is free for these models) Quite clear that only the models equipped with the grapnel launchers ignore vertical movement, the intercessors do not. Other Wargear Summary, Page 91, Grapnel Launcher When models with grapnel launchers move, do not count any vertical distance they move against the total they can move that turn (i.e. moving vertically is free for these models). In addition, during deployment, you can set up this unit, if it is equipped with grapnel launchers, behind enemy lines instead of placing it on the battlefield When a summary and a rule on the dataslate differ (and in this case they do, as it is missing the "if all models" criteria), general consensus and past rulings would suggest that the full rule on the units dataslate is correct. Link to comment https://bolterandchainsword.com/topic/347255-reivers-grapnel-launchers-and-intercessor-kill-teams/#findComment-5081339 Share on other sites More sharing options...
Finkmilkana Posted May 14, 2018 Share Posted May 14, 2018 Yes, it is quite clear to that mixed units are not supposed to get deep strike. But that doesn’t change that there is an error in the codex. Link to comment https://bolterandchainsword.com/topic/347255-reivers-grapnel-launchers-and-intercessor-kill-teams/#findComment-5081506 Share on other sites More sharing options...
wildweasel Posted May 14, 2018 Share Posted May 14, 2018 Submit it to the FAQ and move on with the way it's obviously supposed to work (Revier units with grapnels can DS, Intercessors with a rando Reiver can't). Link to comment https://bolterandchainsword.com/topic/347255-reivers-grapnel-launchers-and-intercessor-kill-teams/#findComment-5081509 Share on other sites More sharing options...
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