UniWolf Posted May 16, 2018 Share Posted May 16, 2018 Hi guys, quick question, will my stormwolf get and re-rolls from a character's buffs if the character is riding in the stormwolf? Link to comment https://bolterandchainsword.com/topic/347338-buffs-and-transport/ Share on other sites More sharing options...
Krakendoomcool Posted May 16, 2018 Share Posted May 16, 2018 I believe the answer is no. Character buffs stop working when the character enters a transport. Link to comment https://bolterandchainsword.com/topic/347338-buffs-and-transport/#findComment-5083533 Share on other sites More sharing options...
Gherrick Posted May 17, 2018 Share Posted May 17, 2018 I believe the answer is no. Character buffs stop working when the character enters a transport. Correct. This is covered under the core rules where discussing transports. The rules explicitly state that an embarked model/unit with an aura ceases to function. Link to comment https://bolterandchainsword.com/topic/347338-buffs-and-transport/#findComment-5083809 Share on other sites More sharing options...
Kasper_Hawser Posted May 17, 2018 Share Posted May 17, 2018 Pity we or anyone else can't do that thing where we hang our wolf lord out the Rhino's cupola or the back hatch, screaming "DRIVE ME CLOSER! I WANT TO HIT THEM WITH MY SWORD! THE REST OF YOU, DONT U DARE MISS! Link to comment https://bolterandchainsword.com/topic/347338-buffs-and-transport/#findComment-5083837 Share on other sites More sharing options...
TiguriusX Posted May 17, 2018 Share Posted May 17, 2018 I think in one of our prior editions we could fire up to 2 guns out of a rhino After facing open topped dark eldar blasters I am jealous and want better transports Link to comment https://bolterandchainsword.com/topic/347338-buffs-and-transport/#findComment-5084242 Share on other sites More sharing options...
DanPesci Posted May 17, 2018 Share Posted May 17, 2018 I think in one of our prior editions we could fire up to 2 guns out of a rhino After facing open topped dark eldar blasters I am jealous and want better transports Aye 5th (and probably before that too) you used to be able to drive by melta everything. Was excellent :) Link to comment https://bolterandchainsword.com/topic/347338-buffs-and-transport/#findComment-5084275 Share on other sites More sharing options...
Gherrick Posted May 17, 2018 Share Posted May 17, 2018 7e had rhinos with 2 fire points, so a full squad could shoot both their special weapons without leaving the vehicle. Would be nice to see them bring that back, along with being able to have HQ auras at least affect the vehicle the HQ is embarked upon. Granted, it was fun for the bit when Ulrik's aura was measured from the hull of a land raider:) Link to comment https://bolterandchainsword.com/topic/347338-buffs-and-transport/#findComment-5084647 Share on other sites More sharing options...
Kasper_Hawser Posted May 18, 2018 Share Posted May 18, 2018 7e had rhinos with 2 fire points, so a full squad could shoot both their special weapons without leaving the vehicle. Would be nice to see them bring that back, along with being able to have HQ auras at least affect the vehicle the HQ is embarked upon. Granted, it was fun for the bit when Ulrik's aura was measured from the hull of a land raider:) well its not too bad. At least Rhinos can save against a Lascannon and at least the squad inside can still charge the melta offender after the Rhino gets blown up. Rather than having all my 4 Rhinos blown up in Turn 1, nowadays even if the other guy has 5 Lascannons, only one will die. So while I wish for the fire points, it's not essential and balanced by the increased speed, durability and arguably better effect of pop smoke than last edition. Link to comment https://bolterandchainsword.com/topic/347338-buffs-and-transport/#findComment-5084711 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.