General Strike Posted May 17, 2018 Share Posted May 17, 2018 So, I was looking at Armored Sentinels and I love the models, I was thinking of bringing 9 Tallarn Armored Sentinels with autocannons alongside my Armiger, Crusader and Warden. It would add mechs to my army and autocannons are a well rounded weapon. What do you think? Link to comment https://bolterandchainsword.com/topic/347372-sentinels-with-knights/ Share on other sites More sharing options...
Azekai Posted May 17, 2018 Share Posted May 17, 2018 Visually, all the walkers together sounds awesome, but you might want to see if you enjoy how they play before bring 3x3 of them. Sentinels are not terribly accurate. The Tallarn abilities are fun, though. Link to comment https://bolterandchainsword.com/topic/347372-sentinels-with-knights/#findComment-5084300 Share on other sites More sharing options...
Aothaine Posted May 17, 2018 Share Posted May 17, 2018 It will look awesome! I am hoping that they add sentinels to the IK codex personally. It would be awesome to have three different sizes of walkers in the list and just have an entire list of walkers. Link to comment https://bolterandchainsword.com/topic/347372-sentinels-with-knights/#findComment-5084319 Share on other sites More sharing options...
Halfpint100 Posted May 17, 2018 Share Posted May 17, 2018 What HQ would you go for? To keep it thematic? Company commander with some bodies? Tank commander? Psyker? Link to comment https://bolterandchainsword.com/topic/347372-sentinels-with-knights/#findComment-5084377 Share on other sites More sharing options...
duz_ Posted May 17, 2018 Share Posted May 17, 2018 I feel like there was just a Regimental Standard on this? :lol: Link to comment https://bolterandchainsword.com/topic/347372-sentinels-with-knights/#findComment-5084439 Share on other sites More sharing options...
General Strike Posted May 17, 2018 Author Share Posted May 17, 2018 I wish I could stick a tank commander in a sentinel. I was thinking a Company Commander and Psyker, just because I think they will be the most useful. I want to play them as an experimental detachment of knight-sentinels used by my Knight Houses guard. Maybe I will pick up three and run them and see how I like them. Link to comment https://bolterandchainsword.com/topic/347372-sentinels-with-knights/#findComment-5084441 Share on other sites More sharing options...
Halfpint100 Posted May 17, 2018 Share Posted May 17, 2018 If your running a company commander. Take some infantry so he has a use Link to comment https://bolterandchainsword.com/topic/347372-sentinels-with-knights/#findComment-5084470 Share on other sites More sharing options...
General Strike Posted May 17, 2018 Author Share Posted May 17, 2018 Sentinels have 4+ WS/BS with no degrading profile, T and W of 6, and a 3+ armor save, while the Armiger has a degrading 3+ WS/BS, T7 and W12 with a 3+ armor save, you can almost buy 4 lascannon sentinels for the price of one Armiger. The Company Commanders are the cheapest HQ, which is why I chose them, I can fit everything in with two company commanders, which would mean 9x Autocannon Sentinels, an Armiger, a Crusader, and a Warden. If I had the Thermal Cannon for my Crusader then I could fit two Psykers, but I bought it used and have been doing major surgery to make her decent. Link to comment https://bolterandchainsword.com/topic/347372-sentinels-with-knights/#findComment-5084608 Share on other sites More sharing options...
Plasmablasts Posted May 18, 2018 Share Posted May 18, 2018 What about swapping one sentinel squadron for scout sentinels? Gives you the deployment advantage and shaves a few points off. P.S. Thinking about it, it’d be great to have a “Sentinel Commander” as an HQ choice, with some sentinel-specific orders. (Same with a Militarum Auxilia Officer, but that’s going off-topic.) Link to comment https://bolterandchainsword.com/topic/347372-sentinels-with-knights/#findComment-5084876 Share on other sites More sharing options...
General Strike Posted May 18, 2018 Author Share Posted May 18, 2018 I do like that idea, it saves a few points to change out the HQs for Psykers, what should I arm the scouts with? Heavy Flamers? Link to comment https://bolterandchainsword.com/topic/347372-sentinels-with-knights/#findComment-5085053 Share on other sites More sharing options...
Akrim Posted May 18, 2018 Share Posted May 18, 2018 HFlamers are a decent option for the Scout Sents, a pair makes a close equivalent to a short range Hellhound. The scout vehicle ability is the real gem, push them forward hopefully into cover for an objective and smoke, tough to dig them out for the most part. All that fire is a good assault deterrent too. Link to comment https://bolterandchainsword.com/topic/347372-sentinels-with-knights/#findComment-5085221 Share on other sites More sharing options...
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