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Fighting Necrons after their codex?


Bulwyf

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i told you kill it dead! Reviving 14 of 19 because of a single survivor is huge

 

congrats on pulling out the win while learning new enemy units

 

Thank you. I tried very hard to kill that warrior 20 man squad first turn but he kept saving on a 5++ for like four straight wounds. What really astonished me was those Doomsday Arks. I know it isn't my friend's fault about what the unit stats are but STR 10,  D6 shots, -5 AP and D6 wounds on each hit with 72 inch range?? Good Lord! Once he told me how it could shoot on his first turn I thought that was the game then...

Congratulations. Fantastic game description, concise and clear for each round. Once again I am inspired that your assault list worked even though it used a lot of big units and Close Combat characters. I've been using MSU for so long, it's so refreshing to see your double CC bomb list worked (one Wulfen CC gang and the other Bjorn led gang)

Congratulations. Fantastic game description, concise and clear for each round. Once again I am inspired that your assault list worked even though it used a lot of big units and Close Combat characters. I've been using MSU for so long, it's so refreshing to see your double CC bomb list worked (one Wulfen CC gang and the other Bjorn led gang)

 

It worked like a charm. Grey Hunters with a storm shield tossed in makes them very tough to remove. You toss Bjorn in there giving them rerolls Bjorn's insane CC damage and it can chop through things. Wulfen death squad are very tough and the target of my opponent in every game. Next time I play my Necron friend I am swapping out the LRC for the Stormwolf. I absolutely have to get that Wulfen squad on one of those Doomsday Arks on turn 1.

How do you get the Wulfen on the ark turn 1?  The stormwolf flies up and you can't disembark that turn.  What is the difference from putting them on the hunt?  

 

This has me scratching my head too.

 

Unless Bulwyf mean't that they were in the vicinity turn 1 and then disembarking turn 2?

 

Best way to take down a doomsday ark is massed firepower so you get around the kinetic barrier/force field thingy? 

How do you get the Wulfen on the ark turn 1?  The stormwolf flies up and you can't disembark that turn.  What is the difference from putting them on the hunt?  

 

I didn't type that out right. I meant to say in the next game with the Stormwolf I want to be able to drop the Wulfen right on top of the Doomday Ark *AFTER* Turn 1. I will fly up next to it on Turn 1 then Turn 2 disembark the Wulfen and friends.

 

How do you get the Wulfen on the ark turn 1?  The stormwolf flies up and you can't disembark that turn.  What is the difference from putting them on the hunt?  

 

This has me scratching my head too.

 

Unless Bulwyf mean't that they were in the vicinity turn 1 and then disembarking turn 2?

 

Best way to take down a doomsday ark is massed firepower so you get around the kinetic barrier/force field thingy? 

 

 

There's a reason I took assault cannons and the autocannons on the Pred. I didn't give him a chance to use his quantum shielding. The Doomsday Ark I did kill was destroyed due to massive firepower but if I can put a Wulfen squad next to one from a Stormwolf...I don't need massive firepower on that one. The Wulfen should be able to kill it on their own. At the least it will force it move and it doesn't have that crazy STR 10 -5 AP weapon profile because it moved...

 

 

 

 

How do you get the Wulfen on the ark turn 1? The stormwolf flies up and you can't disembark that turn. What is the difference from putting them on the hunt?

This has me scratching my head too.

 

Unless Bulwyf mean't that they were in the vicinity turn 1 and then disembarking turn 2?

 

Best way to take down a doomsday ark is massed firepower so you get around the kinetic barrier/force field thingy?

There's a reason I took assault cannons and the autocannons on the Pred. I didn't give him a chance to use his quantum shielding. The Doomsday Ark I did kill was destroyed due to massive firepower but if I can put a Wulfen squad next to one from a Stormwolf...I don't need massive firepower on that one. The Wulfen should be able to kill it on their own. At the least it will force it move and it doesn't have that crazy STR 10 -5 AP weapon profile because it moved...

Something to remember is quantum shielding works in melee as well as shooting now in their Codex. Melee smashing used to be my way to deal with them.

One possible answer is either bikers or TWC with some Storm Shields. Both can pack a punch in CC and the 3++ will help to mitigate against the massive shot on the way in. Other than that, Tempest's Wrath will help to tone it down a bit.

 

 

 

How do you get the Wulfen on the ark turn 1? The stormwolf flies up and you can't disembark that turn. What is the difference from putting them on the hunt?

This has me scratching my head too.

 

Unless Bulwyf mean't that they were in the vicinity turn 1 and then disembarking turn 2?

 

Best way to take down a doomsday ark is massed firepower so you get around the kinetic barrier/force field thingy?

There's a reason I took assault cannons and the autocannons on the Pred. I didn't give him a chance to use his quantum shielding. The Doomsday Ark I did kill was destroyed due to massive firepower but if I can put a Wulfen squad next to one from a Stormwolf...I don't need massive firepower on that one. The Wulfen should be able to kill it on their own. At the least it will force it move and it doesn't have that crazy STR 10 -5 AP weapon profile because it moved...

Something to remember is quantum shielding works in melee as well as shooting now in their Codex. Melee smashing used to be my way to deal with them.

 

 

I did not know that. I still feel very confident that a Wulfen squad rerolling all misses in Fight phase can take down an Ark in one turn. Toss in Njal and Ulric/generic Wolf Priest and it pretty much cinches it.

My updated list for next game:

 

++ Battalion Detachment +5CP (Imperium - Space Wolves) [76 PL, 1322pts] ++

+ HQ +

Bjorn the Fell-handed [14 PL, 239pts]: Assault cannon, Heavy flamer, Saga of the Warrior Born, Warlord

Njal Stormcaller in Runic Terminator Armour [9 PL, 153pts]: 1. Storm Caller, 2. Tempest's Wrath, 3. Jaws of the World Wolf

+ Troops +

Grey Hunters [8 PL, 101pts]: 4x Chainsword
. Grey Hunter Pack Leader: Chainsword
. 3x Grey Hunter w/Bolt Pistol
. Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
. Wolf Guard Pack Leader: Power axe, Storm shield

Grey Hunters [8 PL, 101pts]: 4x Chainsword
. Grey Hunter Pack Leader: Chainsword
. 3x Grey Hunter w/Bolt Pistol
. Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
. Wolf Guard Pack Leader: Power axe, Storm shield

Grey Hunters [8 PL, 101pts]: 4x Chainsword
. Grey Hunter Pack Leader: Chainsword
. 3x Grey Hunter w/Bolt Pistol
. Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
. Wolf Guard Pack Leader: Power axe, Storm shield

+ Flyer +

Stormwolf [14 PL, 279pts]: Twin helfrost cannon
. Two Lascannons: 2x Lascannon
. Two Twin Heavy Bolters: 2x Twin heavy bolter

+ Dedicated Transport +

Razorback [5 PL, 116pts]: Storm bolter, Twin assault cannon

Razorback [5 PL, 116pts]: Storm bolter, Twin assault cannon

Razorback [5 PL, 116pts]: Storm bolter, Twin assault cannon

++ Vanguard Detachment +1CP (Imperium - Space Wolves) [45 PL, 679pts] ++

+ HQ +

Wolf Priest [5 PL, 82pts]: Plasma pistol

+ Elites +

Dreadnought [7 PL, 136pts]: Twin autocannon, Twin autocannon

Dreadnought [7 PL, 136pts]: Twin autocannon, Twin autocannon

Wulfen [26 PL, 325pts]
. 3x Great frost axe
. 3x Thunder hammer & Stormshield: 3x Storm Shield, 3x Thunder Hammer
. 6x Wulfen
. Wulfen Pack Leader: Frost claws

++ Total: [121 PL, 2001pts] ++

Created with BattleScribe

 

I think having two Dreads with 8 autocannons on each one is going to do more work for me than a Pred/WW. My Wulfen squad is now up to 7 guys. I still have 10 CP in the bank to play with. 16 autocannon shots plus the Storm wolf guns plus 3 RBs with assault cannons? More dakka!

I think having two Dreads with 8 autocannons on each one is going to do more work for me than a Pred/WW.

Annihilation Barges are only T6 with modest wounds and saves. Massed autocannon fire should make a real mess of them.

 

I think having two Dreads with 8 autocannons on each one is going to do more work for me than a Pred/WW.

Annihilation Barges are only T6 with modest wounds and saves. Massed autocannon fire should make a real mess of them.

 

 

My thinking is the 42 assault cannons on the RB/Bjorn will do some work on the 20 man Warrior/Immortal squads. The two Dreads with 16 autocannon shots plus the Stormwolf shooting should be able to kill the one Ark I'm not dropping the Wulfen on.

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