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Combis or Stormbolters


Delta.Skies

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Thinking about working on a kill team specialized in taking out tanks and multi wound enemies. I have points to spare. So I'm thinking...

 

5 Vets

1 Sarge w Combi Melta / xeno blade

2 Vets w Combi Melta / power Lance's

2 Vets w Combi Melta / Storm Shield

1 VV with 2 Plasma Pistols

 

Statistic wise would it be better to just go stormbolters, I know there are a lot of points out into the kill team with the combis, but also puts a lot of damage. Or I could go stormbolters and allocate those points to something else? What do you guys think?

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If facing vehicles the combi-meltas will be far superior to SIA, but I would suggest having one or two of the guys be "cheap" guys to take wounds.

Specially with vengeance rounds on the bolter. Thought it would be better, so what do you think I should put on the stormshields

The problem with combi Melta is that you won’t want to shoot both profiles pretty much ever (and if you don’t shoot both, a normal melts is obviously better). Instead of taking two combi Melta vets it’s better to take two melts vets and one stormbolter vet. Yes, two Melta + 1 SB cost a bit more (86 Vs 72, so 1.195 times as much). But they deal 1.333 times as much damage (so more damage per point) than shooting both combi profiles and have an additional ‚cheap‘ wound (which you want in the squad either way).

Revised the List.

 

Watch Sergeant

Power Lance , Stormbolter

 

Black Shield

Chainsword, Stormbolter

 

VV

Bolt Pistol / Chain Sword

 

2 Vets

Melta Gun / Power Lance

 

2 Vets

Storm Shields / Storm Bolters

 

Feels like im losing a bit of punch here, what would you guys suggest. 

Problem I see is that you are trying to make each marine do everything rather than having them focus on one thing at a time. I only every give points costing CCW to the sgt and black shield. The rest get the free Chainsword.

 

Honestly for anti tank, just due to range, you are probably better off with frag cannons. Meltas range 12 kills it considering at 13-24 the frag is always better, and at 12 it is pretty close with the frag having a slight edge against T8.

 

I would do

 

Sgt -Storm Bolter /xenophase(because it is cool)

Black shield - Storm Bolter and power something

VV- two chainswords

2x frag cannons

1x storm/shield

1x bike ccw

 

Or something to that effect. VV is probably not necessary since you are buying some CC. However if you want to drop the VV yo

Problem I see is that you are trying to make each marine do everything rather than having them focus on one thing at a time. I only every give points costing CCW to the sgt and black shield. The rest get the free Chainsword.

 

Honestly for anti tank, just due to range, you are probably better off with frag cannons. Meltas range 12 kills it considering at 13-24 the frag is always better, and at 12 it is pretty close with the frag having a slight edge against T8.

 

I would do

 

Sgt -Storm Bolter /xenophase(because it is cool)

Black shield - Storm Bolter and power something

VV- two chainswords

2x frag cannons

1x storm/shield

1x bike ccw

 

Or something to that effect. VV is probably not necessary since you are buying some CC. However if you want to drop the VV yo

I'd say the VV is probably the best piece here and should remain. You don't want the enemy to be able to silence this unit by driving a transport into them.

Feel like I should post my list to maybe give insight to what I was going for.

[b]++ Battalion Detachment +5CP (Imperium - Deathwatch) [77 PL, 1246pts] ++[/b][b]+ HQ +[/b][b]Librarian [6 PL, 103pts]:[/b] 2) Might of Heroes, 6) Null Zone, Force sword, Plasma pistol[b]Watch Master [7 PL, 130pts]:[/b] Bane Bolts of Eryxia, Lord of Hidden Knowledge, Warlord[b]+ Troops +[/b][b]Veterans [9 PL, 118pts][/b]. Black Shield: Lightning Claw (Pair). Veteran: Boltgun, Power axe. Veteran: Boltgun, Power axe. Veteran: Boltgun, Power axe. Watch Sergeant: Boltgun, Xenophase Blade[b]Veterans [9 PL, 116pts][/b]. Veteran: Stalker Pattern Boltgun, Storm shield. Veteran: Chainsword, Stalker Pattern Boltgun. Veteran: Stalker Pattern Boltgun, Storm shield. Veteran w/ Heavy Weapon: Heavy bolter. Watch Sergeant: Chainsword, Stalker Pattern Boltgun[b]Veterans [9 PL, 150pts][/b]. Veteran: Boltgun, Storm shield. Veteran: Boltgun, Storm shield. Veteran w/ Heavy Weapon: Deathwatch Frag Cannon. Veteran w/ Heavy Weapon: Deathwatch Frag Cannon. Watch Sergeant: Boltgun, Xenophase Blade[b]Veterans [13 PL, 187pts][/b]. Black Shield: Chainsword, Storm Bolter. [b]Vanguard Veteran[/b]. . Bolt Pistol And Chainsword: Bolt Pistol. Veteran: Meltagun, Power lance. Veteran: Storm Bolter, Storm shield. Veteran: Meltagun, Power lance. Veteran: Storm Bolter, Storm shield. Watch Sergeant: Power lance, Storm Bolter[b]+ Elites +[/b][b]Vanguard Veterans [9 PL, 107pts][/b]. Deathwatch Vanguard Sergeant: Bolt Pistol, Power sword. Vanguard Veteran: Chainsword, Storm shield. [b]Vanguard Veteran[/b]. . Bolt Pistol And Chainsword: Bolt Pistol. [b]Vanguard Veteran[/b]. . Bolt Pistol And Chainsword: Bolt Pistol. Vanguard Veteran: Chainsword, Storm shield[b]+ Fast Attack +[/b][b]Bikers [5 PL, 95pts][/b]. Biker: Chainsword, Twin boltgun. Biker: Chainsword, Twin boltgun. Deathwatch Biker Sergeant: Power sword, Storm Bolter, Twin boltgun[b]+ Dedicated Transport +[/b][b]Razorback [5 PL, 120pts]:[/b] Twin lascannon[b]Razorback [5 PL, 120pts]:[/b] Twin lascannon[b]++ Battalion Detachment +5CP (Imperium - Astra Militarum) [39 PL, 684pts] ++[/b][b]+ No Force Org Slot +[/b][b]Regimental Doctrine:[/b] Astra Millitarum[b]+ HQ +[/b][b]Company Commander [2 PL, 31pts]:[/b] Bolt pistol, Chainsword, Display Astra Militarum Orders[b]Tank Commander [12 PL, 223pts]:[/b] Heavy Bolters, Lascannon. Command Punisher: Turret-mounted Punisher Gatling Cannon[b]+ Troops +[/b][b]Infantry Squad [3 PL, 50pts][/b]. 7x Guardsman. Guardsman W/ Special Weapon: Grenade Launcher. Guardsman w/ Vox-caster: Vox-caster. Sergeant: Chainsword, Laspistol[b]Infantry Squad [3 PL, 50pts][/b]. 7x Guardsman. Guardsman W/ Special Weapon: Grenade Launcher. Guardsman w/ Vox-caster: Vox-caster. Sergeant: Chainsword, Laspistol[b]Infantry Squad [3 PL, 50pts][/b]. 7x Guardsman. Guardsman W/ Special Weapon: Grenade Launcher. Guardsman w/ Vox-caster: Vox-caster. Sergeant: Chainsword, Laspistol[b]Militarum Tempestus Scions [3 PL, 56pts][/b]. 3x Scion: 3x Hot-shot Lasgun. Scion w/ Special Weapon: Hot-shot Volley Gun. Tempestor: Chainsword, Hot-shot Laspistol[b]Militarum Tempestus Scions [3 PL, 56pts][/b]. 3x Scion: 3x Hot-shot Lasgun. Scion w/ Special Weapon: Hot-shot Volley Gun. Tempestor: Chainsword, Hot-shot Laspistol[b]+ Heavy Support +[/b][b]Leman Russ Battle Tanks [10 PL, 168pts][/b]. Leman Russ Battle Tank: Battle Cannon, Heavy Bolter, Heavy Bolters[b]++ Auxiliary Support Detachment -1CP (Imperium - Inquisition) [5 PL, 69pts] ++[/b][b]+ HQ +[/b][b]Inquisitor [5 PL, 69pts]:[/b] Force sword, Ordo Xenos, Psyker, Storm bolter[b]++ Total: [121 PL, 1999pts] ++[/b]

This unit in 2k list is a standalone deep striking unit. Since i took out crusaders / priest / and taurox for transport to compensate for the points. I dont think I would have enough, and even then I would have to take out voxcasters and VV to even grab the 2 more frag cannons. Maybe one, but I would more than likely keep the VV in there specially if im able to throw a frag cannon in there somehow ( i actually have a cool idea of creating a wrist mounted frag gauntlet but we will see )

 

Also debating about taking out my stalker unit for a jet pack captain but i know I lose out on firepower for medium firepower and buffer. Havent done the math on it yet. 

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