Stargate_wars Posted May 29, 2018 Share Posted May 29, 2018 https://whc-cdn.games-workshop.com/wp-content/uploads/2018/05/warhammer_40000_deathwatch_en.pdf Chaplin's and librarian's are fixed. Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/ Share on other sites More sharing options...
Moostick Posted May 29, 2018 Share Posted May 29, 2018 Even our FAQ is low effort. Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5093352 Share on other sites More sharing options...
Delta.Skies Posted May 29, 2018 Share Posted May 29, 2018 Even our FAQ is low effort. they definitely clarified the watch captain question that was brought up in a previous thread. And threw a boltgun on the librarian and chaplain. But you are right, seemed very minimum Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5093360 Share on other sites More sharing options...
TheUbikator Posted May 29, 2018 Share Posted May 29, 2018 Whooo hooo they've fixed infernum halo launcher! I'm happy! Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5093364 Share on other sites More sharing options...
Lemondish Posted May 29, 2018 Share Posted May 29, 2018 Suppose they answered one of my questions - grenade launcher on Intercessors. Guess this means Terminators pay 5 points for Unflinching. Also means anybody holding off on storm bolters for whatever reason can now feel free to jump in. Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5093369 Share on other sites More sharing options...
Sea-People Posted May 29, 2018 Share Posted May 29, 2018 A tad disappointed in the change to the Blackstar's halo launcher. Re-rolling failed saves of 1 was almost guaranteed to make its points back in any game. Now its a bit more situational. I think I'll be taking the auspex again in most cases. Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5093435 Share on other sites More sharing options...
Finkmilkana Posted May 29, 2018 Share Posted May 29, 2018 It obviously depends on the opponent, but this is actually far better in most games. Rerolling 1 was almost useless when most things that actually shoot at the corvus only allow him to take a 6+ or even no save. Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5093442 Share on other sites More sharing options...
Moostick Posted May 29, 2018 Share Posted May 29, 2018 Yeah, it's strange they had this rule for the Corvus originally, FAQed it to something sifferent, and now changed it back. I guess it brings it back in line with SM rules, and it's better against Tau. Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5093496 Share on other sites More sharing options...
Sea-People Posted May 29, 2018 Share Posted May 29, 2018 It obviously depends on the opponent, but this is actually far better in most games. Rerolling 1 was almost useless when most things that actually shoot at the corvus only allow him to take a 6+ or even no save. I think I'm coming around to your way of thinking lol! Against Tau, Dark Eldar, maaaaybe Tyranids this will me MASSIVE. Dark Eldar will hit Blackstars on 5s with ravagers and all their transports, while most Tau suits will only hit on a 6+ without markerlights. Sort of helpful vs Craftworlds and Tyranids, but that will just depend on list composition more than anything. Sadly the change is pretty much useless vs Guard, AdMech, Necrons. Guess I was initially disappointed because re-rolling saves was guaranteed to come up regardless of your opponent. If you take the halo-launcher now and your opponent has no units with fly you just wasted five points. Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5093590 Share on other sites More sharing options...
Prot Posted May 29, 2018 Share Posted May 29, 2018 It obviously depends on the opponent, but this is actually far better in most games. Rerolling 1 was almost useless when most things that actually shoot at the corvus only allow him to take a 6+ or even no save. I think I'm coming around to your way of thinking lol! Against Tau, Dark Eldar, maaaaybe Tyranids this will me MASSIVE. Dark Eldar will hit Blackstars on 5s with ravagers and all their transports, while most Tau suits will only hit on a 6+ without markerlights. Sort of helpful vs Craftworlds and Tyranids, but that will just depend on list composition more than anything. Sadly the change is pretty much useless vs Guard, AdMech, Necrons. Guess I was initially disappointed because re-rolling saves was guaranteed to come up regardless of your opponent. If you take the halo-launcher now and your opponent has no units with fly you just wasted five points. You know what... you're right. All I have to do is think back on this weekend GT I was at... it's bloody everywhere. Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5093594 Share on other sites More sharing options...
Vel'Cona Posted May 29, 2018 Share Posted May 29, 2018 You know what... you're right. All I have to do is think back on this weekend GT I was at... it's bloody everywhere. Do you mean units with Fly? Or something else? Overall the FAQ covered some important bases, but it wasn't thorough enough to meet our FAQ thread's questions. I feel like we'll need to "poke the bear" as it were to get a few more of these answered, though I'm happy about the few character fixes that were done. Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5093646 Share on other sites More sharing options...
Prot Posted May 29, 2018 Share Posted May 29, 2018 I mean 'Fly' keyword was everywhere at the GT. Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5093650 Share on other sites More sharing options...
Drizzt79 Posted May 29, 2018 Share Posted May 29, 2018 I’m quite happy with the -2 to hit on corvus with the infernum halo launcher Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5093728 Share on other sites More sharing options...
Sea Reaper Posted May 29, 2018 Share Posted May 29, 2018 Hrmm, dragonfire bolts become even more dubious... Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5093772 Share on other sites More sharing options...
RogueApiary Posted May 29, 2018 Share Posted May 29, 2018 Enemy Dedicated Transports immune to our Mission Tactics and Doctrine Stratagems is still not addressed. To arms, brothers! It'll take less than 5 minutes of your time and it would be a huge QoL improvement if they change it. There's not enough DW players to sit this one out. If you can, throw in anecdotes of games you've played where this has come up. I've had three now where I was unable to use core army mechanics until turn two basically. 40KFAQ@gwplc.com Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5093833 Share on other sites More sharing options...
Lemondish Posted May 30, 2018 Share Posted May 30, 2018 Enemy Dedicated Transports immune to our Mission Tactics and Doctrine Stratagems is still not addressed. To arms, brothers! It'll take less than 5 minutes of your time and it would be a huge QoL improvement if they change it. There's not enough DW players to sit this one out. If you can, throw in anecdotes of games you've played where this has come up. I've had three now where I was unable to use core army mechanics until turn two basically. 40KFAQ@gwplc.com That and the Dominus Aegis relic were two questions I had that weren't answered by the FAQ. I'm surprised they didn't answer more questions. Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5093919 Share on other sites More sharing options...
Chris521 Posted May 30, 2018 Share Posted May 30, 2018 Just sent in another email regarding the transport issue. Even if they just made the transport adopt the type of unit it is carrying (or majority for multiple units) through an FAQ, it would basically fix the problem. Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5093929 Share on other sites More sharing options...
CradleToGrave Posted May 30, 2018 Share Posted May 30, 2018 Hrmm, dragonfire bolts become even more dubious... Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5093949 Share on other sites More sharing options...
CradleToGrave Posted May 30, 2018 Share Posted May 30, 2018 Seriously...there's a whole hive fleet out there that just laughed aloud maniacally... Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5093951 Share on other sites More sharing options...
Moostick Posted May 30, 2018 Share Posted May 30, 2018 Even if dragonfire bolts worked against Jormungandr, there was pretty much zero reason to ever use it. Statistically, it's the same as Kraken rounds (but with shorter range), it's only ever going to be equal or worse than hellfire, and it's always going to be worse than vengeance unless you can't get the maximum benefit of -2 AP or you're just outside 9". It's completely worthless unless something somehow made us hit on a 7+. Or am I missing something? Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5093968 Share on other sites More sharing options...
Vel'Cona Posted May 30, 2018 Share Posted May 30, 2018 Even if dragonfire bolts worked against Jormungandr, there was pretty much zero reason to ever use it. Statistically, it's the same as Kraken rounds (but with shorter range), it's only ever going to be equal or worse than hellfire, and it's always going to be worse than vengeance unless you can't get the maximum benefit of -2 AP or you're just outside 9". It's completely worthless unless something somehow made us hit on a 7+. Or am I missing something? Not from what I can tell. I did come away with "well Dragonfire Bolts are still crummy" as well. It's a shame but given that our other 3 ammo options all have uses and we have a spiffy SIA Strategem, it could be expected one of those would come away suboptimal. Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5094143 Share on other sites More sharing options...
CradleToGrave Posted May 30, 2018 Share Posted May 30, 2018 I was just trying to be funny. I'm the one who started the Dragonfire Trap post some days ago. Any other bolt is better statistically, save for maybe few fringe situations. It's amusing that GW neutered them even further with this FAQ decree. Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5094303 Share on other sites More sharing options...
Rodrick Posted May 30, 2018 Share Posted May 30, 2018 with the amount of flying stuff out there Blackstar's halo launcher its super mega good, virtually all good drukhari/eldar units fly Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5094311 Share on other sites More sharing options...
Lemondish Posted May 30, 2018 Share Posted May 30, 2018 with the amount of flying stuff out there Blackstar's halo launcher its super mega good, virtually all good drukhari/eldar units fly So do a lot of T'au units. Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5094327 Share on other sites More sharing options...
Vel'Cona Posted May 30, 2018 Share Posted May 30, 2018 with the amount of flying stuff out there Blackstar's halo launcher its super mega good, virtually all good drukhari/eldar units fly So do a lot of T'au units. Indeed, I'm definitely reconsidering the Auspex Array as my first choice. At first I thought "corner case" but it's definitely true that a vast majority of powerful units roll with Fly, especially if your opponents are the standard Tau Gunline/Eldar Flying Circus. Link to comment https://bolterandchainsword.com/topic/347733-deathwatch-faq-is-now-up/#findComment-5094400 Share on other sites More sharing options...
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