Sea Reaper Posted May 30, 2018 Share Posted May 30, 2018 I'd like to run some Repulsors in my mostly Primaris Deathwatch force. My problem is that I'm quite new and have no idea what to put in them or how to equip them. I'm just looking for some suggestions that work with the Deathwatch because I need some place to start. Is it best to always take more than one to make it harder to slap all my transports in one turn? Link to comment https://bolterandchainsword.com/topic/347775-repulsorpassenger-loadouts/ Share on other sites More sharing options...
shandwen Posted May 31, 2018 Share Posted May 31, 2018 Repulsors are difficult. They are tough and have decent shooting, but their sheer cost means it is very hard to bring more than one, and one will probably be focused down quickly. I would like to see one in action as it might very well be a solid investment, but it might very well be a gigantic fire magnet in an already expensive pointed army. Link to comment https://bolterandchainsword.com/topic/347775-repulsorpassenger-loadouts/#findComment-5094765 Share on other sites More sharing options...
Prot Posted May 31, 2018 Share Posted May 31, 2018 Historically I use Repulsors for two main reasons. One is to reduce drops and get that +1, and the other is to protect Aggressors which work just fine with flamers when in a Repulsor. Obviously Hellblasters are a massive target, and with my Ultramarines they would be in one of my two Repulsors. But strangely enough I’m nit feeling the Hellblasters with Deathwatch. Link to comment https://bolterandchainsword.com/topic/347775-repulsorpassenger-loadouts/#findComment-5094782 Share on other sites More sharing options...
Sea Reaper Posted May 31, 2018 Author Share Posted May 31, 2018 If you put flame Aggressors in one, would you go for a full load of 5? Maybe 4 and two characters like a Primaris Chaplain and Apothecary?Do you think footslogging is a better way to go for most Primaris units? We have so many deep strike options that I'm trying to figure out what I want to start on the table and work from there. Link to comment https://bolterandchainsword.com/topic/347775-repulsorpassenger-loadouts/#findComment-5094797 Share on other sites More sharing options...
Prot Posted May 31, 2018 Share Posted May 31, 2018 No, never a full squad for me. There’s nothing wrong with footslogging but your speed has to come from somewhere. Link to comment https://bolterandchainsword.com/topic/347775-repulsorpassenger-loadouts/#findComment-5094801 Share on other sites More sharing options...
FabulousRex Posted June 1, 2018 Share Posted June 1, 2018 One is None, goes the old adage. Find another big target for the enemy. Another Repulser, or something fun like a Leviathan, 1-2 Blackstars, or some Armigers. I've had great success with proxied Armsies covering Rhinos, they could lead a Repulser to the front, leaving the DW to clear chaff. Link to comment https://bolterandchainsword.com/topic/347775-repulsorpassenger-loadouts/#findComment-5096395 Share on other sites More sharing options...
Vel'Cona Posted June 5, 2018 Share Posted June 5, 2018 The Repulsor has the Land Raider issue, amplified by an inferior save and even crazier firepower. It doesn't help that they're generally carrying expensive Primaris units like Aggressors, which just make them an even juicier target. The odd part with the big mighty units like this that just fall shy of Titanic status is they're actually remarkably easy to take down, both because of their large profile and notable lack of Invulnerable save/Feel No Pain-like rules. With DW, I'd question the need for a Repulsor simply because all of our Primaris units can Deep Strike (Teleportarium) meaning that in a reasonable build having a Dedicated Transport should be largely unnecessary. If all you need is more dakka to clear hordes, your best bet is probably TL AC Razorbacks (you can get 3 for less than a Repulsor) or perhaps Redemptor Dreadnoughts loaded out with Onslaught Gatling Cannons. If you absolutely MUST take a Repulsor, I'd go for as many AT options as possible (TL LC, Las-talon, etc.) since our list is notably lacking in this area and PotMS maximizes these weapons. You'll have enough infantry-clearing firepower left over to still make a sizeable dent in hordes, anyway. Link to comment https://bolterandchainsword.com/topic/347775-repulsorpassenger-loadouts/#findComment-5098972 Share on other sites More sharing options...
Prot Posted June 5, 2018 Share Posted June 5, 2018 For fun I do have a dual Repulsor list..... I've used it obviously to decrease drops, but it can be hairy to play in competitive games because a LOT of armies have the ability to rip one apart a turn. But some armies that go with medium spam are just hitting a brick wall by facing a pair. I will say this: Our Primaris are superior to any other Primaris in my opinion. But that's like saying you have the fastest 3 legged horse in a race... does it matter? But if you add in some proper Repulsor load outs, AND most importantly you play smart, I think you can make this work. I have done very well at times with my Primaris/Repulsor Ultra's in the past and quite honestly the Primaris part can stink pretty bad. I think if you're playing 2K it still works and can be complimented by a Dread dropping in if you're getting hit in CC. Also people always forget that they're -2 to your charge roll against them, and they do have FLY. These are small, but significant rules. (Not having the 2+ save is huge though.) Right now though I've been thinking about Knights. If they hit the scene with any real impact, units like this are boned. Link to comment https://bolterandchainsword.com/topic/347775-repulsorpassenger-loadouts/#findComment-5098988 Share on other sites More sharing options...
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