Trollbeard Posted May 31, 2018 Share Posted May 31, 2018 Hey guys, like the title says, I have a question regarding the Hellfire rounds. The wording says “This weapon ALWAYS wounds on a 2+” I have put the word always in caps because I’m wondering if of this ignores “to wound” modifiers? I think Harlequins have a character with an aura that reduces the wound rolls of attacks against other harlequin units by -1, would the hellfire rounds ignore this? Thanks in advance Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/ Share on other sites More sharing options...
BLACK BLŒ FLY Posted May 31, 2018 Share Posted May 31, 2018 I am thinking HF rounds get around the -1 to wound. Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5095188 Share on other sites More sharing options...
Sloeberjong Posted May 31, 2018 Share Posted May 31, 2018 Well, they always wound on a 2+, so... Yeah. I'd say they're exempt from wound modifiers. Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5095193 Share on other sites More sharing options...
Finkmilkana Posted May 31, 2018 Share Posted May 31, 2018 I would actually say the modifiers still have to be accounted for, at least if they modify the roll, not the threshold. Yes, you wound on a roll of 2+, but modifiers usually do not modify the threshold you compare your result to, but the result of the roll itself. So if you roll to wound against someone with -1 to wound and the dice shows a 2, the modified die roll is one, which does not wound. Note that units like always wound/hit on a fixed value independently of modifiers specifically say so (I.e. dark reapers). But this is certainly FAQ worthy (depending on what the harlequin characters sheet actually says). Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5095228 Share on other sites More sharing options...
Moostick Posted May 31, 2018 Share Posted May 31, 2018 The word always makes it sound like modifiers don't matter, but your point about Dark Reaper is a good catch. The only issue I have with that is that it's only useful if the author is reliably consistent, which GW's writers and editors don't have the best reputation for. Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5095251 Share on other sites More sharing options...
Deathwalker Posted May 31, 2018 Share Posted May 31, 2018 I would actually say the modifiers still have to be accounted for, at least if they modify the roll, not the threshold. Yes, you wound on a roll of 2+, but modifiers usually do not modify the threshold you compare your result to, but the result of the roll itself. So if you roll to wound against someone with -1 to wound and the dice shows a 2, the modified die roll is one, which does not wound. Note that units like always wound/hit on a fixed value independently of modifiers specifically say so (I.e. dark reapers). But this is certainly FAQ worthy (depending on what the harlequin characters sheet actually says). Errrr…………….. Hellfire has the same wording template as Dark reapers "always on X" Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5095290 Share on other sites More sharing options...
BLACK BLŒ FLY Posted May 31, 2018 Share Posted May 31, 2018 Yep. Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5095295 Share on other sites More sharing options...
leth Posted May 31, 2018 Share Posted May 31, 2018 Sadly it does not, dark reapers say they ignore modifiers to hit. Hellfire makes no such distinction. So if something gives -1 to wound then it affects the roll and they would wound on a 3+. I don’t think there are many -1 to wound abilities however. Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5095487 Share on other sites More sharing options...
MadEdric Posted May 31, 2018 Share Posted May 31, 2018 Sadly it does not, dark reapers say they ignore modifiers to hit. Hellfire makes no such distinction. So if something gives -1 to wound then it affects the roll and they would wound on a 3+. I don’t think there are many -1 to wound abilities however. Agreed. The Dark Reaper text is rather specific in that it clearly states that the 3+ ignores modifiers. HF rounds just set the wound to 2+, but could be modified. Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5095571 Share on other sites More sharing options...
Deathwalker Posted May 31, 2018 Share Posted May 31, 2018 It says "This weapon ALWAYS wounds on 2+, EXCEPT against vehicles and titanic units" Always tends to mean always. If a modifier affected it, it would no longer be always. I think the DR is just more explicit simply because it is an older codex, and hit modifiers are fairly common. Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5095596 Share on other sites More sharing options...
BLACK BLŒ FLY Posted June 1, 2018 Share Posted June 1, 2018 Yeah it is cut and dry. Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5095632 Share on other sites More sharing options...
leth Posted June 1, 2018 Share Posted June 1, 2018 Sure, and if you know the order of operations you know that the 2+ is AFTER modifiers. So yes, you always wound on a 2+, shame that -1 turns that 2 in a 1. It would have to say unmodified or natural roll of a 2+ to work. Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5095982 Share on other sites More sharing options...
BLACK BLŒ FLY Posted June 1, 2018 Share Posted June 1, 2018 I will disagree with you. If anyone has a better argument I'd like to hear it. Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5096161 Share on other sites More sharing options...
Moostick Posted June 1, 2018 Share Posted June 1, 2018 I think we can agree this could have been written with more clarity. Either remove the word "always", or include the clarification in the end like DR. Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5096179 Share on other sites More sharing options...
BLACK BLŒ FLY Posted June 1, 2018 Share Posted June 1, 2018 It just seems like one of those things a tool would argue. Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5096557 Share on other sites More sharing options...
Deathwalker Posted June 2, 2018 Share Posted June 2, 2018 SNORT!!! LOL!! Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5096603 Share on other sites More sharing options...
SnakeChisler Posted June 2, 2018 Share Posted June 2, 2018 Always means always, theres a bit more text round the Reaper always but the word is pretty unambiguous. Always 2+ it's not a roll that has any leeway in its application. There are other scenarios which crop up you always wound on a 6 even after modifiers and you always hit on a 6 in overwatch. Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5096755 Share on other sites More sharing options...
mjrwaud Posted June 2, 2018 Share Posted June 2, 2018 Always means always, theres a bit more text round the Reaper always but the word is pretty unambiguous. Always 2+ it's not a roll that has any leeway in its application. There are other scenarios which crop up you always wound on a 6 even after modifiers and you always hit on a 6 in overwatch. Completely agree, always means always no exceptions... unless an "unstoppable force vs. immovable object" type exception happens, and then it's house rules until there's an FAQ. Luckily, this isn't one of those. 2+ to wound, always. (On a side note, some of the replies before Snakechislers' were heading in a nasty direction... sure we can be passionate about this stuff, but hopefully we can keep the discussion in a civil tone and not devolve to rudeness?) Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5096767 Share on other sites More sharing options...
Moostick Posted June 2, 2018 Share Posted June 2, 2018 I get what the "no" side is saying though. Since modifiers officially occur after the roll, a roll of 2+ does wound, but it gets negated afterwards by a modifier of -1. I feel the word "always" is the problem here, and as mentioned GW does not have a good reputation of consistency. Don't forget there are THREE different rules for Infernum Halo-Launcher, so sometimes directly transferring codex from codex text is not accurate. - Reroll saves of 1 - Reroll saves of 1 if you're in Supersonic - -1 To hit from <Fly> enemies I'd say overall there's at least some room for discussion. This is better than the days when some people were extremely adamant <Deathwatch> keyword gave SIA when nothing even hints at that. Dark days. Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5097031 Share on other sites More sharing options...
BLACK BLŒ FLY Posted June 2, 2018 Share Posted June 2, 2018 Glad we could reach a consensus. Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5097089 Share on other sites More sharing options...
Finkmilkana Posted June 3, 2018 Share Posted June 3, 2018 Well, the consensus is just that the rule is not well defined. So not really a consensus. But I think everything that can be said is said, now it’s in GWs hand to clarify whether the „always“ is implicitly meant to be followed only by a „independent of toughness“ or also by „independent of modifiers“. Until then TOs will have to decide/friendly games should check with the opponent. Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5097228 Share on other sites More sharing options...
Prot Posted June 3, 2018 Share Posted June 3, 2018 ‘Always’ means always to me. Like someone said, Reapers have the same mechanism and I’ve yet to see a situation where their always, isn’t ‘always’. As usual we’ll have some debate about this until GW clarifies ‘always’. Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5097231 Share on other sites More sharing options...
Deathwalker Posted June 3, 2018 Share Posted June 3, 2018 I hold Black Oranges view to be true, it's not WORTH the argument, and if you are making it, you should really look at WHY you are making it. Always means always, it's not Always*, it's just always. C:Eldar basically just said "when we say always, we mean always, don't bother, discussion over" Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5097239 Share on other sites More sharing options...
Prot Posted June 3, 2018 Share Posted June 3, 2018 =][= I hate to do it but this has become a circular argument. Take it to the rules forum or better yet GW. =][= Link to comment https://bolterandchainsword.com/topic/347793-hellfire-round-question/#findComment-5097247 Share on other sites More sharing options...
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