Khornestar Posted June 5, 2018 Share Posted June 5, 2018 Eh, loyalists have better/cheaper knights, replete with stratagems, artifacts, etc. Ours can take 2 of the same guns, but still pay index prices for them. Not worth using, IMO. Link to comment https://bolterandchainsword.com/topic/347864-how-to-deal-with-imperial-knights-and-other-craziness/page/2/#findComment-5099063 Share on other sites More sharing options...
HeresyBeliever Posted June 5, 2018 Share Posted June 5, 2018 I think we will see the index points adjusted in an FAQ when they release the FAQ fir their codex. Link to comment https://bolterandchainsword.com/topic/347864-how-to-deal-with-imperial-knights-and-other-craziness/page/2/#findComment-5099090 Share on other sites More sharing options...
Panzer Posted June 5, 2018 Share Posted June 5, 2018 Eh, loyalists have better/cheaper knights, replete with stratagems, artifacts, etc. Ours can take 2 of the same guns, but still pay index prices for them. Not worth using, IMO. I'm pretty sure there'll be an Errata for Renegade Knights soon after the Imperial Knight Codex release to bring them in line with the loyalist counter parts. Link to comment https://bolterandchainsword.com/topic/347864-how-to-deal-with-imperial-knights-and-other-craziness/page/2/#findComment-5099123 Share on other sites More sharing options...
GreaterChickenofTzeentch Posted June 5, 2018 Share Posted June 5, 2018 Eh, loyalists have better/cheaper knights, replete with stratagems, artifacts, etc. Ours can take 2 of the same guns, but still pay index prices for them. Not worth using, IMO. I'm pretty sure there'll be an Errata for Renegade Knights soon after the Imperial Knight Codex release to bring them in line with the loyalist counter parts. I imagine that we'll get the points reductions (base chassis, Avenger) right away, and maybe the +1WS, +1Att for the Gallant if we take two CC Weapons. Dunno if we'll get anything else right away, but I could see re-skinned versions of the universal Knight stratagems (Chainsweep, Death Grip, Full Tilt, etc.) showing up for us in Chapter Approved later this year. Link to comment https://bolterandchainsword.com/topic/347864-how-to-deal-with-imperial-knights-and-other-craziness/page/2/#findComment-5099197 Share on other sites More sharing options...
Khornestar Posted June 5, 2018 Share Posted June 5, 2018 I wouldn't necessarily expect anything right away, but those changes would be quick and easy. I'd rather they fully flesh out renegade/chaos knights in chapter approved, or something. Link to comment https://bolterandchainsword.com/topic/347864-how-to-deal-with-imperial-knights-and-other-craziness/page/2/#findComment-5099231 Share on other sites More sharing options...
Maschinenpriester Posted June 5, 2018 Share Posted June 5, 2018 Blastmaster don't cost 100p. You don't take the unit just for the Blastmaster. You take the unit because Sonic Blaster are good and because they're Troop in an EC army. So mentioning the Blastmaster is fair point. It's not a “I need something against Knights ... lets take some Noise Marines“, it's a “I have some Noise Marines and their Blastmaster even works against Knights“. Yes they do, because to get a blast master you have to spend x points before you can invest in them and in this scenario we are talking about how to specifically deal with imperial knights. So, in fact we are just talking about getting the unit just for the blastmaster just for them. As that's what my answer was referring to. I just reread the FAQ and you're right about the noise marines being troops for an EC army, but my point still stands. They are no where near the most effective choice for anti-tanks and regardless of what legion you take. When you consider we have havocs and predators. And you can use a Sonic Dread since FAQ allows that too. Giving you 2 Blasmasters (And you can just screw on an addition rocket launcher) on a Hellbrute for even less ponts then a squad of 10 Noise marines. And as mentioned before - regarding that list tailoring is not what we are after here - they are more flexible, if the army is full of them (If I am in a good mood I can field 10 Blastmasters. 6 in 3- 6 squads of noise marines and 4 on 2 Sonic dreads - even 2 more if i would convert me a third blastmaster for a sonic dread, for even more WUBWUB), you can deal with both- hordes and heavy Units. Link to comment https://bolterandchainsword.com/topic/347864-how-to-deal-with-imperial-knights-and-other-craziness/page/2/#findComment-5099255 Share on other sites More sharing options...
Sgt. Blank Posted June 6, 2018 Share Posted June 6, 2018 I haven't faced an all Knight army this edition but have come up against some pre codex and I'd agree that predator killshot, helbrutes, maulerfiends and berzerkers can all do enough damage under the right circumstances to cripple a knight pretty quickly. Killshot has worked well for me - it's downed a flying forgeworld super heavy in one round despite the to hit penalty. Knight profiles do degrade significantly so depending on the mission and situation on the table, it's not always imperative to completely destroy them. Edit: correcting auto correct Link to comment https://bolterandchainsword.com/topic/347864-how-to-deal-with-imperial-knights-and-other-craziness/page/2/#findComment-5099631 Share on other sites More sharing options...
Khornestar Posted June 6, 2018 Share Posted June 6, 2018 I did just notice that they have a new stratagem to explode extra big on a 4+ and deal lots of mortal wounds, so any Berzerkers chopping them down are probably toast. Likely a worthwhile trade off, but that could wreck nearby subsidiary stuff. Worth thinking about, or at least knowing about. Link to comment https://bolterandchainsword.com/topic/347864-how-to-deal-with-imperial-knights-and-other-craziness/page/2/#findComment-5099846 Share on other sites More sharing options...
Panzer Posted June 6, 2018 Share Posted June 6, 2018 Luckily you don't really have to kill Knights. Bringing them down to half or even lower wounds is usually already enough to make them way less dangerous. Especially if they want to keep moving. ^^ Link to comment https://bolterandchainsword.com/topic/347864-how-to-deal-with-imperial-knights-and-other-craziness/page/2/#findComment-5099849 Share on other sites More sharing options...
Mekhitar Posted June 6, 2018 Share Posted June 6, 2018 Death hex. With a 5++, gone to a 4++ with the warlord trait and 3++ with rotate ion shields, death hex is your friend. But I’m pretty sure we’re loading up on that spell anyway so... Link to comment https://bolterandchainsword.com/topic/347864-how-to-deal-with-imperial-knights-and-other-craziness/page/2/#findComment-5099856 Share on other sites More sharing options...
Panzer Posted June 6, 2018 Share Posted June 6, 2018 Yeah Deathhex is most of the time useful to take anyway. ^^ Link to comment https://bolterandchainsword.com/topic/347864-how-to-deal-with-imperial-knights-and-other-craziness/page/2/#findComment-5099866 Share on other sites More sharing options...
Marshlands Posted June 6, 2018 Share Posted June 6, 2018 Theres literally so many options. Smite. Thousand sons smite spam really hurts heavy armys and ignores things like invulns and penalties to hit. Knights cant deny either. Trip pred plus stratagem or fire frenzy hellbrute Forgeworld stuff like leviathans, fire raptors etc. Are pretty good. Magnus and or mortarion Daemon princes. Lots of em behind chaff with relics and buffs Pink horrors en mass with buffs Noise marines en mass with buffs Oblits or havocs with buffs Nurgle daemons with various damage boost abilites. I posted some math in the daemons section on how 20 DG possessed with all the buffs and a bit of luck could take out 10 knights in one swing (with max attack potential - theyre a bit random) Tzaangor enlighted auto wounding on 4s A butt load of cultists and all the buffs Bloodletters with buffs are not too shabby A khorne super heavy daemon engine + stratagem to reroll hit and wounds in shooting and fight phase Suicidal exploding/ mortal wound aura death guard stuff Tying them up with chaff like cultists or horrors and killing everything else Link to comment https://bolterandchainsword.com/topic/347864-how-to-deal-with-imperial-knights-and-other-craziness/page/2/#findComment-5100095 Share on other sites More sharing options...
HeresyBeliever Posted June 7, 2018 Share Posted June 7, 2018 cough Laser destroyers cough Link to comment https://bolterandchainsword.com/topic/347864-how-to-deal-with-imperial-knights-and-other-craziness/page/2/#findComment-5100691 Share on other sites More sharing options...
Raven1 Posted June 7, 2018 Share Posted June 7, 2018 Well they only have inuv save at range and a 3+ armor save. Mortal Wound spam although that breaks most things. Link to comment https://bolterandchainsword.com/topic/347864-how-to-deal-with-imperial-knights-and-other-craziness/page/2/#findComment-5100848 Share on other sites More sharing options...
Tokugawa Posted June 22, 2018 Share Posted June 22, 2018 Is this question 80% answered now? Link to comment https://bolterandchainsword.com/topic/347864-how-to-deal-with-imperial-knights-and-other-craziness/page/2/#findComment-5110760 Share on other sites More sharing options...
Panzer Posted June 22, 2018 Share Posted June 22, 2018 Well now Chaos has access to the very same Knights so when there was someone doubting how Chaos can deal with the new Knights then at least now they have an answer. :D Link to comment https://bolterandchainsword.com/topic/347864-how-to-deal-with-imperial-knights-and-other-craziness/page/2/#findComment-5110831 Share on other sites More sharing options...
Khornestar Posted June 23, 2018 Share Posted June 23, 2018 Booyah! A great 2 CP stratagem, too. One that is exclusive to renegades. *neener neener neener* Link to comment https://bolterandchainsword.com/topic/347864-how-to-deal-with-imperial-knights-and-other-craziness/page/2/#findComment-5111089 Share on other sites More sharing options...
Marshlands Posted June 23, 2018 Share Posted June 23, 2018 Khorne still does it better Link to comment https://bolterandchainsword.com/topic/347864-how-to-deal-with-imperial-knights-and-other-craziness/page/2/#findComment-5111257 Share on other sites More sharing options...
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