Claws and Effect Posted June 3, 2018 Share Posted June 3, 2018 Topic came up in my wife's Tyranids FB group, so I figured I'd ask here. If a Hive Tyrant takes 6 damage from a lascannon with Tyrant Guard within 3", how many dice do you roll to transfer the wounds? Do you roll 6 dice, one for each point of damage? Or Do you roll 1 die, and the Tyrant Guard takes 1 mortal wound regardless of how much damage was dealt? My interpretation of the rules says it should be the first one, but there is a ton of people in her group convinced it is the second. Because it doesn't make sense for a Tyrant Guard to take only 1 mortal wound from a Warlord Titan's Belicosa volcano cannon (which deals a flat 12 damage) Link to comment https://bolterandchainsword.com/topic/347881-bodyguard-rule/ Share on other sites More sharing options...
TheWolfLord Posted June 3, 2018 Share Posted June 3, 2018 The wording is confusing being it mentions the Tyrant Guard intercepting the hit. However it triggers when a Hive Tyrant loses a wound which is after the ‘to wound’ roll and saving throw so is actually talking about applied damage. It also says the Hive Tyrant does not lose a wound but instead the Tyrant Guard suffers mortal wound. Because of the trigger wording it’s a test for each wound rather than each wounding hit. Link to comment https://bolterandchainsword.com/topic/347881-bodyguard-rule/#findComment-5097826 Share on other sites More sharing options...
Kallas Posted June 4, 2018 Share Posted June 4, 2018 It is the latter. There are a few different Bodyguard-type rules (Tyrant Guard, T'au Drones, Death Guard Deathshroud Terminators, etc). Compare the following: Silent Protector (Deathshroud Terminators) "Roll a dice each time a friendly DEATH GUARD CHARACTER is hit by a ranged or melee weapon attack whilst he is within 3" of this unit. On a 2+ one of the Deathshroud intercepts that hit - the character is not hit by that attack but this unit is instead." Saviour Protocols (T'au Empire Drones) "If a <SEPT> INFANTRY or <SEPT> BATTLESUIT unit within 3" of a friendly <SEPT> DRONES unit is wounded by an enemy attack, roll a D6. On a 2+ you can allocate that wound to the Drones unit instead of the target. If you do, that Drones unit suffers a mortal wound instead of the normal damage." with Shieldwall (Tyrant Guard) "Roll a dice each time a friendly <HIVE FLEET> HIVE TYRANT loses a wound whilst they are within 3" of this unit; on a 2+ a model from this unit can intercept that hit - the Hive Tyrant does not lose a wound but this unit suffers a mortal wound." When you roll the dice is important. The Deathshroud 'bodyguards' a successful hit; the Tyrant Guard 'bodyguards' a wound suffered. So in the original example of a 6 damage Lascannon shot, the following sequence would occur: Lascannon shoots Lascannon successfully hits (<- Deathshroud would intercept here) Lascannon successfully wounds (<- T'au Drones intercept here) Hive Tyrant fails save Lascannon damage (6) is rolled Hive Tyrant loses first wound (<- first 2+ Shieldwall Tyrant Guard roll) Hive Tyrant loses second wound [...] and so on until all of the damage has been dealt. Hope that clarifies things! Link to comment https://bolterandchainsword.com/topic/347881-bodyguard-rule/#findComment-5097868 Share on other sites More sharing options...
Claws and Effect Posted June 4, 2018 Author Share Posted June 4, 2018 Yeah, it does for me at least. My explanation wasn't the greatest. About half of my wife's Tyranids group is of the opinion that a Tyrant Guard unit can intercept a 6 damage lascannon shot and only suffer a single mortal wound from the whole thing, meaning the additional 5 damage is ignored. I'm 99.99% sure that is incorrect. Link to comment https://bolterandchainsword.com/topic/347881-bodyguard-rule/#findComment-5097961 Share on other sites More sharing options...
Kallas Posted June 4, 2018 Share Posted June 4, 2018 Yeah, it does for me at least. My explanation wasn't the greatest. About half of my wife's Tyranids group is of the opinion that a Tyrant Guard unit can intercept a 6 damage lascannon shot and only suffer a single mortal wound from the whole thing, meaning the additional 5 damage is ignored. I'm 99.99% sure that is incorrect. Ah yeah, that's tricky. I'm not sure how to explain it more clearly (for you to take to them), but you are correct. Only T'au Drones really get to absorb inordinate amounts of damage. Link to comment https://bolterandchainsword.com/topic/347881-bodyguard-rule/#findComment-5098113 Share on other sites More sharing options...
wildweasel Posted June 4, 2018 Share Posted June 4, 2018 The confusion on this arises from the word “wound” meaning two different things in the rules: depending on context it can mean “does this hit successfully convert into dealing damage and thus forcing a save” or “a model’s health points.” Now when paying attention to context, it’s usually actually pretty clear. The prob is when people see “wound”, gloss over the rest, and assume it’s one and not the other. A good way to look at the difference and evaluate: 1. If it’s using “wound” as a verb, or talking about a “successful wound”, it’s refering to the to-wound roll and the “now you have to make a save” usage of “wound” - before it converts into damage. 2. If it’s talking about a model losing wounds or similar loss of health points type of language, it’s talking about the reduction of a model’s remaining Wounds via applied damage after a failed save. So for Saviour Protocols, it’s saying “is wounded”, i.e. the opponent has just succeeded in the to-wound roll. This is further reinforced by SP saying you then allocate the wound to the drone, which is something that happens when before saves and thus damage is applied. For Shieldwall (and most such abilities), it’s saying “each time X loses a wound”, which is talking about health points. And timing wise, a model loses wounds from the application of damage, with each lost wound being a separate event. Link to comment https://bolterandchainsword.com/topic/347881-bodyguard-rule/#findComment-5098218 Share on other sites More sharing options...
WickedApp Posted June 6, 2018 Share Posted June 6, 2018 About half of my wife's Tyranids group is of the opinion that a Tyrant Guard unit can intercept a 6 damage lascannon shot and only suffer a single mortal wound from the whole thing, meaning the additional 5 damage is ignored. I'm 99.99% sure that is incorrect. I think everyone is missing an important piece of information here. He started off with "my Wife says" this clearly trumps any rules in the GW books. If you value your life just agree. Link to comment https://bolterandchainsword.com/topic/347881-bodyguard-rule/#findComment-5100276 Share on other sites More sharing options...
Claws and Effect Posted June 7, 2018 Author Share Posted June 7, 2018 About half of my wife's Tyranids group is of the opinion that a Tyrant Guard unit can intercept a 6 damage lascannon shot and only suffer a single mortal wound from the whole thing, meaning the additional 5 damage is ignored. I'm 99.99% sure that is incorrect. I think everyone is missing an important piece of information here. He started off with "my Wife says" this clearly trumps any rules in the GW books. If you value your life just agree. Not exactly ;) It's the FB group she's in. Initially she interpreted the rule the same as me, but her Nids group has her questioning it. Link to comment https://bolterandchainsword.com/topic/347881-bodyguard-rule/#findComment-5100603 Share on other sites More sharing options...
Kallas Posted June 7, 2018 Share Posted June 7, 2018 Maybe link them to here and see if they want to join and present their logic? Link to comment https://bolterandchainsword.com/topic/347881-bodyguard-rule/#findComment-5100632 Share on other sites More sharing options...
Claws and Effect Posted June 7, 2018 Author Share Posted June 7, 2018 Maybe link them to here and see if they want to join and present their logic? Link to comment https://bolterandchainsword.com/topic/347881-bodyguard-rule/#findComment-5100646 Share on other sites More sharing options...
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