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Might of heroes on a Landraider


Drizzt79

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It can only be cast once per psychic phase, and its effect only lasts a turn, so it's not possible.

That being said, T9 is still good against things like laacannons or other S9 weaponry, and would be worth it if you knew it had to tank a few of those.

I thought that each psyker could cast a psychic power once, are you sure it can be cast only once during a psychic phase even if I have 3 librarians?

Yes, except for smite, all psychic powers can only be cast once for the entire phase no matter how many psykers have it.

 

It's a universal rule and has been in place since 8th dropped.

Technically it's a matched play rule, if playing open or narrative its once/psyker. Although I know few people who play open or narrative

Drizzt79, on 08 Jun 2018 - 1:20 PM, said:

Ok then I suppose T9 on a landraider should be good enough :-)

 

 

I prefer a T9 Leviathan personally.

 

 

Yes, except for smite, all psychic powers can only be cast once for the entire phase no matter how many psykers have it.

 

It's a universal rule and has been in place since 8th dropped.

Technically it's a matched play rule, if playing open or narrative its once/psyker. Although I know few people who play open or narrative

 

 

Even in open and narrative play like abilities don't stack.

I see a lot of people using a leviathan or other fw models.

Personally I don’t like to use fw, feels like a pay to win thing IMO.

 

What do you think guys?

I'm with you on that. They are a bit more expensive. Feels just like how freemium treats you. Yea you can use gw units but if you spend a lil more you could use these units. But if you use them you are gonna pay for them in points so you will be paying for it and dwindled down to that strategy. I saw a bat reopen from glacial Greek that's used Bobby g, tigurius, and a leviathan and it was re roll everything against DW. And it was brutal. But to come back to it. Might of heroes spam with the rules you woul have to hit on 7 8 and 8 which I think is against you and have you spending cp on 1 turn for

Rerolls.

I see a lot of people using a leviathan or other fw models.

 

Personally I don’t like to use fw, feels like a pay to win thing IMO.

 

What do you think guys?

I think it's fine. It's not as though FW units are automatically better because they cost more. It's a little more annoying with Deathwatch though because they cut off so many Codex heavy support options you're kind of forced to go FW unless you use allies instead.

 

The Leviathan has been great most of my games, but he still dies in a one or two turns to any competent list. The relic rule also goes a long way towards keeping it balanced as you can't really spam them.

 

I never really feel like I got an added bonus because I paid more vs. it just being a really solid unit that fills a gap the DW desperately need filled, which is armor that can threaten tanks.

I would agree that FW was looked at less favourably in 7th, but probably no longer the case in 8th. Some units are good, but probably not to the extent people still believe.

 

A lot of negative press is left over from 7th that some veterans haven't gotten over yet.

Yes Matched play rules limit that unfortunately (or fortunately)

 

So I was wondering if deepstriking a Redemptor together with a librarian in termi armour, and give the redemptor S8 T8 5A could be helpful, or better forget it and use my standard JP captain for rerol 1s.....or both....so many deepstrikes....so many dilemas :-)

Also note that T9 won't appreciably stop your opponents from murdering your LR if they really want to, given the prevalence of S10+ attacks and/or mortal wounds.  It's a speedbump, but getting the LR an Invulnerable save is generally going to be more useful (or Feel No Pain like abilities).

To be fair, I wasn't specifically referencing DW's ability to do so or not (though Delta.Skies makes a great point).  More so that a LR's Toughness is not strictly its biggest issue in terms of durability, and therefore that buffing it won't appreciably enhance said durability to the same extent that adding additional saves would.

 

I'm certainly not saying you can't or shouldn't try this strategy if you feel it will be successful, OFC :)

Even with 5++ I just don't think they are worth it.

 

At their current price? Yes, I agree. 

 

But if they went down in price while gaining access to a modest invuln, and could shoot out of combat (even if its just the crusader that does this), then it'd be in a better place. The damn thing is 100 points more expensive and weaker against T8 than the more flexible AM tank commander. That 100 point premium apparently pays for 4 more wounds, a 2+, and transport capacity. Those extra wounds and 2+ won't mean much when you start to use it as a transport though since it'll get silenced by being pulled into combat the moment it gets close to the enemy, so you're really just paying 100 extra points to get a squad or two inside to reduce your drop chance. You could run a quad las Pred and two heavy bolter razorbacks for the same price all without having to risk the las preds damage by driving it into the thick of the fighting. That would effectively match the same weapons on the LR (plus an extra heavy bolter) while exceeding the transport capacity and blowing it away on number of wounds.

 

The LR is at least 100 points too expensive for what it brings today. 

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