Jump to content

Amazing gaming moments


BLACK BLŒ FLY

Recommended Posts

Hail brothers !

 

Do you have any amazing gaming moments you'd like to share ?

 

I know some say Smurfs are bad but I have always been a believer in tactical superiority over brute strength. Anyways recently had a 750 point game versus IG in a local escalation league. My opponent was super cocky and said he would shoot my entire army off the table. I told him in response that IG is overrated. My army consisted mostly of troops - my hardest squad was five Hellblasters. The mission was the defender having to hold objectives in their deployment zone - I was the defender. Terrain was sparse and he said my squads could not enter any of the buildings. Prolly every turn I had to check his LoS for shooting and often he did not have it. So he steals initiative and laughs then I tell him that will cost him the game (fixed 5 turns). Over the course of the game he kills all my units except for one Intercessor sergeant and he finally manages to get an infantry squad by the objective next to my sergeant. This is the fifth turn and I tell him "You lost." He says something like what 'I have more models.' My sergeant chucks a frag grenade which takes out half the squad then charges in and kills three more with his power sword. My opponent rolls a 6 for morale and is out of command points. The look on his face was priceless.

 

I forgot to mention he was running two Russes.

Link to comment
https://bolterandchainsword.com/topic/348085-amazing-gaming-moments/
Share on other sites

Playing in a small tourney, 7th ed, with space marines. Enemy tau player deep strikes a commander with a squad of suits all loaded for bear. He nails a couple of my units after the drop. I had little nearby to react other than a single rhino. I declare a tank shock, he then fails his moral test, and rolls a 17 for distance ran and goes off the board. He was not happy.

Recent memory of golden goodness - Sternguard and Captain jumped out of a Rhino, Masterful Marksmanship used and gunned down a Brood of Genestealers with the Captain putting 2 wounds on the Broodlord (Overcharged a plasma pistol). I then charged in with them all and killed it on close combat.

 

The super heroic narrative continued with a Hive Tyrant and Swarmlord charging in and killing the Sternguard, nearby Techmarine and Contemptor that just killed a Carnifex. The Captain fought bravely but on 1 wound retreated into a Rhino and fled, leaving the bugs out of position to help the main battle in the centre for 2 turns.

 

Game set and match.

Last game with my Marines I charged my Contemptor into a Leman Russ. An absurd amount of overwatch hits ensued, along with some of my worst rolls ever, leading to the Contemptor with 8 wounds left exploding, being CP rerolled, and still exploding. It killed a Terminator in a nearby squad as a result.

 

It wasn't an amazing moment for me, but it was definitely an amazing moment on the tabletop.

My tale takes place back in the mists of sixth edition, where my warband of Slaanesh worshipping renegade Astartes fell upon the stoic multitudes of the Imperial Guard:

 

The field was pretty devoid of terrain as we were just playing at a mate's house, so my transports were pretty quickly popped by his gunline, but eventually about half a squad of Chosen and my Lord made it to the enemy lines. The Chosen did some work but were eventually dragged down, the Lord just went berserk though; from turns five through seven he was my only model left on the table and managed to take down fifty-three guardsmen of various stripes, a Chimera and Leman Russ. Eventually a Vanquisher cannon to the face ended his rampage, but for just one chap with plasma pistol and power sword, it was pretty ridiculous.

 

I've told this tale before, but it certainly remains a standout to me and reflects what the reality would be like, in my eyes -  a transhuman champion of the Dark Prince would most definitely be such an unholy terror to the minds of mortal men.

 

Back in 6th or 7th ed I have three stand out memories. A librarian throwing a krak grenade (hit on 6, snap shot to shoot flyers) at a necron nightscythe removing its last hull point, which wrecked it. This meant his Royal Court and Lychguard were denied landing zone and had to walk onto the board. Game decided.

 

Had another game against daemonkin/world eaters. We had whittled each other down to attrition to the point where i had a single Tactical marine with meltagun holding the relic with Khârn about to charge. Overwatch hits, wounds, invulnerable failed. Khârn instant death. Opponent called it haha.

 

Lastly I was assaulting a guard gunline and had a drop pod filled with company vets with meltaguns, a captain with combo-melta, and Techmarine with combi-melta. I dropped the pod right in a sweet spot in between a Russ, demolisher Russ, and basilisk. They were in a triangle against the back board with plenty of room for the pod. My pod scattered back towards the edge and was hanging a millimeter over it, if that. My opponent gave me the opportunity to prevent the mishap on a 2+. Rolled a 1. Then rolled a 6. All aboard were lost. I lost my only real method to defeat his heavy armor to my own poor rolling on the first turn. We played it out, but I knew it was lost. We thought it was hilarious and great tho.

Last edition, a small patrol deployed to combat a Necron landing force on an imperial hive world in the ice wastes. Scout squad (equipped with snipers and a missile launcher) scales a ruin for better firing points after deploying in cover. Snap shot from the missile launcher hits the Triarch Stalker, penetrates the armor, and then blows it up because it's open-topped (rolled triple 6 to get this). The scout squad proceeds to diddly-squat for the rest of the game and got slaughtered by a squad of heavy destroyers.

 

I forget what else happened that game but that was an excellent moment. 

 

Also, @Pearson73, how does a chaos lord kill 53 guardsmen and two tanks in three turns? Sweeping advances? Sounds pretty good and I agree, that is how a posthuman monster should function.

In a game against Necrons a few months back (the one with a single relic that both sides want to control), my marines grabbed the relic turn two, and then spent the rest of the game backing away from the oncoming warrior blobs, Necrons lords and Ctan shards, with squads throwing themselves in as road blocks whilst the relic was passed backward through the army to my Captain, leading to a fighting retreat and a final stand that saw the Captain drop the Deceiver with a Primarch’s Wrath round at point blank range to save the day.

It was the most cinematic game I’ve ever played.

In 3rd Edition, I had an Ulthwé Strike Force Farseer pass 22 consecutive saves without Fortune in effect.

 

In...6th, I think, I had a Scout sniper nail a Night Scythe and get a Velocity Locked result. No turns, can't change speed...and it's landing zone was on top of my Rhino. TO rules it's destroyed because it can't be legally placed on the tabletop.

@Daimyo-Phaeron Lenoch - Due to killing characters and the boon table, his plasma pistol was strength 8 and he'd received an additional attack, the pistol pulled of a lucky shot on the Chimera, which exploded, killing enough of the occupants to force a failed morale test, the rest was mostly sweeping and a well placed melta bomb on the Russ. This total kill tally might have included turn four, however he was definitely my only model from five onwards.

3rd edition. 
Before there was leafblower, there was a ton of autocannons and Russes and pewter guardsmen no-one had a name for that was like a leafblower.
So, my boys are getting slaughtered. I DS an assault squad with 10 guys on turn 5, three survive the hail of fire. I charge Schaeffer’s Last Chancers, bottom of turn 6. Two go down to overwatch (In 3rd! Nothing died to overwatch in 3rd!) He whiffs, I deal one wound to Schaeffer. Saved. I win roll-off for leadership. He fails his leadership check. He rolls a 1 to fall back. I roll a 12- overrun! Unit is annihilated! I had two things on that board: A single assault marine covered in Last Chancer, and an immobile rhino. I won. It was AWESOME.

Also 3rd Edition:
I’m charging through these woods with a 10 man assault squad. 6- count them, 6!- fail their save for jumping into cover. I’m over 25% casualties, I take a morale check. FAIL. I fall back- I’m still in the woods. I fail 4 more checks. SQUAD WIPE. And this was when terrain had no deathworld rules . . .

Also 3rd edition (I played a lot in those days):
6k/side Apocalypse battle. We’re losing. I DS a terminator squad next to a squad of Noise Marines, behind cover. I scatter, but the heavy flamer ends up so the model can set his gun through a gap in rocks. None are 100% covered, but all 6 are partial. I make all 6 4+ checks. I wound all 6 times. 6 ones, and we start rolling up the flank.
This was the era of the donkey cannon, and I’d just had to listen to a lecture about how heavy flamers are useless and I was a fool for not taking donkey cannons. Everyone just stared in silence for a moment. Finally, one of the other guys says “Hunh, I wonder why more people don’t take the heavy flamer.”

6th Edition (Maybe 5th?):
Turn 1 of an Apocalypse game. 6k/side. We fire everything we have into Dark Eldar/Guard. Shake one raider and killed three Guardsmen, deployed aggressively for first turn advantage and had almost no cover. I decide: Screw it! I go for a long shot: the very last shot is a barely-in-range lascannon at a Manticore. Hits. Explodes. Manticores used to have a big explosion rule. Hits and wounds 17 Guardsmen- and hits the rear armor of a Basilisk. Explodes. Kills another 15 Guardsmen and blows up another Basilisk. Explodes. Blows up and kills another Manticore, meanwhile this is the third hit to one of the Dark Eldar transports….
All told, that single lascannon wiped out nearly 2k points by the time the explosion chain finished. That friend was infamous for his awful rolls, but by the end we were all just dying laughing- just like the Guardsmen. I’ve never seen anything like that.

Back in the hazy days of 5th Edition, using my own Dark Angels successor:

 

My Belial (with Twin Lightning Claws), accompanied by a Terminator Squad, get charged by a Hive Tyrant, a big unit of Tyranid Warriors and a big blob Termagants. The Terminators get brutalised by the Tyranids, but Belial remains steadfast and in return cuts down a couple of Warriors. Left alone, he began cutting through the Termagants as the Tyrant and Warriors bounced harmlessly off of his Terminator Armour: Fearless wounds are caused to the units, causing more damage to all of the enemy units. More Tyranids pour in, determined to bring Belial down: two Carnifexes assail him, but to no avail! Belial stands firm, continuing to cut down more Termagants and Warriors.

 

Cut to the end of the battle: Belial is bruised and battered but he stands triumphant over the corpses of every single Tyranid that came at him:

  • 1 Hive Tyrant
  • 2 Carnifexes
  • 6 Tyranid Warriors
  • 30 Termagants

He was a complete boss, and I will forever remember that stand.

 

+++++

 

Another memory:

Again back in 5th Ed, my Deathwing Terminators, alongside a couple of Vindicators face off against Necrons. A unit of Terminators with an Assault Cannon an holding the centre of my line supported by one Vindicator. The Necron Lord uses his Veil of Darkness to teleport himself and some Warriors, but something goes wrong and the Lord ends up embedded in the Vindicator's Demolisher Cannon! (Well, actually the Necrons' Gauss weapons destroyed the Demolisher Cannon, but since his Veil of Darkness :cussed up and he died by landing on the Vindicator, that's how we saw it!)

 

Necron Gauss fire accounts for four of the five Terminators, leaving the Assault Cannon alone. Valiantly, he fights back, refusing to die, and ends up defeating a unit that had strayed too close (he unloaded shots into one unit, causing them to rout; he then charged another unit, suffering no damage and killing two...causing them to rout). With multiple Necron units fleeing from him, he and the toothless Vindicator promptly pressed the attack (ie, they moved up to keep the Necrons from regrouping) until the cowardly robots fled the field, unable to face the Emperor's Chosen!

 

Essentially: one Assault Cannon Terminator and one weaponless Vindicator frog marched approximately 30 Necron Warriors off the table, plus the 10+ Lord that had a Deep Strike mishap. Hilarious and memorable, for me at least!

 

+++++

 

For 8th Ed:

My Captain (A Blood Angels Captain Smash) dropped in with an Inceptor contingent behind a massed Ravenwing bike force. The Inceptors bring the Ravenwing Darkshroud down to only a few wounds. The Captain proceeds to charge in to the Darkshroud and Sammael: the Darkshroud gets utterly demolished. Captain Smash and Sammael trade blows, with neither able to get past the others' Invulnerable save, until the Captain honours his Chapter and rains down a massive flurry (ie, 3CP's worth :P ) to smash Sammael and his relic Jetbike out of the sky with immense brutality.

 

He then went on to tank a heap of Ravenwing retaliatory fire, bringing down a Biker Interrogator-Chaplain and some more Bikers, until finally succumbing to massed Bolter fire from the Ravenwings' Dark Talons.

 

+++++

 

Recently, against some cowardly blue space Cow-men, my Predator Destructor (Autocannon/Heavy Bolter) wing performed above and beyond expectations. Despite the T'au Tank 'Ace' Longstrike's presence, the Predator wing blew apart his Hammerhead, a Riptide suit, numerous Shield Drones, a unit of 3 Crisis Suits and 1 (possibly 2, I forget) Crisis Commanders - all while sustaining minimal damage (I think they took 1 damage the entire battle), as well as securing an objective.

 

They were the anchor of my force, and their firepower was instrumental in that battle. 

Impressive, pearson. That's the sort of thing that goes down in legend.

 

I thought of another moment. Last game I played, I was playing Alaitoc[sp] eldar, which, let me tell you, is very annoying, especially when they've got the avatar and banshees with their 'you can't shoot me' shenanigans.

 

I brought my Rhino Primaris, complete with its orbital bombardment. First thing I did with it was nuke the avatar. Two shots, one connects, wounds, he fails his save, and all of his fiery form rolls. All 6 damage gets through.

 

Then partway through the shooting phase we realize 'oh wait, he's a character. I couldn't do that' So my opponent, being generous, says that instead of negating all the damage, I should roll a dice and give him that many wounds back.

 

It comes up as a six, precisely how much damage I did. He halved it, nice as he is, and then when I killed it later in the phase, the :cuss ing thing respawns because of his ruse.

 

If he hadn't had that, ny entire center line wouldn't have died to it. 

 

I was pretty much done by turn two, with a few units on the opposite side of the map (i'd chosen to split and surround with the deployment map). Now, that was a Land Raider and a squad of tacticals, but still. Pretty much done. It was a power-kill points match.

 

Good game and great learning experience though.

It was the start of 8th and we had an apocalypse battle with my gaming group. Orks vs space marines. I was on the ork side. It was one of the last turns and the game was pretty intense. It could still swing both ways. My kill tank on two wounds left, finished off a landraider in the shooting phase, then I smashed it into a unit of marines, loosing a wound in overwatch. I killed a couple of marines in the following combat, then got thrashed by the techmarine that heroically intervened. I was boasting I would roll a 6 for destruction and I did, then I rolled a 6 for range and nothing but 5's and 6's for mortal wounds. I ended up killing the techmarine, the rest of the squad of marines, a squad of scouts, a predators, a razorback and severely crippling another predator. That explosion completely swung the game. I did not stop laughing the rest of the game. Most epic explosion I have ever seen. (Rivalled by the one time where my ironclad dreadnought thrashed a deffdread, which blew up, taking wounds off my cap and libby, killing some terminators and taking the last wound off the ironclad, which then blew up to finish off the the libby, further damaging the captain, the terminators, a small squad of tactical marines and finishing of my other ironclad, which of course also blew up, finishing the captain, terminators and tacticals, completely deleting my presence on that part of the battlefield.)

Hail Brothers,

 

The stuff of legend lives in this thread.

 

I will contribute a couple of honorable actions to the record.

 

In 7th, I faced a good friend of mines Blood Angels took on Calgar and a 1st and 2nd company contingent. First turn I ploughed forward to take the fight to him. Calgar was cruising up the field in his Land Raider with a full Terminator bodyguard while the rest of the force blasts at the heathen space vampires from a safe distance slowly creeping backwards in the face of the BA advance. With a bit of Macraggean theoretical thinking I have sussed the BAs tactics and set in motion a practical to counter it. Purposefully leaving a nice gap behind the LR with that hole flanked by lascannon dev teams I watch with great anticipation as on turn 3 (if I remember correctly) Dante and his Sanguinary guard bodyguard drop in behind the LR. An impressive set of rolls from a well placed inferno pistol shot sends the LR sky high and Calgar is now very angry. A sternguard drop pod and a death company squad dropping in with Dante are ignored as in my turn I now move to behead the beast. Calgar stands his ground calling in an orbital bombardment directly onto Dante's noggin combined with Lascannons and a hail of other bolter and special weapons fire takes down all the Sanguinary guard as the smoke clears Dante is wounded and there for the taking. In charges Calgar and over the final three turns the two of them fight in a challenge while my terminators demolish death company and BA assault marines alike, bludgeoning them to pulp with swings of their thunder hammers. In the final turn Calgar shows the false angel how it's done and gets all his hots through to wounds and Dante doesn't make a single invul save and is turned to pate by the Gaunlets of Ultramar. That Slay the Warlord giving me the winning point to take the game.

 

Again in 7th, a battle between another Task Force let by Calgar and some Chaos scum was going to the wire points wise. Playing a custom mission by the start of turn 4 it became apparent that we were level on points and all my opponent had to do was take an objective in the center of the board. He had, however, two problems. Having focus fired all his high priority targets off the the board and devoid of leadership all he had left was a couple of small marine units left (groups of 4/5 here and there). His second and probably biggest problem was that the objective he needed was right beneath the feet of my last remaining model, Calgar... on full wounds. No problem, he was objective secured, just mob Cargar. I had other ideas. He starts to converge the 4 marine units on my position, units to my North, East and West close in. I have noticed something he has not though. As he runs them they have differing distances to cover and will not all arrive together, Calgar moves to intercept the closest. I make my charge and slay them to a man, turn on my heels and cross the objective the next turn to beat away the next unit. Turns 4 to 7 (we rolled for 6 and 7) devolved into a mad dash from both sides to take/defend the objective, Calgar showing his steal and wipes a squad a turn and prevents the objective from falling.

 

Another game, back at the start of 7th, I managed to roll 13 6's out of 16 from a tac squad getting charged by some Bezerkers and managed to get a number of wounds through, all topped off with my opponent dropping most of his saves and only making it in with 3 /4 bezerkers left who were subsequently cut to pieces by my tacticals. That one thing I think broke him mentally and he became a lot less aggressive tactically handing me the initiative to control the game.

 

Again in 7th I'd had a 5 man terminator squad charged by a Hellbrute and some warp talons/raptors. They were systematically cut apart by the traitors in the first round with some poor rolling on my part. Left alone surrounded by heretics the last Terminator continues to fight for two more turns taking down a single chaos marine each turn and shrugging off everything the heathens can throw at him before finally screaming "Enough!". He slams his thunder hammer solidly through the Hellbrute which explodes violently wounding everyone in the combat and my opponent fails every. single. save... I just had the image in my head of him strolling out of the fireball in slow motion with cheesy dramatic music overlaid.

 

Not a moment, but an incredibly memorable game that I recall even now and got me hooked 100% on the Ultramarines as my main army. I started 40k at about 9/10 back in 3rd edition. My friends older brother gave me some of his marines (who happened to be Ultras), giving away the other half of the marines to his younger brother (my friend) and all three of us set about what my memory tells me was the most epic last stand I have ever and will ever play. His third, and by a large margin biggest, army was nids and the marines fought tooth and nail to prevent the Hive Mind consuming all of our geneseed. In reality it was probably only the equivalent of 2 modern 2.5k point armies duking it out but at the time it was the biggest and most impressive game I'd seen never mind been a part of and from there on, after finding out about the arrival of the Behemoth in Ultramar, the sons of Guilliman have become my primary love. Interestingly enough later this year a friend and I are planning on reliving that experience. His 10k of Nids vs 10k of my Ultramarines. Now that will be a game to remember.

I thought of more. There was the time in 5th when my Lysander counts-as faced a Nid horde with 10 Tactical Terminators at his side. My opponent dropped the Doom of Malantai next to them and immediately started killing termies. Not-Lysander started tanking the hits with his storm shield, saving several of his brothers and in my turn utterly squashing that bug single handedly.

 

And then there was the unkillable LRR. With a Techmarine on board, my opponent would immobilize it...and I'd repair it. They'd blow some guns off...and I'd repair it. They'd strip HPs...and I'd repair it. Despite Wraith Knight guns and bright lances, he simply couldn't kill the damn thing, and I'd gotten it into the midfield between two objectives where it's flamestorms roasted any pointy eared bastard that got too close. It basically held the center of the table on its own while the rest of my army focussed on killing Wave Serpents. It was beautiful.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.